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Florensia

Explore the high seas and colorful environments while fending off monsters on both the land and the water in Florensia. Take on hundreds of quests and unique monsters to level up your character to a certain point where the option to further specialize comes in to change the way you play.

Publisher: Netts Corporation
Playerbase: Medium
Type: Fantasy RPG
Release Date: October 15, 2008
Pros: +Colorful environments. +Class specialization. +Dual combat system
Cons: -Repetitive combat. -Slow travel speed. -Bland questing.

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Overview

Florensia Overview

Florensia is a Fantasy MMORPG set in a pretty world on both water and land. Fight deadly sea creature and monsters on the land with a skillset unique to its environment; for example, the ships will mostly use cannon weaponry. Fight monsters with a starting collection of four classes: Mercenary, Noble, Saint, and Explorer, which split into two different specializations at level forty. Collect, or buy, ship parts to upgrade your vessels to take to the high seas. Along the way take on hundreds of quests with an abundance of dialogue to explore the incredible expansive world filled to the brim with unique enemies.

Florensia Key Features:

  • Dual Combat - Fight on land and sea complete with their own skillsets and rules.
  • Class Specialization - Pick from four classes at the beginning, expanding through specializations at level forty.
  • Colorful Environments - Numerous visually pleasing locations.
  • Unique Monsters - Discover uniquely modeled characters on your quest and dialogue-driven NPC's.
  • Ship Customization - Collect parts and ammunition to make your ship the very best on the water.

Florensia Screenshots

Florensia Featured Video

Florensia Gameplay First Look - MMOs.com

Classes

Florensia Classes

Saint- These healers stay towards the back and support teammates with a variety of spells. At level 40 they can choose to become a Shaman, who uses dark magic, or a Priest who continues to use white magic.

Noble-  The highest damaging spell class wields superior magical abilities. Nobles have a low defense but more than make up for it with a high attack power. At level 40 they choose between a Court Magician, who focuses on area-of-effect skills, or the Magic Knight who focuses on single target elimination.

Explorer- Having the sharpest eyes in the game, the explorer wields guns and attacks from a distance due to low defenses. Choose to become an Excavator or a Sniper at level 40.

Mercenary- Being the tanks of the game, the mercs are always on the front-line of every battle. Though equipped with powerful armor they are still vulnerable to magic attacks. Pick between a two-handed sword wielding Gladiator or a Guardian Swordsmen specializing in shields at level 40.

Full Review

Florensia Review

By, Charlie Perez

Take to the high seas and lowlands, scouring monsters holding precious loot and for challenges to overcome with a variety of skills and classes in Florensia. Take all the loot and find the best equipment, or parts, for your ship. All of this while, being quite the sight to see. It’s time to shape up and ship out.

Classes Gonna Class

Take your pick from four different classes complete with a unique look, skills, and stats. When each of these classes reach a high enough level they can specialize. For example, the Explorer is the ranged class specializing in guns like rifles/shotguns and dual pistols. They can use swords but have limited skills. At level 40 the Explorer can become an Excavator or a Sniper further differentiating your class from others. The other classes are the archetypal warrior, mage, and healer.

Knowing exactly how each class will play out from the character selection screen is bittersweet. You know what you’re getting into but there is a distinct lack of surprise or hope for anything different. Mercenaries are going to be tanky with a good level of damage, mage's gonna fireball, saints gonna heal, and gunslingers gonna sling.

Fight Me IRL

Take those classes into battle fighting all manner of enemies. Most foes are grouped together and mingle about waiting for the next adventurer to end their pitiful existence. Well, they’re going to have some time on their hands because combat is incredibly slow. One attack a second slashes, fires, with skills that don’t cancel. Animations are painful to sit through, especially when you have to kill such an incredible amount simply to level up or complete a quest.

On the note of questing, generally you’re tasked with search-and-destroy the innumerable denizens of the world task. The absolute worst kind of quests are the ones where you have to find thirty of an item monsters sometimes drop. Have fun killing the same mob fifty times at the agonizingly slow pace the combat is set at.

Ding!

