World Of Warcraft Nerfs Shadowlands’ Castle Nathria And Sanguine Depths Instances

world of warcraft shadowlands castle nathria bannerBlizzard Entertainment has adjusted the difficulty of the Castle Nathria raid and the Sanguine Depths dungeon in World of Warcraft Shadowlands in response to player feedback. Apparently, players are getting crushed by bosses in both instances, especially by Lady Inerva’s Shared Suffering DoT spell.

As of yesterday’s scheduled maintenance, both instances have seen an overall decrease in mob and boss damage and reduced health pool for some, including a welcome change to how Lady Inerva’s Shared Suffering targets healers.

Here’s the full rundown of changes:

Castle Nathria

  • Lady Inerva Darkvein
    • Healers are now chosen as a last resort target of Shared Suffering and Concentrate Anima on Raid Finder, Normal, and Heroic difficulties.
    • The ambient damage of Loose Anima for open containers has been reduced on Raid Finder, Normal, and Heroic difficulties.
    • Targets of Shared Suffering no longer take damage from the beams they are wearing on Raid Finder, Normal, and Heroic difficulties. Passing through the opposite edge will continue to damage targeted players.
  • Hungering Destroyer
    • Health reduced by 5% on Mythic difficulty.
    • Reduced the damage players wearing Gluttonous Miasma take by 10% on Mythic difficulty.
    • The damage increase of Essence Sap has been reduced by 20% per stack.
    • Expunge now shows up in the combat log when it is applied to players.
    • Volatile Ejection now shows up as a debuff when a player is targeted with this spell.
  • Sun King’s Salvation
    • Increased the amount of healing Essence Overflow heals Kael’thas to 2.5% of his maximum health on all difficulties (was 2%). The tooltip will be updated to reflect the change in a future hotfix or patch.
    • Increased the healing done bonus from Sinfall Boon to 100% per application on Mythic difficulty (was 50%).
    • Reduced the strength of the Cloak of Flames damage shield on Shade of Kael’thas by 10% on Mythic difficulty.

Sanguine Depths

  • Wicked Oppressor’s Wrack Soul cast time increased to 2 seconds (was 1.5 seconds) and is cast less frequently.
  • Regal Mistdancer’s Echoing Thrust damage reduced by 20% and is cast less frequently.
  • General Kaal’s health reduced by 10% during the gauntlet event.

With these changes in place, players should have an easier time clearing both instances and reap its rewards. Some players, however, feel like the Sanguine Depths dungeon is still too difficult and could benefit from a few more nerfs to its bosses.

More information can be found on the World of Warcraft official forums.