Forsaken World is a 3D fantasy MMORPG set in the world of Eyrda. With 6 races and 9 classes to choose from, Forsaken World gives players quite a bit of variety. It's one of the only MMORPGs to feature Vampires as a playable class.
|Publisher: Arc Games
Release Date: June 14, 2011 (NA/EU)
PvP: Duels / Arenas / Guild Battles
Pros: +Good variety of classes and races. +Great interface. +Solid character customization. +Over 10 occupations.
Cons: -Some pay-to-win elements. -Very easy PvE content offers almost zero challenge.
Forsaken World Overview
Forsaken World is Perfect World’s MMORPG that was specifically designed for North American audiences. It was released in open-beta on March 9, 2011. The game feels like a mix between Allods Online and Aion. Forsaken World is set in a Western fantasy world, and it boasts a ton of features including crafting, PvP, guild battles, flying mounts, pets, guild housing, and much more.
Forsaken World Key Features:
- Vampires – one of the only MMORPGs to feature Vampires as a playable class.
- Extensive Character Creation – customize your character, from hair color and style to facial accessories like tatoos.
- When is Your Birthday? – impact the world through prayer to your zodiac god. Influence the birth of a new era, where your god is appeased and strong, to receive benefits like buffs, items, and more.
- Built-In Encyclopedia – a great feature, where a lot of game information is easily accessible from within Forsaken World's interface.
- Dynamic Dungeons – instanced dungeons change in difficulty to match the skill of the player.
Forsaken World Screenshots
Forsaken World Featured Video
There are six races and nine classes in the game. The six races are Human, Elf, Dwarf, Stoneman, Kindred, and Lycan.
The nine classes are:
- Warrior – Warriors specialize in high survivability and heavy close-range damage and control.
- Protector – this is the tank of Forsaken World. They have high armor and health, but deal low damage.
- Assassin – Assassins specialize in stealth and cold-blooded murder, dealing heavy damage up-close, while being vulnerable to damage themselves.
- Marksman – the marksman specializes in long-range combat using rifles and the like.
- Mage – the glass cannon of the game, the mage specializes in dealing huge damage, but takes a hit when it comes to armor and health.
- Priest – powerful healer/support class, the priest is indispensable in any group.
- Bard – bards specialize in powerful buffs and debuffs, making them a powerful ally and a formidable foe.
- Vampire – weaving spells and powerful physical attacks, vampires can heal themselves by draining their enemies’ HP.
- Blood Reaper – powerful melee warriors that use their own health to deal more damage to their enemies.
Forsaken World Review
By Toan Layne
Forsaken World, called Mythical Continent in China, is a 3D fantasy MMORPG developed and published by Perfect World Entertainment. The game’s open-beta was launched on March 9, 2011. Forsaken World was designed with Western audiences in mind, and as such, players will find elements from both Western and Asian MMORPGs mixed into the game.
The First Hour
Similarly to other games from Perfect World, Forsaken World is installed through Arc, which is the publisher’s proprietary game distribution platform. Arc is very similar to Steam, but instead of being an open marketplace, it is dedicated to Perfect World’s games only, with the exception of a few partnered titles.
Once you’re in the game, you’ll dive straight into the character creation screen. You have six races and nine classes to choose from. You have Humans, Elves, Dwarves, Stonemen, Kindred, and Lycans when it comes to races. You have Warrior, Mage, Priest, Vampire, Protector, Marksman, Bard, Assassin, and Blood Reaper when it comes to classes. The character creation process is fairly extensive with numerous face, hair, hair color, skin color, and flair options. A flair is a facial accessory, which can be anything from an eye patch to makeup. Flairs further add to the complexity of the character creation, because each face option has a different set of flairs. What really stands out right away is the huge variety of playable races and classes. Each class has 3 talent trees as well, so there's a ton of variety in Forsaken World.
Your Western is Showing
Forsaken World has heavy Western MMORPG influences, and as such, it’ll feel more like you’re playing Allods Online or World of Warcraft, rather than Aion Online or Lineage II. However, the influences of Asian MMORPGs can still be felt, both in the graphical style and certain gameplay elements.