The plus side is the surprisingly huge collection of skills to obtain, covering several different skill-trees. While it’s bad game design to lock the player from allocating a skill point at a fixed rate, preferably even if only a minor skill upgrade, there are so many skills to juggle upgrading it’s only a problem early in the game. Equip an arsenal of weapons and armor for a minor stat boost and cosmetic change. But due to the lack of impact it’s clear equipment was something added to keep the game in line with other MMO’s.

Controlling your character is fairly typical. Move with WASD or a click of the mouse. The complaint here is that it feels wonky sometimes. Moving backwards doesn’t move you back, and moving in close quarters is more difficult than it should be. This carries over to controlling your ship, yes, the major feature of this game and namesake: Florensia, FlorenSEAa? Good one.

Sea What I Mean?

Start by making a ship from parts initially given to you. Find some cannonballs, equip it, and head out to sea, after employing some sea-men to man the ship that is. Once out on the big blue control your hearty row boat—that just so-happens to have a sail and for some reason a cannon and rifles (is this even legal?)—by moving forward and letting the wind dictate where you go. Along the way you can shoot monsters, ships, and that damned seagull that looked at you funny.

The whole sailing system takes the wind out of my sails with how boring it is. First and foremost it’s slow as possible for no apparent reason. Yes, we get it, sailing is slow but was it really necessary to reflect that in this game? If you want to go as fast as you can you need to move with the wind, and pray it’s in the same direction you want to go because there is no magic wand here.

The sea combat is at least remotely interesting. All around the ship are areas where you can shoot and others where you cannot. So, two fighting ships, for example, would constantly tryto get in each other’s blind spot while keeping their own weaponry on point to deal damage. There are also multiple ways to attack: a close range rifle barrage, a multi-directional cannon, and a straight across curtain of bullets. Change up which attacks you use to dish out maximize damage. Often battles became like a little dance moving in circles around each other. But the whole system becomes pretty stale quick. Wind Waker did it better.

Kawaii~

Thankfully a lot of the shortcomings across the game are made up by the delightfully colorful and well-modeled environments. You’re treated to lush forests, abandoned caves, an open tranquil sea, a quiet port town, and much more to see over the course of hundreds of quest with a significant amount of text for each one. Granted the writing is a bit strange, there must have been some translation errors because a lot of the sentences are repeated.

Along with those pretty locales you get to listen to some awesome jams; well, not jams, more like ballads. Most of the time you’ll hear upbeat tunes while adventuring but calming tune in towns and forests. And in dangerous locations you’ll hear unsettling but theme-appropriate background sounds.

Final Verdict: Good

Florensia's classes, skills, and combat are standard to the MMO genre. Moving around the world is slow but there is a lot to see. Monsters and environments are interesting and quests will keep you busy whether on sea or land, albeit extremely repetitive. Florensia is an above average game: super pleasing to the eye with functional controls and a variety features that don’t do amazing on their own but all together make for a package that won’t have to walk the plank.

Screenshots

Florensia Screenshots

Videos

Florensia Videos

Links

Florensia Links

Florensia Official Site
Florensia Wikia [Database/Guides]

System Requirements

Florensia System Requirements

Minimum Requirements:

CPU: Pentium3 1.3GHz
RAM: 512 MB
Free Space: 4GB
Operating Space: Windows 2000/XP
Graphic Card: DirectX 9+
.NET: Microsoft .NET framework 2.0+

Recommended Requirements:

CPU: Pentium4 2.4GHz
RAM: 1 GB
Free Space: 4GB
Operating Space: Windows XP/Vista/7
Graphic Card: DirectX 9+
.NET: Microsoft .NET framework 2.0+

Music

Florensia Music & Soundtrack

Additional Info

Florensia Additional Information

Developer: Netts Corporation
Publisher: Netts Corporation, AHA Entertainment
Game Engine: Gamebryo

Release Date: October 15, 2008

Development History / Background:

Florensia is developed by Netts Corporation. By February 2010 Florensia had over a million and a half players. On August 6, 2014 the game went down for a short period as there was a disagreement between AHA Entertainment and Aeria Games, the game had to be closed because the servers were shut down. Two weeks later players could jump back in, for a while anyway. Soon after the game went down again, not to be online until January 22, 2015. However, all characters were lost after the cancellation of all accounts.