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Flyff Fly For Fun

Fly For Fun, or Flyff for short, is a 3D fantasy MMORPG set in the world of Madrigal. Players start their journey as a Vagrant on the island of Flaris, but quickly make their first job change, earn their broomstick or hoverboard, and take to the air!

Publisher: Webzen
Playerbase: Low
Type: MMORPG
PvP: Duels / Guild Siege / Arena / PvP Server
Release Date: December 25, 2005
Pros: +Lighthearted atmosphere. +Low system requirements, easy to pick up & play. +Varied classes. +Flying mounts unlocked at a low level.
Cons:  -Repetitive gameplay. -Limited questing, progression requires grinding. -Dated graphics, game mechanics, and UI.

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Overview

Flyff Fly For Fun Overview

Flyff is a lighthearted MMORPG with simple and cute animations. The game's name comes from the ability to take to the air starting at Level 20 with the help of a broom or skateboard. While flight is mainly a form of faster transportation, there are floating islands to explore and monsters to fight in the skies. Flyff has a job class advancement system, where new players start as classless Vagrants and make job advancements at key milestone levels. While Fly for Fun enjoyed a fair degree of global success following its 2005 release, it has since started to show its age. Progression is mainly grind-reliant with quests few and far between. The game has seen many large updates, called 'versions,' which have overhauled the interface and added new features.

Flyff Fly For Fun Key Features:

  • Soar Through the Skies – one of the first MMORPGs to offer flight, Flyff allows players to take to the air for travel and some fighting.
  • Variety of Classes – find a class that suits your playstyle with the good variety of classes available.
  • Awesome Guild System – great guild system with many options, such as a salary system and a communal pool of money, which helps bring groups closer together.
  • Cute Graphics – the simple and adorable graphics compliment the lighthearted atmosphere of the game.

Flyff Fly For Fun Screenshots

Flyff Fly For Fun Featured Video

Classes

Flyff Fly For Fun Classes

Players start out as classless Vagrants and make their first class advance at Level 15, their second at 60, and third at 130.

  • Assist – oddly named, Assists use either melee knuckle weapons to deal AoE damage or magic sticks to cast spells and buffs.
    • Billposter – equiped with a melee knuckle weapon and a shield, Billposters are the most self-sufficient class in Flyff.
      • Force Master – the Billboster's third job, Force Masters have a wider range of party abilities and deal greater damage.
    • Ringmaster – the primary buffer class in Flyff. They use a variety of spells and abilities to enhance themselves and their allies.
      • Seraph – the Ringmaster's third job, Seraphs have access to even greater healing and assist skills. They can even make their targets temporarily immortal.
  • Acrobat – equipped with bows or yoyos, Acrobats attack from a distance. They rely on speed and accuracy to finish their foes before they approach.
    • Jester – the yoyo specialization of the Acrobat. Jesters have a wide range of skills and can even use their penya (money) to increase damage or dodge attacks.
      • Harlequin – the Jester's third job, Harlequins use stealth and quick combos to deal lethal damage to their targets from behind.
    • Ranger – the bow specialization of the Acrobat. Rangers deal heavy damage from afar and can silence opponents.
      • Crackshooter – the Ranger's third job, Crackshooters have much longer range and can equip crossbows.
  • Magician – the primary offensive spell caster class. Magicians deal heavy damage, but suffer from low defense, health, and cast times.
    • Psykeeper – Psykeepers are casters who specialize in Mental and Demonic forces rather than the elemental arts.
      • Mentalist – the Psykeeper's third job, Mentalists manipulate their targets with DoTs, slows, and other debuffs.
    • Elementor – expanding on the Magician's array of elemental spells, this class has devastating Fire, Water, Wind, and Earth skills.
      • Arcanist – the Elementor's third job, Arcanists have mastered the elemental arts and can destroy many targets at once with their spells.
  • Mercenary – the close-ranged warrior class. They have high physical strength and defense.
    • Blade – the best damage dealers in the game due to their ability to wield two weapons at once.
      • Slayer – the Blade's third job, Slayers deal even greater damage and have powerful AoE and disable skills.
    • Knight – the primary tanking class, Knights have the highest health points and defensive capabilities.
      • Templar – the Knight's third job, Templars are the ultimate front line warriors and stand toe-to-toe with any foe.

