MonsterMMORPG is a 2D retro-style browser-based MMORPG that puts players on a quest to capture, train, and battle with a massive roster of over 2,000 monsters.
Release Date: November 21, 2011
PvP: Player/CPU Controlled Monster Duels
Pros: +Simple, easy to learn gameplay. +Thousands of unique monsters. +Trainable monsters. +Multi-platform support.
Cons: -Flash-based 2D graphics. -Unoriginal, grinding, and monotonous gameplay. –Cluttered interface.
Explore a world inhabited by thousands of different monsters in MonsterMMORPG, a free-to-play 2D browser MMORPG. Choose a starting monster and embark on a quest to capture and train every last one of the thousands of monsters that inhabit the colorful 2D world. Test your skills against NPC’s along the way to make sure that you have what it takes to make it into the next zone. Battle it out with other players in real-time or against computer-controlled opponents to gain recognition and eventually make it to the top of the world rankings. Make your way to the Grand Monster Capital and compete in the city's famed monster arena to gain the coveted title of Grand Master.
MonsterMMORPG Key Features:
- Thousands of Unique Monsters – capture, train, and battle with a huge roster of unique monsters with varying elemental and nature types.
- Turn-based Battles – use your team of monsters to battle it out against NPC’s and other players in classic turn-based combat.
- Train Your Monsters – choose which skills to teach your monsters and which skills to forget depending on your playing style.
- Massive Game World – explore over 500 zones populated with different monster types.
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MonsterMMORPG Featured Video
By, Marc Marasigan
MonsterMMORPG is a free-to-play browser-based MMORPG set in a colorful 2D world inhabited by thousands of different monsters. Players assume the role of a monster trainer on a quest to capture and train every last one of these monsters and battle it out with other trainers to make a name for himself and eventually make it to the top of the world rankings. If this sounds all too familiar, it’s because the game is based heavily on the widely-popular monster-catching RPG Pokémon, right down to the world design and 2D sprite character models. The game’s graphics are comparable to Pokémon Ruby and Sapphire which came out on the GameBoy Advance more than a decade ago, and would have been fine with me if not for the lack of monster and combat animations. The fast-paced electronica-ish soundtrack also seems more suited to a Digimon rather than a Pokémon game.
Before players can start wandering off into the massive game world, they first need to create their characters and pick their starting monsters. Unlike Pokémon games where the choice is made in-game after a few quick dialog sequences, character creation and choosing a starting monster are done on the registration page where players create their game accounts. Players can choose from a rather large assortment of pre-made characters and choose from a few dozen starting monsters of varying types, natures, and abilities. Personally, I went for the coolest looking monster which happened to be a water-type, much to my dismay. It’s not that they’re weak, I just prefer fire-type or fighting-type monsters. Once players have finished creating their accounts they can then proceed to log-in to the game world.
The Journey Begins
New players start their journey in the newbie-filled Starfall Town. Unfortunately, the game lacks any sort of tutorial apart from tool tips that appear when players hover their mouse over important game objects such as NPC’s and other players. The lack of a formal tutorial shouldn’t be a problem for veteran gamers. Total newbies on the other hand should be able to get the hang of things within a few short minutes since almost everything is conspicuously placed and labeled on the game screen even if it’s a bit cluttered. Players can move around by using the WASD keys or by clicking on the on-screen D-pad although whichever option you choose character movement is slow and clunky at best. Players should also notice a series of X’s that move along with the character. These X’s serves as the game’s pathfinding system which is definitely a big help in getting around the game’s more than 500 zones. The pathfinding system can easily be turned off in the game’s control panel for players who want more of a challenge.
