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Red Crucible: Firestorm

Red Crucible: Firestorm is an FPS that features a wide variety of modern weapons and vehicles that can be utilized in multiple game modes. Play with up to 24 players in unique arenas designed for infantry, vehicle, and air combat modes, including Survivor, Team Deathmatch, Search and Destroy, and more.

Publisher: Rocketeer Games
Playerbase: Low
Type: Shooter
PvP: Deathmatch / Survivor / Search and Destroy
Release Date: April 15, 2015
Pros: +Variety of game modes. +Modern weapons and vehicles. +Clans.
Cons: -Heavy-handed cash shop. -Lots of bugs and glitches. -Unrealistic physics. -Poor graphics and audio quality.

Play Red Crucible: Firestorm

Overview

Red Crucible: Firestorm Overview

Gear up, lock and load, and prepare for combat in Red Crucible: Firestorm a free-to-play MMOFPS that focuses on PvP infantry and vehicle combat. Experience fast-paced firefights with up to 24 players on each map across six different game modes: Survivor, Team Deathmatch Resources, Team Deathmatch Armored, Search and Destroy, Territories, and Conquer. Help your team achieve victory by doing grunt-work as infantry on the ground, hopping into the commander's seat of a tank to dish out more damage, or by supporting friendly units from the air aboard a heavily-armed gunship. Upgrade your weapons and unlock better gear essential in maintaining your edge over the enemy forces whether it's a new scope or a camouflage pattern that helps you blend more effectively with the environment. Take control of a variety of distinct ground and aerial vehicles to give your forces a strategic advantage on the battlefield.

Red Crucible: Firestorm Key Features:

  • Four Distinct Weapon Classes – pick from four unique weapon classes that boast their own specialties, including: Assault, Sniper, Support, or Demolitions.
  • Multiple Game Modes – enter a variety of game modes either at random or by browsing through a list of active games, which include game types such as Survivor, Team Deathmatch Resources (TDR), Team Deathmatch Armored (TDA), Territories, and more.
  • Clans – join a group of like-minded players in clans to discuss strategy and form teams.
  • Variety of Vehicles – take control of a myriad of distinct vehicles in vehicle and air combat, including: tanks, personnel transport, helicopters, anti-air tanks, and artillery tanks.
  • Modern War Setting – equip your character with real-word military equipment from different countries including weapons and vehicles employed by modern-day military forces.

Red Crucible: Firestorm Screenshots

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Red Crucible: Firestorm Featured Video

Full Review

Red Crucible: Firestorm Review

By, Marc Marasigan

Red Crucible: Firestorm is a free-to-play 3D MMOFPS set in various environments based on real-world locations, such as the Autobahn in Germany, an airport, a middle-eastern town, and an aircraft carrier. The game runs on the Unity game engine and, as can be expected of games that run on Unity, the graphics fall a bit short of expectations. The animations also seem a bit clunky, unnatural, and a bit glitchy. There were a couple of times when I aimed down my sights and was shown the inside of my avatar’s head instead. Don’t even get me started on the audio. The gun sounds lack the oomph found in most FPS games.

Boot Camp

Upon entering the game players are taken to the game’s lobby where players can either jump into a game right away or go through a quick Call of Duty type tutorial where a stereotypical redneck drill sergeant teaches players the basics of movement, firing their weapon, aiming down sights, and basically everything else they need to know to survive a firefight. Although comparing the tutorial to Call of Duty’s is like comparing a Prius to a Porsche. If you’ve ever played any type of FPS game before, I’d suggest skipping the tutorial entirely.

Prepare for Contact

Like most MMOFPS’s, Red Crucible: Firestorm pits one team of players against another in various maps across a total of 6 game modes. Players can compete with each other in classic game modes such as Team Deathmatch, with or without vehicles; Search and Destroy: one team tries to plant the bomb while another team defends; Territories: a domination-type map; Conquer: a King of the Hill type map; and Survivor: a free-for-all map. It’s worth mentioning that game modes with vehicles may feel a bit unbalanced due to unrealistic physics. When I say unrealistic, I mean M-16’s-doing-damage-to-tanks unrealistic. Tank shells also seem to be missing a blast radius and need to be aimed exactly where the enemy is standing. Easier said than done when the enemy is running and jumping around peppering your thickly-armored tank with 5.56 bullets from their assault rifle.

Lock and Load

What’s good about Red Crucible: Firestorm is the large variety of gear players can unlock such as weapons, uniforms, vehicles, and other military accessories. Unfortunately, most of the gear can only be unlocked by paying real-world cash. The game isn't exactly pay-to-win since the premium weapons and gear basically have the same stats as the free ones but they do look way, way, way, cooler than the basic M-16s and plastic-looking M9 Berettas that players start with. I would absolutely love to get my hands on that Navy Seal gear set with DEVGRU camo, a silenced M4 carbine, and MK25 pistol.

The Final Verdict - Fair

Red Crucible: Firestorm falls short in many aspects, even being dubbed as the poor man’s Battlefield. Although the game does have potential, the still have a ton of things they need to fix if they want this game to succeed. Changing game engines, for one. Unity just isn’t cut out for an MMOFPS game, unless it’s a browser-based game, which Red Crucible: Firestorm seems to be leaning towards to. Revamping the game's physics should also be on top of the list. Unless your idea of fun is taking on a tank with an M-16 and actually succeeding in destroying it, then you'd probably be better off trying out other free-to-play MMOFPS’s, like Ghost Recon: Phantoms, War Thunder for those into vehicle combat, or Arma 3 which perfectly combines infantry, vehicle, and aerial warfare. Although the latter does come at a hefty price.

Screenshots

Red Crucible: Firestorm Screenshots

Videos

Red Crucible: Firestorm Videos

System Requirements

Red Crucible: Firestorm System Requirements

Minimum Requirements:

Operating System: Windows 7 / OSX Lion
CPU: Intel Core i3
Video Card: Intel Integrated Graphics
RAM: 4 GB
Hard Disk Space: 4 GB

Recommended Requirements:

Operating System: Windows 8.1 / OSX Yosemite
CPU: Intel Core i7
Video Card: NVIDIA GeForce GTX 660 or equivalent
RAM: 8 GB
Hard Disk Space: 4 GB

Music

Red Crucible: Firestorm Music & Soundtrack

Coming Soon...

Additional Info

Red Crucible: Firestorm Additional Information

Developer: Rocketeer Games

Distributor: Steam

Game Engine: Unity3D

Open Beta Release Date: April 15, 2015
Steam Early Access Release Date: May 29, 2015

Red Crucible: Firestorm is being developed and published by Rocketeer Games, developers of the first two Red Crucible games. They are a small game developer consisting of sixteen devs, founded in 2007 by John Kuraica. Red Crucible: Firestorm is the third game in the Red Crucible series, consisting of Red Crucible 1 and 2. Its release came around the same period of time that Red Crucible: Reloaded was released, which is an updated re-release of the second game. The game's open beta was officially released on April 15, 2015, and it was released shortly thereafter to Steam's Early Access program on May 29, 2015. Rocketeer Games is using Early Access to attain a larger, more active playerbase as they add new features and polish the game for a full release.