Full Review

Flyff Fly For Fun Review

By Jayne Moss

Fly For Fun, or Flyff for short, is one of a handful of MMORPGs that led me into appreciating the genre almost a decade ago. The game originally launched in South Korea back in 2004 by Gala Labs and made its way to the US on December 25, 2005. The game has been an incredible success for Gala Lab Corp, as the game is available in 13 countries and in 10 different languages. The game was originally published by gPotato in the US but is now available through Webzen as Flyff Gold. Since its release, Flyff has gone through many major updates. The fact that Flyff has survived for almost 9 years when so many other games have launched and shut down clearly shows that the game remains popular.

The graphics are not the most impressive, but the art style is lighthearted and cartoon-like. Low-leveled monsters border on looking like adorable stuffed animals and animated mushrooms, with higher level enemies looking more imposing. Those who have played ROSE Online or Cloud Nine should feel right at home with the game's cutesy graphics.

Starting Up

After logging into Flyff for the first time, players are prompted to create their character. Those who are expecting to spend hours in the character creation stage, however, may be sorely disappointed. There are only a handful of hair and face options, and though hair color appears as an option, I was unable to change it. And that’s about it. This is where Flyff begins to show its age. On the brighter side, each character has a four digit bank code, giving players an extra level of security for their account. Flyff isn’t the only game to do this, either. Plenty of publishers are adding this extra layer of security to keep players' accounts safe.

Once in the world, a helpful penguin pops up and begins the tutorial. Players have the option of simply hiding this pop up, but it only takes a few minutes to learn the controls and start toward the first quest. Movement can either be done through the WASD keys or by clicking the ground with the mouse, but I found clicking to be too unreliable, and often I would run into trees or fences while trying to walk around.

The First Few Levels

The beginning quests are overly easy and almost synonymous with MMOs. Fight X amount of creatures and get X amount of drops from them. It definitely takes some of the excitement out of beginning a new game. It doesn’t help that the difficulty ramps up quickly, with Level 7 enemies taking significantly longer to kill, slowing down the excitement of leveling very quickly. When player’s reach Level 15 (assuming they stick it out), they’ll finally be able to choose a class.

Classes

The only requirement to advance to the first job class is to complete another simple fetch quest for a trainer. Players can’t change classes without making a new character, so choose carefully. Do you want to be in the thick of things as a Mercenary, or will you want to be able to heal others as an Assist? Yes, the support class is actually named, “Assist.” Come on, Gala Labs, be a little more creative than that! Make sure to plan accordingly, as the class chosen at Level 15 will impact the choices available at Level 60 and 130.

At Level 60, these classes branch into two paths. Acrobats get Jester and Ranger, Magicians get Psykeeper and Elementor, Assists get Billposter and Ringmaster, and Mercenary gets Blade and Knight. These classes advance again at Level 130, becoming a Harlequinn, Crackshooter, Mentalist, Arcanist, Force Master, Seraph, Slayer, and Templar, respectively. This is a total of 8 endgame classes, which isn’t a bad amount of variety for a game released in 2005.

Gameplay

After choosing a class, the game opens up more. Players are able to traverse the world of Madrigal, which is a huge space that holds several different continents to fly between. And though there are plenty of places to see, the same grinding found early in the game is present throughout the entire game.

While there are quests in Flyff, there is little variety. More often than not, the quests are just a veiled reason to grind a particular monster. Unlike newer MMORPGs, which rely more on story to push players through all of the content, Flyff has players focus on grinding. There has also been nearly a decade of content updates since launch to help keep the game fresh, and even now there are still weekly maintenance updates. Like Ragnarok Online and several other MMORPGs, players in Fly For Fun can rebirth after reaching Level 120 to become a master. Upon becoming a master, players are returned to Level 60 with additional stats and can work their way back towards the Level 150 level cap. The experience rate is fairly quick early on but slows down significantly towards mid-late game.

Flying through the Skies

Flying becomes available at Level 20, and for many it will be too little, too late. Those who can endure playing through the early game may find the game’s flying aspect rewarding. Flying allows players to travel much faster around the world, and avoid many of the enemies that will attack on the way back to towns. There are even some enemies that can be fought in the air, though players are unable to use any abilities while flying, making it important to choose fights carefully.

Flying is the feature that made Flyff stand out as an MMORPG when it was released. Most games were only just beginning to feature mounts, and none gave the player the ability of controlled flight whatsoever. Today, flying mounts are a staple of many MMORPGs, but Flyff was one of the first games to do it.

