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Revival

Revival is an upcoming dark fantasy MMORPG featuring skill-based combat in a Lovecraftian sandbox world. The game's world is inhabited by gods, villains, and heroes, and narrative driven by GM interaction with players.

Publisher: Illfonic
Type: Sandbox MMORPG
Release Date: Unreleased
Shut Down Date: March 24, 2016
Pros: +Dynamic questing. +Active, skill-based, combat. +Complex crafting.
Cons: -Limited information.

Revival Shut Down on March 24, 2016 (Never launched, development suspended)

Overview

Revival Overview

Revival is an upcoming Lovecraftian horror MMORPG set in a persistent universe. Rather than hot-bar combat Revival features a system akin to first-person fighting, where precision positioning, aiming, and reaction time secure victory. Players can carve out their own corner of the game's world through player housing; houses are persistent elements in the game world, leading to limited real estate spots, and ranges from small village huts to ornate mansions. An in-depth crafting system requires players to actively participate, by examining materials for quality (such as checking for blights and parasites) and actively crafting using required tools. As players interact with the world, and each other, the world grows—organically evolving in response to player deeds, and influencing subsequent events, such city expansion or the demise of a cult. To help facilitate the game's narrative GM's will play the role of heroes, villains, monsters, and gods, shaping Revival's story and directly interacting with players.

Revival Key Features:

  • Dynamic Quests - active GM's will present content in reaction to player choices, leading to unpredictable dynamic events.
  • Cross-platform - players will be able to access the game's world to some degree from mobile devices and tablets.
  • Skill-based Combat - secure victory by managing positioning, aiming, and reaction time.
  • Active Crafting - scrutinize materials and combine them by actively using tools, such as crushing, instilling, and infusing in real-time.
  • Living World - every action players take has a direct consequence on events unfolding in the game world.

Revival Screenshots

Revival Featured Video

Revival Stage 01 House Decorate Tool Overview

Full Review

Revival Review

Coming Soon!

Screenshots

Revival Screenshots

Videos

Revival Videos

Revival Stage1 Client Release

Links

Revival Online Links

Revival Official Site

System Requirements

Revival System Requirements

Minimum Requirements:

Operating System: Windows 7 64 bit or newer
CPU: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
Video Card: ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
RAM: 6 GB
Hard Disk Space: TBD

Music

Revival Music & Soundtrack

Coming Soon!

Additional Information

Revival Additional Information

Developer: Illfonic

President: Charles Brungardt
Creative Director: Kedhrin Gonzalez
Lead Designer(s): Adam Maxwell, Christopher Holtorf

Engine: Unreal Engine 4
Release Date: Unreleased
Shut Down Date: March 24, 2016

Development History / Background:

Revival is a developed by indie game developer and publisher Illfonic, LLC. Founded in 2007, Illfronic has worked on numerous projects prior to Revival. Illfonic announced Revival in November, 2014. Development on the game was abandoned on March 24, 2016.

Shutdown Announcement:

“So, what went wrong? I suppose the mistake, if one is to be called out, came in the thought that we could soldier through on what we have available. It goes something like this: When we first set out to build Revival, we had access to expertise and resources that aren’t available today. Making up for their loss, be it as simple as lacking sufficient animators or as complicated as losing access to certain networking expertise, has been a costly affair, far more costly than we can honestly afford to bear. So, what does that mean? Is Revival completely dead?

Look, we’ve waited nearly 20 years to make Revival, and maybe we can wait a little longer, so no, it’s not completely dead. It’ll be a cold day in Animae’s realm before I give up on Revival and most of us at IllFonic feel the same way, but however we determine to move forward with it, none of us feel comfortable playing some “business as usual” game while we work it out. We’re going to have to figure some new way to make Revival happen, but we’re not going to lie to you while we do and that’s what this is about. So, is Revival dead? I really don’t know, but whatever happens, it won’t be moving ahead the way we’d planned its current form at IllFonic. We have some ideas on how we can move forward, but they aren’t a true plan yet and they aren’t a guarantee.”