The control scheme is WASD, with the left mouse button for point-and-click movement and interaction, and the right mouse button for controlling the camera. When it comes to questing, you’ll find yourself immersed in your character’s personal story as he or she navigates the world. You’ll be going from quest hub to quest hub as you progress, in rollercoaster MMORPG fashion. Quests are easy to tackle, thanks in part to the auto-travel feature, which is activated by clicking on a character’s name or on a quest objective in your journal.
Leveling is very similar to Western MMOs thanks to the talent system. As players level up, they gain stats automatically, but they gain points which they can then invest into their talent trees, which are unlocked at Level 20. Each class has three talent trees and they can spend points in each of them at will, creating their characters as they see fit. However, focusing on one tree is usually the best way to go. After all, it's better to be good at one thing than mediocre at all things. Individual skills are gained by speaking to your class trainer. Just meet the level prerequisite and pay a small fee to learn new skills or upgrade older ones.
The Zodiac (mob) Killer
In the character creation screen, you have to choose your character’s birthday. This will determine its zodiac sign. The zodiac has a significant impact on the game. Every time a new server is launched, it goes through what is known as the era of chaos. During this time, the Gods are not very favorable towards players, but they can be appeased through prayer. Prayer can be done at the click of a button every hour. All of the prayers on the server count towards the beginning of new eras. Prayers also have benefits for the players themselves in the form of experience, a chance at an item, and a buff. However, players receive experience and items only for the first four prayers of the day. Your character’s sign also comes into play when praying. If you are under your own constellation, you get XP bonuses from prayers, the highest chance at material gifts, and the most powerful buffs.
For new players, the prayer system offers powerful rewards such as a new armor set, a mount, potions, and the like. This system is designed to get newbies set up, and the time interval between each prayer is significantly lower. There are five initial prayers in total, and they are 5, 10, 15 and 20 minutes apart. Think of the prayer system as a means to get free experience and items several times a day. Even if you don't have time to play during the day, try to log in and pray just to get the rewards. One aspect of Forsaken World which felt a bit off to me is that much of the gameplay is done on auto-pilot. Upon receiving a quest, players can click on the enemy they need to kill and the game will automatically route players to where they need to be. Done with a quest? No problem. The auto-route system takes you right back to the quest NPC to get your rewards. A lot of newer games have similar systems, but this just all felt way too convenient. There's little sense of exploration and immersion when everything is done on auto-pilot.
Playing an MMORPG can be a complex endeavor, and it’s easy for new players to miss out on a lot of content. Forsaken World sidesteps this with the in-game encyclopedia. This encyclopedia also plays the part of a leveling guide. Every five levels after Level 10, there are new enhancements, ways to accelerate XP, gear upgrades, jobs, and social events that players unlock. With the help of this guide, a player is on top of things at all times. The encyclopedia also covers the rest of game’s features, which is extremely useful. Not having to minimize and check various Wikis on where to go or how something works is helpful.
The Achievement System
The achievement system in Forsaken World is known as Legends. This system rewards players with trophies, medals, titles, and a variety of other rewards for achieving certain in-game goals, or finding special items. There’s a ton of achievements out there for players to get, which adds another level of addiction to an already addictive game.
Forsaken World has open world PvP that starts at Level 30. As with other MMORPGs, there are penalties for PKing. Attacking a player will turn the attacker’s name orange. If the attacker kills his target without the target fighting back, the attacker’s name will become red. If two orange-named players duke it out, the victor’s name will remain orange instead of turning red. A white-named character and an orange-named character have the same 2% chance to drop equipment when killed, the only difference between the two being that killing orange-named players will not incur penalties. Depending on the number of PKs, a player’s name will be different shades of red. PKers have a very high chance to drop gear and items from their inventory when killed. Also, once PK points are accumulated, they are hard to get rid of at a rate of 1 point per hour.
