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Last Man Standing

Last Man Standing is a battle royale shooter where players hunt for guns and gear to kill other players and be the last one alive at the end of the match. Join a battlefield with up to 100 players, and scour the environment, using skills and wits to outplay the competition.

Developer: Free Reign Entertainment
Playerbase: Shut Down
Type: Battle Royale
Release Date: March 29, 2017
Pros: +100 player matches. +Over 30 weapons. +Many cosmetic items.
Cons: -Recycled assets. -Optimization issues. -Some balance issues.

Overview

Last Man Standing Overview

Last Man Standing is a battle royale game where 100 players fight in the wilderness to be the last player alive. Spawn in, and collect gear and discover over 30 potential weapons, including SMGs, rifles, and even a rocket launcher. Collect attachments and equip them to your guns to increase their handling and cater to your particular playstyle. Special crates periodically drop with powerful weapon attachments, but be careful that other players aren't also approaching the drop. Level up your character and unlock supply crates; crates contain one of over 329 vanity items, including avatar skins, gun skins, and taunt emotes. Polish your skills and enter monthly and seasonal tournaments hosted by the publisher.

Last Man Standing Key Features:

  • 100 Player Matches - join a match with 100 players scouring and fighting across the world to be the last one alive.
  • Over 30 Weapons - slay each other wielding a potential arsenal of over 30 unique weapons, including sniper rifles and rocket launchers.
  • Vanity Customization - level up by playing and earn cosmetics to customzie your character.
  • Weapon Attachments - enhance your gunplay with various attachments to enhance its stats.
  • Tournaments - compete in both monthly and seasonal tournaments to earn prizes.

Last Man Standing Screenshots

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Last Man Standing Featured Video

Full Review

Last Man Standing Review

By, Pat Roklos
Anything that’s been produced by Free Reign Entertainment, or has a loose connection to the infamous character Sergey Titov, has made its way to my Steam library at one time or another. I could call it a guilty pleasure. But some of those copypasta titles have been genuinely fun. They’re not perfect, with plenty of glaring issues, but they’re also not all deserving of the now tropey criticisms annually directed at Titov-associated games. Now we come to the latest project: Last Man Standing, a title that builds on the hype of successful buy-to-play Battle Royale games and wants to be the free-to-play alternative. Can it be what WarZ was to DayZ?

The Gun-down

If you’ve been out of the loop, every Battle Royale game has a similar setup: you spawn in, scavenge for guns and gear, and kill any other player within firing range. Periodically, the map will shrink, forcing players towards the map’s center to galvanize firefights and speed up the end of the match. Dying means you’re out, and you’ll have to wait in queue until another 100 players are ready—which doesn’t take long. Like any of its rivals, Last Man Standing is simple to understand.

It only takes a few well-aimed bullets to kill another player, or be killed by someone else you don’t see. Open spaces are a great place to get earred, from the front, behind, to the side. Anxiety becomes a powerful emotion for staying alive, because once you’re out, you’re out. “Game over, man.” I found myself switching between third person, to peek around corners, and first person, to aim down the ironsights (or any attachment you have equipped). Listening is equally important. Player footsteps echo, and so do yours, so camping is a great way to ensure you make it closer to the end of the round.

Weapons are everywhere. When you pick one up it will have about half-a-clip of ammo, so you have to be conservative with your shots, or scour for additional ammunition. I like it. It means each shot has to count and adds a slight tactical element. Although the prevalence of weapon spawns means it’s not too big of a deal if you lose an average-tiered gun. Though rarer rifles ought to be coveted. Make each shot count.

Will The World Blend?

Last Man Standing’s world is an odd mixture of disparate elements that don’t quite blend: jamming puzzles from different boxes together and calling the picture complete. There’s the usual wilderness and post-apocalyptic houses in shambles, with scattered military outposts and a few tents harboring weapons and attachments. In the distance are towers that’ll be familiar looking to anyone who has played Ark: Survival Evolved: a jarring sci-fi element. Then there are small areas of a desert biome bleed into grassland, and lump mash potato red rock. It doesn’t work. There’s no consistency, no blending of elements, but a smorgasbord.

