No More Room In Hell
No More Room in Hell is a co-operative first person survival game that focuses on grisly zombie killing action. Kill hordes of undead in survival mode or play objective-based maps where coordination and skill determine success.
|Publisher: Lever Games
Type: First Person Survival Horror
Release Date: October 31, 2011
Pros: +Amazing atmosphere +Great soundtrack +Big maps +Realistic game play and setting
Cons: -Clunky combat, -Can be repetitive -Infinite ammo servers ruin purpose of game
No More Room in Hell Overview
No More Room in Hell is a 3D survival horror game that forces players to fend for their lives in a zombified universe. A variety of maps are accompanied with their own unique goals, ranging from surviving waves of shambling undead to completing a set of objectives that’ll mean success for those left standing. While the games are divided into the two categories of “survival” and “objective,” the wide selection of maps will always offer a different take on whichever mode players decide to play. But, regardless of the mode players choose, they’ll have to use all the tools at their disposal to survive and win.
No More Room in Hell Key Features:
- 'Of the Dead'- Game draws inspiration from George Romero’s ‘Of the Dead’ franchise.
- Unforgiving Combat - One miss in No More Room in Hell could end up costing players their life.
- Fight together, or die alone - Co-operation among players is highly advised, as players can quickly become swarmed.
- Atmosphere - Dark, depressing and realistic setting. Game is actually scary.
- Various enemies - from classic lumbering zombies to more contemporary sprinting undead, there are a range of enemies to survive.
No More Room in Hell Screenshots
No More Room in Hell Featured Video
No More Room in Hell Review
By, Huy Luong, James Borbajo
No More Room in Hell (NMRiH) is a zombie-survival game, yet feels different from most undead killing games. Players are not given guns from the start to mindlessly killing zombies. This game is cruel and unforgiving in its combat, and teamwork is required to win the game. Of course it’s soloable, but that's for the best of players who already have deep knowledge of the game. NMRiH draws inspiration from the popular ‘Of the Dead’ series by George Romero, and this is evident as the atmosphere and environment are intense, and give a heavily depressing mood. It does well to inflict the idea of a world on the brink of chaos.
Let’s Kill Some Zombies
NMRiH centers on player vs zombie action, but more so in the sense of surviving rather than mindlessly obliterating everything in the way. However, when the players do have to kill everything to progress, they’ll find that there's more than just the generic walking zombie lurking out there. No More Room in Hell offers a variety of undead to encounter, each having their own special qualities. The first zombie that all players will encounter, and usually kill en masse is the “shambler.”
Shamblers are the most generic and populous of all the undead that spawn, and are generic looking, as well as slow. But if players only had to face shamblers the game wouldn’t be a challenge. To spice things up, No More Room in Hell also includes zombies known as “runners,” “children,” and “burning zombies,” Runners are the same as shamblers, with the only difference being that they can sprint and are weaker. The appearances of the children zombies are self explanatory, and they have the same qualities as the runner. The last and most special zombie that NMRiH has is the infamous “burning zombie.” Burning zombies are shamblers who are turned into a more lethal type of undead by being set on fire. The transformation grants them the ability to run and do more damage than all the other zombies. Players that get hit too many times also have the potential to become a runner. While No More Room in Hell doesn’t have the biggest cast of zombies out there, it certainly has enough to keep players wary of their surroundings.
But enough of the zombies, let’s talk about the tools to kill them. The three categories of weapons in the game are as follows: unarmed, melee, and ranged. Unarmed is self explanatory, and will probably get players killed if they choose to aspire to be Bruce Lee in a zombie apocalypse. Ranged is usually the best option, as the distance and damage helps immensely when dealing with all sorts of undead. No More Room in Hell mostly has guns, with a bow thrown in there for entertainment. Of the firearms, there’s handguns, smgs, assault rifles, sniper rifles, and shotguns. The game has variants of each type, with some being stronger than the others, and generally having a different “feel” to each gun. Some come attached with scopes, others allow players to wield a flashlight while shooting, and each has recoil and a different rate of firing. Melee weapons are just as diverse as the ranged weapons, with weapons such as chainsaws, machetes, baseball bats, and even silly kitchen knives.
The usefulness of each weapon can be judged by its appearance, with hatchets and crowbars being way more effective than a measly knife. Yet, just like firearms melee weapons have their own properties too, such as swing speed and length. Knowing how each weapon works, whether it be a crowbar or shotgun, is the key to killing zombies safely and efficiently.
