Path Of Exile Previews More Adjustments To Archnemesis Mods And Mob Damage

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As Path of Exile producer Chris Wilson revealed last week, Grinding Gear Games will be making more adjustments to Lake of Kalandra content to reduce the difficulty of the new challenge league. These changes include limits to the number of Archnemesis mods that certain rare monsters spawn as well as improvements to minion survivability and a reduction in the damage that they take from monsters where appropriate.

The changes are in line with the team’s design philosophy of making sure that League content isn’t overly difficult compared to non-League encounters. “It’s good for league content to be harder than the base game, and therefore more rewarding,” Wilson said. “But the difference should be approximately twice as rewarding. If the gap were any larger, then it would be less efficient to kill regular monsters and a player should spend all of their time focusing on repeating a small subset of content.”

Grinding Gear says that they’re continuing to monitor feedback and complaints around the recent changes to loot drops as well as instances where players are forced to swap items or hire magic find cullers when facing certain monsters with four Archnemesis mods. The team also promises that more adjustments and changes are coming so stay tuned.

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