Social Functions

An interesting feature seen in Flyff is the game’s salary system. Guild leaders can set up a daily salary that will be awarded to guild members, adjusted for rank. It really brings a group together to work for a common goal when they’re directly benefiting from the guild’s accomplishments. There is also a guild warehouse, where members can deposit and withdraw items and Flyff’s currency, penya. The penya deposited into the warehouse is used to pay member salaries and anyone can contribute to this pool of money.

Flyff, like other MMORPGs, has a Guild vs. Guild PvP system. Guilds can declare war on each other, allowing their members to openly PvP with each other on a grander level anywhere in the game world. To go along with this feature is, of course, the option to declare a peace, and to give up, resulting in a loss for the quitting guild. Once a week, there are Guild Sieges, longer, drawn out PvP between 3 to 8 guilds at a time. The top three guilds from the siege are awarded Red Chips, a currency used to buy powerful Level 120 items.
A different system of being social is the Couple system. Players can propose to one another, and once accepted, they are considered married. This unlocks a set of three new abilities, available at different couple levels, that increases attack and defense power, experience gained, and drop rates.

Final Verdict – Good

While Flyff does bring quite a few features to the table that aren’t found in the dime a dozen MMO market today, it doesn’t feel like it’s quite enough. It lacks the polish of many newer games, with some skills bugging out and some NPCs having typos in their names. I wasn’t even able to play in full 1080p, which has become a resolution standard. The highest Flyff reaches is 1680x1050, resulting in unattractive black bars on the sides of the screen. While I definitely enjoyed Flyff in my early days of playing MMORPGs, and it certainly helped paved the way for free-to-play Korean games in the United States, it doesn’t hold up well compared to other, more recent games. I give the game 3 stars. It’s worse than many, but still better than most of the cheap MMOs flooding the market.

Screenshots

Flyff Fly For Fun Screenshots

Videos

Flyff Fly For Fun Videos

System Requirements

Flyff Fly For Fun System Requirements

Minimum Requirements:

Operating System: Windows XP / Vista / 7 / 8
CPU: Pentium 3 800 MHz
Video Card: GeForce FX5600
RAM: 512 MB
Hard Disk Space: 3.5 GB

Recommended Requirements:

Operating System: Windows XP / Vista / 7 / 8
CPU: Intel Pentium 4 1.4 GHz / AMD Athlon XP 1700+ or better
Video Card: GeForce 6200 / ATI Radeon Xpress 1200 or better
RAM: 1 GB
Hard Disk Space: 5 GB

Music

Flyff Fly For Fun Music & Soundtrack


Additional Info

Flyff Fly For Fun Additional Information

Developer: Gala Lab Corp (formerly Aeonsoft)

Closed Beta Date: September 2003 (Korea), October 2005 (US)

Foreign Publishers:

South Korea: Gala Lab Corp
Japan: Gala Japan Inc
Taiwan: Macrowell Technologies
Russia: Mail.ru Games
Europe: Webzen
Thailand: Ini3 Digital
Vietnam: VDC-Net2E
Philippines: Level-up! Games
Indonesia: PlayMojo

Development History / Background:

Development on Flyff began in December 2002 under the title Clockworks. The name Flyff was chosen by September 2003 and the game entered closed beta testing in South Korea soon after. Upon release in July 2004, Flyff was awarded the Game of the Month prize by the Korean Ministry of Culture. Flyff was released in many other territories and enjoyed enourmous popularity across Asia. It is published in 13 countries, has been translated into 13 languages, and boasted over 30 million players at its peak.

Concept art for a sequel titled F2: Floating Fortress was revealed on February 13, 2012 by developer Gala Lab. As of July 25, 2012, development on F2: Floating Fortress has been suspended due to financial problems at the company. Several mobile games based on the Flyff brand have since been released including Flyff PuzMon, Flyff All Stars, and Flyff Runners.

  • Lucas “Jared”

    I donwloaded this game to play with some friends. We played a few hours and uninstalled it. We had a good laugh. Well, I won't say the game sucks, but it's not amazing. Deserves a look is all I can say, judge for yourself.

  • Ahmed

    This game used to be amazing! don't get fooled by the looks of it. version 8 was so much fun but now it got old, it doesn't appeal to the new mmorpg players out there. I had a level 117 Blade(Master) really good times. Leveling is hard and you really need to play in party in order to achieve a lot in this game.

    • Agreed. Flyff was an incredible game for its time and a lot of veterans still play, but it's not a game that'll appeal to new players.

  • Randoom

    Pretty Good Game Imo, played it back in 2009 and came back, still good.