Camelot Unchained Talks Beta Progress, Shows Off New Environments

camelot-unchained-environment

In the latest development update for Camelot Unchained, Mark Jacobs promises the following: "I have no doubt that the news we are going to deliver next Friday will bring a big smile to ALL of our Backers. [...] It’s a really good update, months in the making." Unfortunately, next Friday is almost a week away so we will have to settle for what was discussed this week.

At present, the team is reworking the ability system, ripping out the old one and replacing it with "something much better." The current state of development is described as follows.

In terms of progress towards Beta, we’re continuing to unwind the previous ability system and replace it with something a whole lot better. Last week’s update gave you a little insight into just how much code we have already yanked out in order to put something much better in its place. When you are talking about tens of thousands of lines of code, well, it takes time to replace it, no matter who (in our case, three whos) is coding it. The bad news is that the programmers who are working on this are doing it almost full-time, which means that they can’t be doing other things. The good news, though, is that we continue to add a lot of functionality to the system, and are building a system that can do everything we need it to do, not just now but with an eye to the future. Now, this doesn’t mean that nothing else is being done at the studio (as our User Stories show)—quite the contrary! The folks who aren’t working on “re-abilitation” are happily working on other things, some of which you have already seen in the recent videos [...]

Jacobs also stated that the team hopes "to have another big code push to Camelot Unchained's IT testing grounds next week as well." He also states the following: "Over the next few weeks, you’ll see other things added to the game that weren’t even a part of our Beta 1 list, such as the circular morphing tech for C.U.B.E."

The update also shows off some new environmental art—one screenshot of which can be seen above—and some unfinished weapon art. You can find the full set of screenshots in the development update.

Camelot Unchained: CUBE Morph #2