Interview With Benjamin McCallister of Baffled Media, Developers of Batch 17
I recently had a chance to sit down with Baffled Media's Benjamin McCallister, the Lead Developer of Batch 17. We discussed persistence and instancing in the game, modding in the online world, post-release content, and more. Me: How many people are working on Batch 17? McCallister: I’m actually the only full-time person, but, at any given time, I’ve had probably [...]
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