The Weekly Raid: MMORPG Launch Day Woes

You would think after decades of experience, MMORPG launches would go off without a hitch. Not so.

Friday, June 16 2017 saw the Early Access launch of Final Fantasy XIV Stormblood and with it a host of headaches. Long queue times, frequent disconnects, and even secondary queues for those who did manage to get in and wanted to enter certain instances.

Today (June 20th) marks the official release date of Stormblood and while many of the issues are no longer at critical levels, there are still queue times to contend with.

Final Fantasy isn't alone here. Black Desert Online has been dealing with constant complaints regarding its servers since its launch back in 2016. The Steam launch at the end of May 2017 only made the issue worse. The superior server technology in BDO meant there weren't quite as many issues, but as a heavily PvP focused game it did suffer from unacceptable levels of rubbing banding.

It has almost become a rite of passage for players to suffer through the same MMORPG launch day headaches over and over again. I recall the exactly same frustrations with World of Warcraft way back in 2004.

Share your MMORPG launch woes below!

Lifelong gamer always looking for the next virtual adventure. I'm still waiting for the next big MMORPG. Until then, you can find me hopping between multiple games.

  • Oh god. FF14 Stormblood launch queues and the dreaded 90k disconnects. While frustrating, made the experience of the new expansion launch feel more.... genuine. I've kinda grown to expect these things so its not THAT frustrating.

    • Historikal

      Well apparently the FFXIV servers have been targets of DDoS attacks, so I guess that explains all of the disconnections.

  • EazyMakaveli

    i remember Elysium launch with 100 people in line for the pumpkin quest in the undead starting zone lol. fun times.

  • Titi Macel

    I'm with Altay on the fact that the crappy server code is the problem with the launches of most mmos.Take the launch of Heart of Thorns for gw2 (another game that uses megaservers). They let us preload the patch ~ 1 hour before the xpac launch (they didn't wanted dataminers to spoil the update). When the launch happened I just logged out and logged in, no queue, no crash, no anything, just fun.

    • A megaservers shows the devs know what they're doing at least on the server side. We actually tried GW2 on Heart of Thorns launch as well. You just reminded me how smooth it went. Same with ESO's Morrowind exp.

  • TianlanSha

    I remember setting my alarm to wake me up at 3 or 4 AM to play the OBT for Aura Kingdom and be one of the first to play the game, but the servers got choked with traffic and it took a while before it got fixed.

  • MrGutts

    I rolled on that EU Chaos server that is giving x2 xp for noobs. Huge melting pot of people on that server.

  • Synik

    I'm so happy I transferred off of Balmung in early access. I went from 2 hours queues with 3000 people to 5 minute queues with 200.

  • Dana Petersen

    Decades of mmo launches doesn't mean creators/devs/other staff have decades of launch experience, if any for some involved I'm sure. But there are obviously senior devs that should have a clue, I suppose. But I get what your trying to say... to some degree they should be aware of what works and what doesn't and should work their code/servers/whatever accordingly.

    I haven't played for launch of any mmos other than for a couple wow expacs. WoD launch was abysmal. Legions launch was much smoother. I didn't particularly mind either way.