Players will receive the Wrath Awaken skill at Level 30 as well. This skill activates automatically when PvP starts, and it drains wrath over time. Wrath is gained from Wrath orbs, which are generated by players using skills in PvP. At first these orbs are purple, but they will turn yellow over time. Once they are yellow, players can pick them up and gain Wrath. Once the Wrath gauge is full, players become PvP demigods slaying all who stand against them.
Other forms of PvP are duels and guild wars. Dueling is like practice or sparring with another player, while guild wars are massive PK events. For a guild war to start, one guild has to initiate the event, and the other has to accept the initiation. During a guild war, one faction will be in a defensive position, with the other will be attacking. The winner is determined by who has the most kills at the end of a 30 minute span.
Forsaken World is chock-full of awesome features both big and small. You have mounts, flying mounts, pets, crafting-and-gathering professions, a faction system with reputation rewards, guilds, guild bases, an auction house, and end-game PvE with dungeons, raids, and world bosses. Perfect World has been doing a superb job keeping the game fresh as we’ve seen a lot of content being added already, and we can expect to see a lot more in the years ahead. Despite the game's age, it still receives updates somewhat regularly. The Freedom Falls update released on February 10, 2015 introduced new epic pets, new battlegrounds, a new group instance, bug fixes, improved interface, and countless other small changes.
The cash shop in Forsaken World is filled with cosmetic items and crafting reagents. You will find mounts, flying mounts, pets, pet- and mount-related items, clothes and accessories, crystals that can improve equipment, and a variety of other reagents. It is worth mentioning though that some items in the cash shop can create a sort of “pay-to-win” environment. Upon reaching Level 40+, players can train their resistances and mastery stats at a cost of in-game gold. The cost for increasing these stats increases exponentially. Players can technically farm gems and gold in the game to access these upgrades, but those willing to spend money in the cash shop can instantly have access to these upgrades. It's practically impossible for entirely free-to-play users to compete in PvP with similarly leveled cash shop players with huge bonuses to their resistances and masteries. Despite being unfair, it's not a complete deal breaker. Those willing to put in the time can still technically farm their way to the top.
Final Verdict – Great
Forsaken World is certainly one of the better F2P MMORPGs out there. There is not a lot wrong with it, and certainly nothing wrong with it at first glance. In fact, you’d be hard pressed to see the kinks in this game’s design and execution. It’s definitely an MMORPG that’s worth getting into. The only major drawback is the cash-shop which creates a bit of a pay-to-win environment for PvP.
Forsaken World Videos
Forsaken World Links
Forsaken World System Requirements
Operating System: Windows XP / 2000 / Vista / 7 / 8
CPU: Intel Pentium 4 1 GHz / AMD Equivalent
Video Card: GeForce 4 Ti4200/ Radeon 8500 64 MB
RAM: 1 GB For Windows XP
Hard Disk Space: 8 GB
Operating System: Windows 2000 / XP / Vista / 7 / 8
CPU: Dual-Core 2.5 GHz CPU / AMD Equivalent or better
Video Card: GeForce FX 5200 128MB / ATI Radeon 9500 128MB or better
RAM: 2 GB for Windows Vista / 3 GB for Windows 7 and 8
Hard Disk Space: 8 GB
Oddly, Forsaken World has the exact same system requirements as Neverwinter.
Forsaken World Music & Soundtrack
Forsaken World Additional Information
Developer: Perfect World Entertainment
Closed Beta Date: October 27, 2010 - February 23, 2011
Open Beta Date: March 9, 2011
China: September, 16 2010 (Published by Perfect World as "Mythical Continent" or "Ghost Mainland") The latest client is actually called Mythical Continent 2.
Perfect World also develops and publishes a mobile game with the same title for both iOS and Android in China.
Forskaen World had a research and development team from five continents working together to create a truly global game. The game mixes western myths like Vampires with more traditional Chinese culture to create a unique setting. The game began development in early 2009 with the working title "Project EM" or simply "PEM" and aimed to differentiate itself to be more "western" than other Chinese MMORPGs.