Dota 2 6.48b Balance Updates

Highly popular MOBA, Dota 2, has updated yesterday with new balance changes.  The new changes mostly deal with minor tweaks to item and mob values, however there was a 40% upgrade to Roshan's armor upgrade from 1 per 8 mins to 1.4 per 8 mins.   While it might not seem like much at a first glance, it would seem to be an answer to community outcry that Roshan is too easy to kill, granting such a huge benefit while giving teams little time to respond to the threat.  Hopefully this will solve the problem:RoshanModel

  • Roshan armor upgrade increased from 1 per 8 minutes to 1.4 per 8 minutes
  • Familiars hit requirement reduced from 4 to 3
  • Enrage damage multiplier reduced from 2/2.5/3 to 1.5/2/2.5
  • Glimmer Cape Magic Resistance reduced 66% to 55%
  • Glimmer Cape and Shadow Amulet Attack Speed reduced from 30 to 20
  • Silver Edge recipe cost increased from 350 to 600
  • Flesh Golem minimum damage amplification reduced from 5/10/15% to 1% (same for scepter)
  • Flesh Golem minimum slow reduced from 5% to 1%
  • Soul Rip manacost increased from 50/75/100/125 to 100/110/120/130
  • Zombies no longer require two hits to kill from Towers
  • Stampede Scepter damage reduction from 70% to 60%
  • Gyrocopter base Intelligence reduced from 23 to 19
  • Queen of Pain base movement speed reduced from 300 to 295
  • Hawk movement speed from 250/300/350/400 to 250/275/300/325

You can see the official announcement, here.