The graphics have a grainy sharpness to them, a style consistent with other Free Reign games but one that’s almost dated by today’s standards. It works though, for what it is. And as a Free Reign veteran I noticed some obvious recycled assets from other games: building layouts, gun models, etc. Nothing wrong with that. It’s not a visual spectacle, just the same visuals from other games with a different ruleset.

Last Man Standing’s world is boring: big open, bland spaces with a few trees for decoration and pockets of worthwhile encampments. You move from point A to point B to point C, with the occasional supply crate to fight over. That can be okay. But because the environment is open it doesn’t feel interesting, and a few boulders don’t aid tactical play. At least in Infestation, you had woods surrounding camps: trees you could hide behind for cover. In Last Man Standing it’s a matter of who spots the other player running across the field first.

Heart Monitor Frames

On my rig my frames never dipped below 55, but they constantly fluctuated on the range up to 144. It was odd too. No matter where my camera was pointed the in-game FPS reader jumped like a heart monitor. Average machines may experience some stuttering, but the game should be playable for most players, considering its presentation's age.

Cosmetics

For every round of Last Man Standing you complete you gain experience, which turns into levels, further rewarding loot crates. What games doesn’t have some form of cosmetic reward for investing your time these days? There is a ton of vanity. And you can purchase crates too if you’re the kind of player that’s addicted to decking yourself out. Make yourself look like a World War II winter soldier, an Iron Man knockoff, a man who goes into beach restaurants with his shirt off. The customization is as varied as it is ridiculous.

And customization is the extent of the cash shop; there’s nothing else to purchase, but attire. That’s how it should be.

Final Verdict - Good

Last Man Standing is a good free-to-play Battle Royale alternative. It has every hallmark of the subgenre: prevalent guns, easy-to-die, a shrinking world, and goofy cosmetics. My biggest complaint is that the world is boring and jarring without any inherently rewarding aspects other than serving as a background for encampments, which is fine enough but feels like a lost opportunity. Ultimately it’s free-to-play, and if you can’t afford its rivals, Last Man Standing is a worthy title to get your fill of Battle Royale gameplay.

Screenshots

Last Man Standing Screenshots

Videos

Last Man Standing Videos

System Requirements

Last Man Standing System Requirements

Minimum Requirements:

Operating System: Windows 7/8.1/10 (64-bit versions)
CPU: Intel Core i5-2400 or AMD FX-6100, or better
RAM: 6 GB RAM
Video Card: NVIDIA GTX 460 2 GB VRAM or AMD Radeon HD 7770 2 GB VRAM, or better
Hard Disk Space: 10 GB Free Space

Recommended Requirements:

Operating System: Windows 7/8.1/10 (64-bit versions)
CPU: Intel Core i7-3770 or AMD FX-8350, or better
RAM: 6 GB GB RAM
Video Card: NVIDIA GTX 970 4GB VRAM | AMD Radeon R9 390 4GB VRAM, or better
Hard Disk Space: 20 GB Free Space

Music

Last Man Standing Music & Soundtrack

Coming Soon!

Additional Info

Last Man Standing Additional Information

Developer(s): Free Reign Entertainment
Publisher(s): Free Reign Entertainment

Senior Game Designer: Adam Skidmore

Early Access: December 22, 2016
Release Date: March 29, 2017

Development History / Background:

Last Man Standing is developed and published by Free Reign Entertainment, the same studio that developed Shattered Skies and Romero's Aftermath. Last Man Standing released as an Early Access title on December 22, 2016 and retailed for $14.99, but was free for players who owned the gold edition of Shattered Skies before July 23, 2016 or owned a Platinum or Ultimate account in the same title. Last Man Standing fully released as a free-to-play title on March 29, 2017.