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Riders Of Icarus

Riders of Icarus is a 3D fantasy MMORPG with a strong emphasis on mounted aerial combat. Players can tame a large variety of creatures that they can ride over land or fly through skies to fight, explore, and claim territory for their guilds.

Publisher: Nexon
Playerbase: Medium
Type: MMORPG
Release Date: April 16, 2014 (Korean Open Beta), July 6, 2016 (NA)
Pros: +Aerial combat. +In-depth Pet/mount system. +Guild based territorial/political system. +Huge maps.
Cons: -Action combat can feel off with some classes.

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Overview

Riders of Icarus Overview

Mount up, take to the skies, and experience mounted aerial combat in Riders of Icarus, a graphically impressive Korean MMORPG from WeMade Entertainment. Riders of Icarus is certainly one of the most graphically impressive titles from WeMade Entertainment. Choose from five playable classes classes including the Berserker, Assassin, Guardian, Priest, and Wizard. Journey through well-detailed and stunning environments made possible by the powerful CryEngine 3. Tame almost every creature in the game that can either serve as pets to fight alongside you or as mounts that can make your journey that much easier. Charge through gorgeous landscapes atop a savage wolf or soar through the heavens aboard your very own dragon as you embark on a quest to clear your name, rescue a princess, and save the world from evil forces.

Riders of Icarus Key Features:

  • Action-Packed Gameplay – experience combat that offers a mixture of point-and-click and action gameplay.
  • Multiple Classes – five classes available including Berserker, Assassin, Guardian, Priest, and Wizard.
  • Robust Taming System – tame almost every monster in the game, bosses included, and summon them as mounts in terrestrial or aerial combat.
  • Aerial Combat – tame flying mounts such as dragons and griffins and take to the air to battle monsters and other players.
  • Extensive PvP Features – test your skills against other players in real-time duels, open-world PvP zones, guild wars, arenas, and mounted PvP.

Riders of Icarus Screenshots

Riders of Icarus Featured Video

Full Review

Riders of Icarus Review

By, Marc Marasigan

Riders of Icarus is a free-to-play 3D fantasy MMORPG set in the mythical kingdom of Hakanas. Players assume the role of a soldier framed for the disappearance of the princess who was abducted while transporting a powerful relic by an influential noble in league with an all-powerful evil force. Exiled and living life as a mercenary, players must journey through the game world to clear their name with the help of a mysterious group known as The Onyx Order. The storyline itself, while not unique in the fantasy genre, is definitely a first in the fantasy game world. At least, from my experience.

The game runs on CryEngine and features great-looking graphics, stunning lighting, well-detailed environments, awesome character models, and flashy effects. The game’s overall theme and artwork closely resembles that of TERA but with decidedly better graphics quality and supports 4K resolution assuming that you have a graphics card that supports 4K. The game’s audio also doesn’t disappoint with immersive background music, good (albeit repetitive) ambient sounds, and well-made voice overs.

Character Creation

As with most MMORPG’s, players must first create a character before gallivanting off into the game world. Like most modern MMORPG’s, Riders of Icarus features a solid character creation system which includes a number of preset characters, a fair number of options for face, hair, and body builds, as well as sliders to tweak minute details such as nose height, arm size, height, and yes, even boob size. The system gives players just enough options to create a unique look for themselves without going too over the top. The craziest you could probably be able to get away with would be a character that can double as a bobble-head, which, weirdly enough, is actually one or two of the presets.

Semi-Action Combat

Before entering the game world players are given the choice of playing the game using Standard or Action controls. In Standard mode, players use the left mouse button to move, the Tab to select targets, and the keyboard to trigger abilities. In Action mode, players use the WASD keys to move while using a reticule/crosshair to aim and target enemies. Skills are bound to the keyboard keys as well as to the left and right mouse buttons much like Neverwinter. Standard mode is recommended for ranged classes that don’t require a lot of movement during combat, such as the Wizard and Priest classes, while the Action mode is recommended for more dynamic characters such as the Assassin, Berserker, and Guardian classes.

Unfortunately, while using the WASD keys and a crosshair in Action mode gives players the illusion that they’re playing an action MMORPG, combat in Riders of Icarus is still based on the tab-targeting system regardless of whether players choose the Standard of Action control scheme. While you do gain the ability to quickly and effectively dodge enemy attacks in Action mode, there are times when tab-targeting kicks in and messes everything up. I’ve had a few experiences when I was aiming directly at a mob that I aggroed only to dash-attack a different mob and end up with two aggroes instead of one. No biggie if you’re playing a tanky Guardian, an absolute pain when you’re a delicate glass Assassin. For the most part though, the semi-action combat combined with the game’s TERA-like skill chain combo system feels very fluid and fun even with tab-targeting in place.

