KABOUNCE is a physics-based arena game where players bounce around as a pinball. Two teams compete to see who can collect the most points before time runs out.
Type: Pinball Arena
Release Date: Mid 2017
Pros: +Multiple game modes. +Tons of cosmetic customization. +Fast paced hectic play.
Cons: -Limited information. -Features may change.
KABOUNCE is a third person pinball game where two teams compete in an arena. Each player controls their own pinball and the goal is to bounce off bumpers to acquire points. Collected points need to be delivered to the goal to score, giving opposing players a chance to crash into you and steal your points. When the timer runs out, the team with the highest score wins. KABOUNCE will launch with multiple game modes and supports up to ten players in a match. Each player has the ability to customize their pinball's skin, trails, and other elements.
KABOUNCE Key Features:
- Physics Based Controls - everything from how the ball bounces to how it turns is based on physics.
- Neon Style - all the cosmetics are neon and arcade like which suits the pinball vibe.
- 10 Person Multiplayer - invite up to 9 of your friends and compete for bragging rights.
- Customization - change everything about your pinball, from it's skin to the trail it leaves behind.
- PvP - collect and score points yourself or hunt other players to steal their hard earned points.
KABOUNCE Featured Video
Operating System: Windows 7
Processor: Intel i3 equivalent or better
Memory: 4 GB RAM
Graphics: Integrated graphics Intel i3 sixth generation (Intel® HD Graphics 530)
DirectX: Version 11
Storage: 4 GB available space
Sound Card: Integrated
Official system requirements have not yet been released for KABOUNCE. The requirements above our based on our experience and will be updated when official numbers become available.
KABOUNCE Music & Soundtrack
KABOUNCE Additional Information
Game Engine: Unreal Engine 4
Release Date: Q4 2016
Development History / Background:
Kabounce is developed by Tivaru, a Netherlands based company consisting of four team members: Bart van Kuijk, Laura van de Mast, Tim Baijens, and Danny Flu. KABOUNCE started out as an entry for Unreal Engine 4 Game Jam on July 23, 2015. KABOUNCE was selected as one of the winners for the game jam and four weeks later it was launched on Steam Greenlight. KABOUNCE is developed on Unreal Engine 4.