However, it’s not as if players can hoard all the weapons they come across. No More Room in Hell has a restrictive inventory system, a feature that I personally find to be positive. Each item takes up a portion of player's inventory. The space each item takes usually correlates with their weight, and that weight can usually be gauged by the appearance and common sense. It’s definitely possible to carry three handguns, but to carry three sniper rifles? Probably not gonna happen. The inventory restriction applies to more than just weapons, with there being a restriction on miscellaneous items such as ammo, medkits, and pills. It’s usually best for players to have one dedicated firearm and melee weapon, and share the rest of the loot with their team. Helping each other out is always better if you want to win, and this applies to items as well.
There are two general modes in No More Room in Hell: survival and objective. Survival is essentially a wave survival game mode, with there being various zones scattered throughout the map that players should utilize as safe zones. These zones are important as they can provide a good area to kill the undead from, and can also offer players a health station should they find it and set one up. Health stations allow players to regain lost health during a round, but they do have a limit. So, don’t be too reckless!
While defending a zone is important, staying alive is the top priority. If an area is overrun with zombies, I highly suggest fleeing, along with picking off zombies whenever players can. After all, it’s a wave survival mode, and players will have to kill all the undead anyway. Each wave increases the number of zombies that spawn, and as players reach the higher waves, they’ll see more unique undead spawning, such as runners and children. Supplies are scattered across the map, and players will have to explore with each other to get all of the loot. Fortunately, there’s usually a flare gun somewhere on the map, and if players find it, they can signal for additional supplies to be dropped—usually granting them better weapons and much needed health items. Coordinating with your team is the most important factor when it comes to the survival mode, as a single person cannot think of taking on 200 zombies by themselves. Keep each other alive, share supplies, and heavily fortify one area as a base. Doing all of this will help immensely when trying to win a survival game.
The second mode is objective mode. After players select their map and load in, they’ll find that they’re given a set of objectives to complete as the game progresses. Whether it be progressing to a certain part of the stage or turning on all the generators to activate whatever is blocking their path, they’ll have to successfully complete each one to eventually escape and win. If players are ever at a loss for where to go or what to do, the compass will usually help them in locating their objective. Unlike survival mode, players who’re dabbling in this mode do not necessarily need to work together. Though helping each other out makes things much easier, a single player can easily accomplish all of the objectives while the rest of the party bumbles around like idiots. Objective games stray away from having to kill all of the zombies, and that makes them a faster-paced mode compared to survival.
If a player ends up suffering a hilarious death in either mode, they usually have a way to spawn back into the game. For survival, this happens at the end of each round, though they do lose all items they’ve had prior to their demise. For objective, this happens once the other players reach a certain point in their quest. Regardless, death isn’t something to be embraced in No More Room in Hell. The difficulty of each wave or objective is increased the further the party progresses, meaning the more players alive, the easier it is.
Aim for the head and get out of there!
NMRiH’s combat is barebone and simple. However, even simple things have complexity. The combat consists of quick, and charged melee attacks, along with standard FPS shooting. Quick attacks are done by simply tapping your primary attack key, and charged—as the name implies—requires holding down the key. The melee combat is quite difficult, because players should aim for the head of zombies, and missing once could prove fatal. Everyone knows the best way to kill a zombie is to smash its head, and that's enforced even more in realism mode, where only headshots kill zombies and body shots do nothing. Players begin with bare fists and may pick up various weapons laying around. While players can punch a zombies head off, this takes a while and is probably the least effective way of killing zombies. Speed is key in NMRiH because of how quickly players can be overwhelmed.
Most melee weapons kill zombies in two to three hits to the head, but players can obtain heavyset weapons such as a sledgehammer or, my personal favorite, the fire axe. They require a bit more time to charge up, but are generally one shot kills when striking the head.
What about Firepower?
A gun is good, but they are not common, and ammo for your gun is rare. Some guns (mainly pistols) require two shots to the head to kill, but can be done in one shot if players activate “Deadeye,” which is the gun version of charging up your attack. You aim down your sight and stand still for three seconds. Your character will then hold their breath and will have a Depth of Field effect. This saves you ammo and time. Firearm damage is based on the type of ammunition used, which correlates with the type of gun. For example a gun that uses .22 LR rounds (Ruger Mark III) is weaker than a gun that uses .308 (Sako 85).