Prison Break

After creating their characters, players are treated to a quick cut-scene which will be the first of many as they advance through the game and, with my love for storylines and cinematics, is one of the things I like about Riders of Icarus. Players start off in a prison cell before being broken out by a guy in a crow costume, aptly-named Crow. Players must then escape the prison compound with the help of NPC allies much like Coldharbour in Elder Scrolls Online. This serves as both the prologue and as the tutorial which culminates with a boss fight. Unfortunately, there’s no way to skip through this phase even with succeeding characters. Don’t worry though, the whole ordeal is a piece of cake and shouldn’t take you more than five minutes to complete, boss and all.

Keeping It Simple

Riders of Icarus brings players back to the roots of MMORPG’s with simple and traditional gameplay elements including dungeons, mini-bosses, gathering, crafting, PvP, and a mount/pet system which everyone has been raving about. We’ll get to that in a bit. Instead of the sandbox-style gameplay that has been becoming the norm in modern MMORPG’s, the developers have opted to employ the time-tested breadcrumb quest system where players need to complete quests from NPC’s in a certain area in order to move on to the next one, thereby advancing the storyline in the process. Progression is very linear and straightforward with none of the trappings we’ve come to expect from MMORPG’s released within the past couple of years, such as open and cross class systems, multiple factions and starting zones, and dynamic/public quests.

Sadly, Riders of Icarus also lacks any type of skill tree. Skills are automatically unlocked and improved as a character gains levels. No skillpoints or trainers needed. This means that, aside from coming up with a skill rotation to match their preferred playing style, there’s really not much of a difference between one Berserker, for example, and the next.

How To Tame Your Dragon

From the title Riders of Icarus, you could probably guess that you’ll at least get to ride something in the game. Riders of Icarus’ mount system is the game’s best-selling points and has been generating a lot of hype since development first started in Korea in 2013, especially their flying mounts and mounted aerial combat. Imagine getting on the back of a dragon (or any flying mount of your choice) and taking on a gigantic hill-sized raid boss together with other players. Sounds awesome right? First you have to tame a mount.

Riders of Icarus features a robust taming system not unlike that of Dragon’s Prophet, without being limited to just dragons. In fact, players can tame almost any mob in the game world (boss mounts included) provided that they’re large enough to fit them on their backs. Taming mounts isn’t as easy as throwing a Poké ball at your chosen mob and praying to the high heavens that your luck holds out. Although luck does have a small part to play during the taming process. To tame a mob, players must sneak up on them and jump on their backs at which point a mini-game starts where players must press the indicated WASD keys at the right moment to fill up the taming bar. Sounds easy enough right? Now imagine jumping onto the back of a flying mob while in mid-air. Oh, and you can also be aggroed by other mobs during the entire taming process. It’s all worth it though. Once tamed, mobs become familiars which players can ride or turn into pets to fight alongside them using a Pet Scroll. Keep in mind though that once mounts are turned into pets you will lose the ability to ride them.

PvP

Like any good MMORPG, Riders of Icarus, allows players to test their skills and their familiars against each other with a number of PvP options. The North American version of the game just hit open beta a few days ago and is behind on updates especially when it comes to PvP and endgame content. Currently, the only options for PvP are duels and a level 25 open world PvP zone called Exarahn Basin. The Korean version of the game, however, has been live for a few years now so expect to see a lot more content making its way to the NA version soon, including guild wars, arenas, and other goodies.

Ellora's Shop

Players who played during the game’s closed beta period probably noticed the lack of a cash shop. With open beta, however, Riders of Icarus went free-to-play, and with it the implementation of a cash shop. No surprise there. For the most part, Riders of Icarus’ cash shop is as balanced as they come, sporting a handful of convenience and buff items along with a few costumes and cosmetic items. No overpowered gear, or anything that would give paying payers an advantage in crafting and taming. Let’s hope it stays that way.

Final Verdict - Excellent

Riders of Icarus is surprisingly enjoyable for a game with very linear and traditional (read as generic) gameplay. The game’s awesome and well-implemented taming/mount/pet system succeeds in turning what would have been an otherwise generic game into one that could most probably give TERA and Blade & Soul a run for its money. Seriously, flying mounted combat? What’s not to love? Stunning graphics, great audio, and a distinct storyline doesn’t hurt its chances either. While the game’s semi-action tab-targeting combat system isn’t really my cup of tea, it is nevertheless fun and fluid. Overall, an excellent game that I would highly recommend to anyone looking for a great Asian-made MMORPG.

