Insurgency is a lobby-based FPS that puts players in the shoes of either the US Armed Forces or terrorists armed with an arsenal of real-world weapons, attachments, and gear. Insurgency’s realistic damage model requires players to focus on tactics and work together as a team.
|Publisher: New World Interactive
Release Date: January 22, 2014
Pros: +Realistic damage model. +Great gun sounds and particle effects. +Simple, easy-to-learn, controls. +Heavy focus on teamwork and tactics. +Mods.
Cons: -Not beginner friendly. -Requires players interested in teamwork. -Some optimization issues.
Insurgency is an FPS set in the modern world that balances one-life gameplay and intense firefights. Engage in a variety of brutal multiplayer game modes where tactically approaching tight corridors and clustered homes is the only way to ensure survival. Work with your teammates to flank enemy positions, destroy weapon caches, and eliminate the enemy team. Be careful what you say over the in-game VOIP as enemies in range can intercept your signal. Compete across 16 maps, from a mountain village to a heat-stroked desert city. Or, work with friends across five cooperative game modes, testing your skills against AI insurgents,across 5 cooperative game modes. Arm yourself with over 40 weapons, outfitting your load-out with a variety of attachments to customize your play style.
Insurgency Key Features:
- Realistic Damage Model – employ tactics and use cover and concealment to survive in a world where one well-placed bullet can easily take you down.
- Fast-Paced Combat – engage in up to 32vs32 action-packed firefights where enemy forces could be lurking around every corner.
- Stick To Your Role – each player has a specific role in combat that determines what weapons and gear they can equip.
- Real World Weaponry – equip over 40 accurately-modeled weapons with a huge variety of attachments, including scopes, suppressors, tracer mags, and more.
- Cooperative and Multiplayer Game Modes – play through 5 Cooperative and 7 Multiplayer game modes across 16 maps available in day and night versions set in various environments.
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Insurgency Featured Video
By, Marc Marasigan
Insurgency is a buy-to-play 3D lobby-based FPS where players take on the role of either elite US Security Forces or heavily-armed Insurgents. Matches are set in instanced, objective-based maps set in various locations around the world, mostly in towns or buildings where close quarters combat tactics and teamwork need to be employed. The game runs on Valve’s Source engine and features graphics similar to Counter-Strike: Global Offensive. While the graphics aren’t up to par with more modern shooters that run on the Unreal Engine they still manage to look good. The gun models and particle effects are detailed and look absolutely great. The character models, animations, and the ragdoll effects, as well as some of the map textures, could still use a bit of improvement. But gun sounds and explosions strike a good balance between realism and the Hollywood-style sound effects used by games like Call of Duty and Battlefield. Although the background music is forgettable at best.
Where's The Rest Of The Menu?
Launching Insurgency immediately brings players to the game’s lobby, no cut-scenes, eye-candy, or even a title screen. Now I’m not really one to gripe right at the beginning of a review, and, granted that players don’t really choose games based on how the game’s lobby or menus look, I have to say that Insurgency’s main lobby is downright plain and disappointing, and frankly resembles browser games like Red Crucible: Firestorm, Global Strike, or any other Chinese-made assembly-line shooter games. It's not a good layout to entice players.
As new recruits players have the option to go through a quick tutorial by selecting the Training Warehouse option from the Solo game menu. The tutorial walks players through the basics of movement, weapon handling, aiming down sights, lobbing grenades, and everything else you’d find in a typical FPS tutorial, including a COD style obstacle course which seems to be the norm for post-COD shooters. If you’ve played any type of FPS game before, or any type of shooter for that matter, skipping the tutorial and jumping right into the game shouldn’t be a problem. For shooter newbies I suggest running through the tutorial once or twice before you’re plunged into the chaos of a live firefight.
Choose Your Game Mode
Apart from the Training Warehouse players have the option to train offline against bots in any of the maps and game modes. Players can also go up against bots in Cooperative mode where they work together with their team to accomplish map objectives against AI, such as capturing a point and defending it against counter-attacks, or defending supply caches against endless waves of enemies. The game’s AI is pretty good and can effectively take you out if you’re unlucky enough to get caught out of cover. Although they tend to be a bit predictable and, more often than not, will use their numbers to swarm your team rather than use tactics to draw you out.
If fighting AI isn’t your thing then test your skills against a team of up to 32 players in any of the available Multiplayer modes, that range from standard Capture the Flag to Domination-style matches, and even a VIP mode where one team escorts an HVT (High Value Target) while the opposing team tries to assassinate the HVT.
Insurgency strikes a balance between the fast-paced action of Counter-Strike: Global Offensive and the hardcore military simulator environment of Arma 3. Players don’t have to travel 15 minutes or more to an objective, or use 10 different stances in a firefight, but are still forced to use advanced teamwork and tactics, such as covering sectors and diligently “pie-ing” corners due to the game’s realistic damage model. The game also features a suppression system which throws a player’s aim off when under fire. And if that isn’t hardcore enough, the game lacks a HUD or any indicator apart from a kill-feed which can easily be turned-off server-side, a magazine count, and friendly tag. No kill-cams, grenade warnings, or even crosshairs, adding to the game’s realism.