Gotta Catch’em All
Players who have spent any amount of time on a Pokémon game should instantly be familiar with MonsterMMORPG’s gameplay mechanics. Players start off in the small, sleepy town of Starfall and slowly (emphasis on the word slowly) make their way through the game world until they reach the sprawling Grand Monster Capital and compete in the Grand Master Arena. Along the way, players capture and train a staggering variety of wild monsters that they encounter in grassy areas of the map. Players are also regularly challenged by strategically-placed Trainer NPC’s that need to be defeated to gain access to the next zone. Most of these NPC’s completely bar a player’s way and absolutely need to be defeated but there are a few that players can simply avoid to make their journey a little bit faster. Players can also challenge stronger trainers in Monster Arenas located in certain towns and cities. Defeating these trainers rewards players with Arena badges as well as items that allow monsters to learn special skills.
Battles in MonsterMMORPG involve a player pitting his or her team of monsters against wild monsters they encounter or against either NPC or player-controlled trainers, in turn-based combat. Players can have a maximum of six monsters on their team at a time. The battle ends when either team is eliminated or in the case of wild monsters, when the wild monster faints or is captured by the player using a Monster Box, the game’s version of a Poké Ball. Captured monsters are automatically sent to the player’s storage when a player’s team of monsters is full. Monsters that participate in the battle gain experience points regardless of the time spent in battle or whether they were able to hit the enemy. A common tactic used by Pokémon players is to start the battle with a weak monster and immediately swap it out for a stronger one. This allows newly-caught low-level monsters to eventually catch up with your dream team of monsters.
Like Pokémon games, MonsterMMORPG’s gameplay involves a lot of grinding and walking back and forth between towns and fields. Most of a player’s time will be spent challenging NPC trainers, walking back to town to heal, then walking back again to challenge the next trainers in line until they eventually reach the next town, at which point the cycle is repeated again. A lot of time can be saved by stocking up on potions and being mindful of your monsters’ health. Fainted monsters don’t receive experience points and can only be revived in Monster Centers located in towns and cities or by using Reviving potions which are ridiculously expensive.
Where’s The Cash Shop?
Free-to-play browser games are notorious for plaguing players with microtransactions at every turn or click of a button. Surprisingly, MonsterMMORPG doesn’t have this problem, the game doesn’t even have a cash shop and is supported solely by voting sites. The vote button is relatively inconspicuous and doesn’t get in the way of playing the game.
The Final Verdict - Poor
MonsterMMORPG is basically a Flash-clone of Pokémon, and a poorly-made one at that. Unoriginal game concept aside, the game was fun at first until all the small flaws, such as the lack of animations and the boring combat, add up and ruin the game. MonsterMMORPG’s grind-y gameplay and the inordinate amount of time spent walking back and forth is hampered by the character’s slow and clunky movement. Honestly, the only thing that this game has going for it is the huge roster of unique monsters which would have looked a whole lot better with combat animations. Overall, not really worth playing considering that there are better Pokémon clones out there.
MonsterMMORPG System Requirements
Operating System: Windows XP SP3
CPU: Dual Core 2.0 GHz
RAM: 1 GB RAM
Browser: Any browser with Flash Player installed
Operating System: Windows XP SP3 / 7 / 8 / 8.1 / 10 (64 bit)
CPU: Quad Core 2.5 GHz
RAM: 2 GB RAM or more
Browser: Any browser with Flash Player installed
MonsterMMORPG is a browser based MMORPG and will run smoothly on practically any PC. The game was tested and works well on Internet Explorer, Opera, Firefox and Chrome. Any modern web-browser should run the game smoothly. The game is available on Facebook as well.
MonsterMMORPG Music & Soundtrack
MonsterMMORPG Additional Information
Developer: Furkan Gözükara
Open Beta Date: November 21, 2011
Official Release Date: November 21, 2011
Development History / Background:
MonsterMMORPG is a free-to-play 2D browser MMORPG inspired by the widely-popular Pokémon franchise. The fan-made game was developed by Furkan Gözükara, a Turkish game developer, in 2009 and was self-published in 2011. The game went into open-beta on November 21, 2009 and is still under continuous development.