Double Action: Boogaloo is a first-person shooter that incorporates bullet time in free-for all matches across various environments. Score points for stylistic kills and climb to the top of the scoreboard.
|Publisher: Double Action Factory
Release Date: July 02, 2015
Pros: +Slow-mo mechanic. +Fast-paced. +Stylish kills award points.
Cons: -Imbalanced guns. -Slow-motion occurs too frequently. -Limited maps.
Double Action Overview
Double Action: Boogaloo is a lobby-based shooter where players combat each other in a free-for-all fragfest. Jump, roll, dive, and flip while keeping your finger on the trigger, unleashing a maelstrom of bullets. Earn points by killing players pulling off acrobatic moves. The more stylish your frag, the more points your earn, with the winner being the most artistic killer in the game. Every stylish kill allots one minute to a slow-motion ability, that slows down time when activated to pull off intensely stylish kills. Play in either first or third person, or change your perspective in the middle of combat to optimize your situation. Mix and match weapon loadouts with abilities to find the perfect play style. Double Action: Boogaloo is the intersection between exaggerated action films and video games, placing players in the shoes of gymnastic gunslingers with an eye for headshots.
Double Action: Boogaloo Key Features:
- Bullet Time - slow down time for both your and opponents to calculate your next move.
- Style Points - frag players while diving, rolling, and flipping to earn points and win the match.
- Unique Abilities - choose from several abilities to enhance your character, such as extra grenades or faster movement speed.
- First Person or Third Person - play in either third-person or in first-person, and change camera angles while in a match.
- Customizable Loadout - choose your weapon loadout, changing it while in a match, and find the perfect combination that suits you.
Double Action Screenshots
Double Action Featured Video
Double Action Review
By, Sean Sullivan
Double Action: Boogaloo is the Matrix meets Max Payne with insanely fast-paced gameplay that calls upon summer blockbuster madness. Easy-to-use controls blended with bullet-time–slow-motion enable stylistic kills that Freddie Wong aspires to. Running from an opponent I hurdled towards a wall, backflipped over my chaser, and unloaded a clip of shotgun pellets into his cranium. Catching my breath, a grenade rolled against my heel, and my character evaporated. But in a manner of moments I was thrust back into the fray, acrobatically navigating the map and dishing out precision-placed headshots.
True Hurricane Gameplay
Weapon loadouts and classes can be daunting at first. Ignoring their intricacies, I joined the cacophonous bulletstorm—quickly selecting the Black Magic M4, a pistol that resembled a Diegel, and a character model that’s ripped from Left 4 Dead 2. Sprinting through the environment it’s obvious Rockstar’s Max Payne has influenced Double Action. The maps are dilapidated buildings and cities are decorated by bric-a-brac, filled with shatterable glass and columns to negotiate, or barrel through.
Because the maps are fairly small, and player spawn is almost instant, every corner of the game’s environments are occupied by fusillade exchanges, with players diving and flipping in every frame. For every successful bit of damage dealt you earn points. Firing bullets in style allots more than the traditional number of points—diving and backflipping off walls awarding bonuses. The idea is not just to eliminate your opponent, but make it artful while you fight. The player who wins is ultimately the most stylish one on the field.
“Take It Slow”
For every kill while pulling off a stunt you earn one-second of slow-mo. Watching your bullet tracer slowly glide into an enemy’s head is immensely satisfying. And pulling off a kill in slow-mo awards extra style points, such as jumping out a window and popping someone as you fall to your death; you’ll be awarded bullet time in the next life. But in a large match, with 16 players, slow-mo occurs almost too frequently and can break the flow of gameplay. It’s slightly too easy to obtain. Although, the developers have done an excellent job at incorporating slow-motion into online play, and I never resented the mechanic.
Finding Your Style
After selecting your character you choose an ability for the match: Marksman, BounceMan, Reflexes, Athlete, or Nitrophiliac. Each one adds attributes to your character, and correctly combined with a weapon makes for a distinct play style. While Marksman improves accuracy and reduces recoil, Nitrophiliac awards an extra grenade and increases your carrying capacity. I stuck with Athlete, transforming me into a shotgun-wielding Usain Bolt.
Using the persuader, a double-barreled shotgun that cannot be refused I closed the distance between myself and enemies, while chucking H.E. grenades if they managed to elude my grasp. You can fire in either third-person or first-person mode. But I tended to switch between the two on the go, depending on the context of a firefight. With the shotgun it was undoubtedly easier to reap kills in tight corners in first-person, but in larger areas my field of view was obscured by the gun. At the same time, you lose out on the aesthetic of flipping, rolling, and looking fly in first-person.
While Double Day is largely a game about slaughtering each other with finesse, there are objective-based game modes that—if completed—reward extra points to the player. The mini-objectives vary, but each one is essentially make it to this point on the map. Most commonly, I saw Capture the Briefcase, where a bag full of money spawns on the map and must be transported to a glowing ring to earn points. Since the maps are confined, every player is slamming the retriever with bullets. And most likely, the first person to pick up the case will not be the one bringing it to the objective. The mini-objectives help stylize gameplay, adding a spice to the free-for-all deathmatch that engrosses matches.
Looking Good While Diving
Built on the Source engine, Double Action looks like Max Payne 2. Levels are gritty industrial parks, or subways, ornamented by miscellaneous objects that add to the ramshackled atmosphere. Every level feels like a movie-set—confined spaces designed for intense action sequences. Window panes shatter as you dive through them, while scattered cars, ramps, and construction sites provide jungle-gym obstacles to pull off impossible acrobatics. They’re highly congested areas, even in the open city. The level design keeps the action constant, and the adrenaline pumping.
Final Verdict - Great
Double Action is adrenaline pumping fun bursting with intense acrobatic shootouts. Throw Gunz 2, Max Payne, and The Matrix into a blender and you get a nutritious game that satiates any thirst for fast-paced action. Scoring points for stylistically fragging another player leads to intense, and hilarious, combat sequences as you jump in and out of slow motion. It’s a game best shared with friends, as even a two-person duel is endlessly entertaining. Balancing issues aside, Double Action is a fantastic, simple game, that keeps giving even after the grenade has blown up under your feet.
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Double Action System Requirements
Operating System: Windows XP
CPU: 1.7 GHz
RAM: 512 MB
Hard Disk Space: 5 GB
Double Action is also available for SteamOS + Linux
Double Action Music & Soundtrack
Double Action Additional Information
Developer(s): Double Action Factory
Publisher(s): Double Action Factory
Other Platforms: SteamOS + Linux
Other Languages: Russian
Steam Greenlight: June 17, 2014
Steam Beta: October 12, 2014
Steam Release Date: October 23, 2014
Release Date: August 02, 2014
Development History / Background:
Double Action: Boogaloo is developed by video game studio Double Action Factory. It was posted to Steam Greenlight on June 17, 2014, and released on August 02, 2014. “Boogaloo” is the codename for the first version of Double Action, and the developers turned to the community for the next iteration of the game, voted to be called Double Action: Doves of Fury. The game released through Steam on October 23, 2014. Double Action: Doves of Fury is still in development.