Zen And The Art of Terraria

As I considered entering a silent retreat to find Zen among cacti and burnt out hippies, a digital monastery rose out of my Steam library. I could find my center from the comfort of a chair designed for 250 and up. What was it? A game. Not just any game. But the kind of game that dances in dreams, tantalizes [...]

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The Weekly Raid: How Can We Fix MMORPG Questing

Ever since the release of World of Warcraft in 2004, the vast majority of MMORPGs have followed the linear quest progression model. While MMORPGs have had questing long before WoW, they were often rare treats tied to lore or unique item. Progression was largely done the old fashioned way: exploration and killing monsters. Questing certainly proved to be a valuable [...]

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The Weekly Raid: Let's Talk Ready Player One

The highly anticipated movie adaptation of Ready Player One hit theaters this week and while its undeniably aimed at children, it does offer the astute MMO player some food for thought. Setting aside the unbelievable timeline of the technology (life-like VR by 2045), the primary VR platform of Ready Player One, The OASIS, seems to be a single centralized service [...]

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Korea Challenges WHO's Addition of "Gaming Disorder" as a Mental Condition

In December of 2017, the World Health Organization (WHO) proposed a new controversial addition to its official mental health classification guide. For its upcoming revision in May 2018, the WHO will be looking to add the term "gaming disorder" to its International Classification of Diseases (ICD). The inclusion of a "gaming disorder" label as a mental health issue is currently [...]

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