While Insurgency leans more towards hardcore FPS gameplay it also allows players to experience the fast-paced CQB-style firefights typically found in Counter-Strike matches. Most of Insurgency’s maps are set in tight areas such as urban streets and buildings where ambushes—or more appropriately campers—could be lurking around every corner. In a game where one or two shots is all it takes to earn a kill, (even through a wall or God-forbid a thin sheet of plywood that you had absolutely no business hiding behind) teamwork and covering each other’s behinds is just as important in winning as your ability to dodge bullets and hit headshots while running out of cover.
Once players have gone through a couple of matches they’ll notice that Insurgency lacks any sort of reward and progression system, aside from a very brief rundown of their kill-death ratio and shots fired, or any indication of their ranking even in competitive matches. The game also lacks a matchmaking system which means that players can pretty much join any available match on the server list. The lack of a matchmaking system is probably meant to make the game more realistic, since in the real world there’s really no way to tell whether you’re going up against a rookie or a combat veteran. This, however, becomes a source of frustration when a team of fresh meat inadvertently goes up against a team of seasoned veterans. The lack of a progression system, however, makes the whole community that much more lenient of newbies (me included) screwing up an otherwise solid battle plan.
Choosing Your Role
With the myriad of pay-to-win shooters popping up in the market, Insurgency’s lack of a cash shop or any microtransaction offer is a breath of fresh air. No boxes to be opened, no keys to buy, and no cool-looking guns either (except when using mods), which isn’t allowed on majority of the servers. In Insurgency players start out with a basic loadout suited for their role or class. There are only a limited number of slots per role and players grab classes on a first-come—first-served basis so a quick-loading PC is a must if you want to play as one of the popular combat roles like riflemen or snipers. Personally, every role is just as much fun to play as the others.
Weapons and gear that players can equip is entirely dependent on their class. Players are given a certain number of supply points (10 by default) that they can use to customize their loadouts. Recon players, for example, can only equip SMGs and Carbines, and can choose to equip an SMG for 1 point or a Carbine for 2 points. They can then further customize their weapons by purchasing attachments such as scopes, sights, suppressors, or flashlights, which can range from 1-3 points. Secondary weapons, explosives, armor, and carrier rigs are purchased using any remaining points. Basically, customizing loadouts is all about choosing which equipment to sacrifice in favor of others. If you’re going to be supporting your teammates from the rear then you’re better off using your supply points for a high-powered scope rather than body armor.
The Final Verdict – Great
Insurgency is a fun, addictive, and adrenaline-pumping game that’s worth the pricetag. The game’s focus on tactical gameplay and teamwork, without being overly-complex, is one of its best-selling points. The same fact, however, could also be a double-edged sword. The game’s insane damage model, lack of HUD, and camping-prone gameplay may appeal to hardcore FPS fans but might not sit well with casual players used to the Hollywood-style running and gunning of the Call of Duty and Battlefield games. That being said, Insurgency is a great game overall and one of the best FPS games I’ve played. Pro tip: when you hear someone shout “RPG!” start running like hell.
Insurgency System Requirements
Operating System: Windows XP 32 bit
CPU: Core 2 Duo E4300 1.8GHz / Athlon 64 X2 Dual Core 4000+
Video Card: GeForce GT 330 / Radeon HD 6530D
RAM: 2 GB
Hard Disk Space: 6 GB
Operating System: Windows 7 64 bit
CPU: Core 2 Duo E6600 2.4GHz / Phenom 8750 Triple-Core
Video Card: GeForce GTS 250 / Radeon HD 6670
RAM: 4 GB
Hard Disk Space: 6 GB
Insurgency is also available for Linux and Mac OS X.
Insurgency Music & Soundtrack
Insurgency Additional Information
Developer(s): New World Interactive
Game Director: Jeremy Blum
Creative Director: Andrew Spearin
Game engine: Source
Other Platforms: Linux, OS X
Mod Release Date: October 23, 2007
Early Access: March, 2013
Release Date: January 22, 2014
Development History / Background:
Insurgency is developed by independent developer and publisher New World Interactive. The game is the sequel to the Source engine mod of the same name. Development began in 2002, when Andrew Spearin began development on a game based on his experience in the Canadian Army. Jeremy Blum, found of the Red Orchestra Mod, joined Blum and the Insurgency team soon after. The mod was released on October 23, 2007. The independent game development studio started work on the standalone Insurgency game in September 2011 and announced the game in the Penny Arced Expo (PAX) a year later. The game was initially released as an Early Access game on Steam in March 2013 before being officially launched on January 22, 2014.