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Eternal Lands

Eternal Lands is a medieval fantasy MMORPG that offers a fluid classless character system that allows players to create whatever build they desire. Fight enemies in dungeons, craft items, summon monsters, and build friendships with the game's small and dedicated community.

Publisher: Radu Privantu
Playerbase: Low
PvP: PK Server
Release Date: August 2004
Pros: +Classless character development. +Role-playing focused community. +Open-source engine.
Cons: -Outdated graphics. -Some content behind pay wall. -Awkward UI.

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Eternal Lands Overview

Eternal Lands is a free-to-play fantasy MMORPG that offers a unique classless character creation system along with three playable races that interact with the game's world using a set of unique skills that define your character's role. Three additional playable races, automated bots, and a player-kill server are available through the game's premium shop. The game's graphics and gameplay are similar to Runescape, but its core character development and community differs due to its open-ended character development and open-source community. Choose whatever skills you want whenever you want, from twelve different schools of abilities that include: Attack & Defense, Harvesting, Alchemy, Magic, and Engineering. One notable feature of the game is its open-source development that allows the community add, edit, and mod the game to their heart's content, allowing it to be playable on multiple platforms such as Windows, Mac, Linux, and FreeBSD. The game has been in an in-development state for many years because of this, and will continually see updates as its community stays interested.

Eternal Lands Key Features:

  • Classless Skill-Based Characters – choose from twelve different skill types to build a character that fits your playstyle, instead of being roped into a single class.
  • Six Playable Races – play as a Humans, Elves, Dwarves, Gnomes, Draegoni, or Orchans, three of which are available to create for free.
  • Tons to Explore – explore two continents with thirty-eight different maps that include dungeons, quests, caves, buildings, towns, and more.
  • Community-based Gameplay – chat with friendly players from around the globe to tackle game events and role-play.
  • Live Events – participate in events held by game mods or fight in computer-controlled monster invasion and special day events.

Eternal Lands Screenshots

Eternal Lands Featured Video

Full Review

Eternal Lands Review

Coming soon!


Eternal Lands Screenshots


Eternal Lands Videos


Eternal Lands Online Links

Eternal Lands Official Site
Eternal Lands Official Forums
Eternal Lands Wiki (Info / Guides)

System Requirements

Eternal Lands System Requirements

Minimum Requirements:

Operating System: Windows / Linux / FreeBSD / Mac OSX
CPU: Pentium II
Video Card: OpenGL 1.2 compliant
RAM: 128 MB
Hard Disk Space: 150 MB

Recommended Requirements:

Operating System: Windows / Linux / FreeBSD / Mac OSX
CPU: Pentium III
Video Card: OpenGL 1.2 compliant
RAM: 256 MB
Hard Disk Space: 150 MB


Eternal Lands Music & Soundtrack

Coming Soon...

Additional Info

Eternal Lands Additional Information

Developer: Radu Privantu

Platforms: Windows, Mac, Linux, FreeBSD
Game Engine: Custom open-source engine

Pre-Alpha Release Date: February 13, 2003
Alpha Release Date: September 2, 2003
Beta Release Date: November 30, 2003
1.0.0 Release Date: August 2004
1.9.4 Release Date: May 2015

Development History / Background:

Eternal Lands is developed and published by Radu Privantu, a Romanian game developer who worked with his wife Maura under the handles Entropy and Roja where they started the game from scratch and worked on it for six months full-time. The game went online in February 2003 as an open-source project, allowing volunteers from all around the world to collaborate on making the game complete to its fullest extent. Its volunteer-based development has led the game to be actively developed for a long stretch of time that spans over ten years, slowly offering more and more content to its playerbase. The game went into Alpha on September 2, 2003, then moved into its Beta form on November 30, 2003. It saw a 1.0 release on August 2004 and has continued to be updated throughout the years, maintaining a small but active community.