Play Together or Die Alone
No More Room in Hell is a survival game at heart, and survival means working together. Whether it be sharing supplies to keep your half dead friend alive and kicking, or giving away that juicy assault rifle that you’ve stumbled upon during your exploration, helping each other is essential for success. For survival mode, players can usually fumble around and not care about anything in the early stages. Yet as the game progresses they’ll find that the number of zombies, as well as the types that spawn, increase. If players are split up at this point, they’ll quickly find themselves flanked by a runner or a demonic zombie child and get torn to smithereens. I found out the hard way when I first started playing No More Room in Hell. I went through the first few rounds boasting how easy everything was, as all the zombies were still shamblers at this point. Yet as the waves increased, I was later jumped on by a runner and a satanic looking child that came from the alleyways. With no one watching my back, I drowned in a mess of rotting flesh. Of all the game modes in NMRiH, Survival is the one that places the heaviest emphasis on teamwork. Setting up safe zones with healing crates and a pile of loot for everyone to choose from helps immensely when progressing through the waves, and if all players are on their toes and look out for each other, success will definitely come to them.
For the objective mode, players can still work together to make the game easier, yet teamwork isn’t as important as it is in survival. When playing through one of the survival maps as a newbie, I was completely lost as what to do and where to go, yet a single player who already knew of the ins and outs of the map proceeded to single handedly complete all of the objectives without needing my help. Of course, this took quite some time since there were zombies everywhere, but killing them isn’t necesarry in the objective mode. Yet in another game, where I actually was aware of what to do and went through the map as a team, all of the objectives were accomplished easily and without any deaths, showing that teamwork still goes a long way in getting that glorious win.
The Good and the Bad
Being a fan of Romero’s ‘Of the Dead’ franchise, I was quickly drawn to NMRiH’s intense and dark atmosphere. Unlike many other zombie-survival games, I actually began to care about my teammates when playing, because I needed them as much as they needed me. I love that NMRiH almost forces players to co-operate with each other. The itemization and gameplay in general seems more realistic. Players have stamina, and have to conserve it whenever possible. They aren’t allowed to run around with fifty weapons, or three hundred rounds of shotgun ammo. You pick one weapon, and it’ll likely stay with you the entire round. My only complaint with NMRiH is that the hit detection can screw players over sometimes. Swinging directly to the head sometimes misses even though I’m sure I was dead on, which then leaves me vulnerable and I get bitten. Along with clunky combat, new players can severely ruin the experience for more experienced players. Although it’s understandable that they are new to the game, that shouldn’t permit them to run around aimlessly, wasting all of the resources and ammo for guns. The infinite ammo servers irk me too, because they defeat the purpose of the game. If players wish to use guns and mindlessly mow down zombies, there are many other games for that.
Final Verdict: Great
There are hundreds of Source mods, but this is one of them that you should definitely try. The best part is it's free! Half-life 2 or any other game is not required. For players who enjoy the more realistic side of a zombie apocalypse, this game will give players the death and despair of a truly hopeless world. The graphics aren’t anything special, but definitely not basic and dull. Accompanying all of this is constant updates to the game, providing new maps and weapons. Though the game can become repetitive, it’s fun to play when I want to a game where players work together to make it through a hellish world. I highly recommend playing No More Room In Hell with a friend. You’ll need someone to watch your back.
No More Room in Hell Videos
No More Room in Hell Links
No More Room in Hell System Requirements
Operating System: Windows XP / Vista / 7 / 8 / 10
CPU: Pentium 4 3.0GHz or equivalent
Video Card: ATI Radeon 9600 or nVidia GeForce 8 series
RAM: 1.5 GB Ram
Hard Disk Space: 5 GB
Operating System: Windows XP / Vista / 7 / 8 / 10
CPU: Intel Core 2 Duo 2.4GHz or better
Video Card: ATI X1600 or nVidia GeForce 9 or higher
RAM: 4 GB
Hard Disk Space: 8 GB
No More Room In Hell is compatible with Mac OSX and Linux.
No More Room in Hell Music & Soundtrack
No More Room in Hell Additional Information
Developer: No More Room In Hell Dev Team
Project Manager(s): Matt ‘Maxx’ Kazan
Production Assistant(s): David 'Dman757' Meade
Programmer(s): Andrew 'ssba' Orner, Brent "Brentonator" McAhren
Voice Actor(s): Joseph 'Bingo Bango' Bracken, Richard 'Cleric' Heller
Engine: Source Engine
Other Platforms: Mac OSX, Linux
Open Beta Release: October 31, 2011
Release Date: October 30, 2013
Steam Release Date: October 30, 2011
Development History / Background:
No More Room in Hell was initially created by Matt Kazan as a modification to Valve's source engine. The game draws a lot of inspiration from George Romero's Living Dead series, with character references to other films such as American Psycho and The Big Lebowski. No More Room in Hell won 'Mod of the Year' in 2011 by PC Gamer magazine, in the top 100 of Mod DB's 2011 Mod of the Year list and named Multiplayer Mod of the Year 2011.