Screenshots

Riders of Icarus Screenshots

Videos

Riders of Icarus Videos

System Requirements

Riders of Icarus System Requirements

Minimum Requirements:

OS: Windows Vista (SP2)
Processor: Intel Core i3-2120 @ 3.3GHz or higher / AMD A8-5500 @3.3GHz or higher
Memory: At least 4 GB RAM
Graphics: GeForce GTX 260 (1GB) or better / Radeon HD 7670 (1GB) or better
DirectX: Version 9.0c or higher
Network: Broadband Internet connection
Hard Drive: At least 30 GB of free space
Sound Card: 16-bit Sound Card

Recommended Requirements:

OS: Windows 7 (SP1) or later
Processor: Intel Core i5-2500K @ 3.3GHz or higher / AMD FX-6200 @3.3GHz or higher
Memory: At least 4 GB RAM
Graphics: GeForce GTX 460 (1GB) or better / Radeon HD 6870 (1GB) or better
DirectX: Version 9.0c or higher
Network: Broadband Internet connection
Hard Drive: At least 30 GB of free space
Sound Card: 16-bit Sound Card

Music

Riders of Icarus Music & Soundtrack

Coming soon...

Additional Info

Riders of Icarus Additional Information

Developer: WeMade Entertainment
Publisher: Nexon
Game Engine: CryEngine 3

Closed Beta: May 2 - 5 2013 (Korea)
Open Beta: April 16, 2014 (Korea)

Foreign Release:
Japan: April 16, 2015 (NHN PlayArt)

Closed Beta 1 NA: January 28, 2016 - February 02, 2016
Closed Beta 2 NA: April 21, 2016 - April 28, 2016
Closed Beta 3 NA: June 2, 2016 - June 7, 2016
Open Beta NA: July 6, 2016

Development History / Background:

The aerial MMORPG Riders of Icarus was first revealed in 2012 and has since been launched in its home territory of South Korea and in Japan, as Icarus Online. Nexon America announced they would publish Riders of Icarus in January, 2016. The first Closed Beta test was held between January 28, 2016 and February 02, 2016. A second Closed Beta was held from April 21, 2016 to April 28, 2016. Closed Beta 1 and 2 were under NDA, but a third CB test which ran from June 2 to June 7, 2016 had a much wider test audience. The Riders of Icarus Open Beta is scheduled to start on July 6, but players who purchase a Founders Pack will get a 7-day head start!

The developers behind the game, WeMade Entertainment, are best known for the classic MMORPGs The Legend of Mir 2 and The Legend of Mir 3. While the company does have a presence in Europe and North America with a MMORPG titled Lost Saga, their games have not garnered the same popularity in the West as they have in Asia.

  • matt

    Just want you guys to know that nexon is publishing this game under the name Riders of Icarus

    • okay that actua;ly makes sense now lol like no joke i saw a playthrough under Icarus and was like is this the same game???

  • Zariarn

    First impression BETA! Very early review

    The game looks a lot like TERA but with better detail and lighting. The theme is very similar to TERA also. The combat and quest system is simple yet fun The interface is lite and uncluttered. It has good translations and voice overs. Cutscences are awesome too.

    It's a great game so far.

    • ihatekoreanmmos

      yes also it shares the same common trait with tera: it runs like a steaming pile of garbage on high end machines, struggling to keep 30 fps.

      • Ryan Meyers

        i have a higher end system and i get way way way better performance than tera. 75 fps steady. smooth as butter. i tried 3 different cpus and never got tera to run right.

  • Chang Hau Wen

    so Rider of icarus is the name of NA version and the original version (korean version) is icarus???

    • Sincerity

      Where can I get this TCG Booster you mentioned?

  • Anon

    If it's exactly like the Korean version, it gets boring pretty quickly. I played the first couple of alphas for it and I played the project icarus online game, only to be met with disappointment. The game itself is pretty solid, but will be fraught with microtransactions out the rear end. There are multiple slots for your monsters but there's a fee to open each slot after 3 I think. And the price goes up progressively. If that wasn't enough, even though you have a specific monster, you can only use it for a limited amount of time based on its stamina. Some of them have a pretty steady stamina use, others drop off like they just partied all night and haven't slept in 72 hours. The really rare tames require items to tame them, and even then it's a fight to get them, which is good, but when you have a small bit of lag in any way/shape/form then your tame is pretty much screwed. All together, it's an interesting game, it's worth trying, but not something I'd sink money into, because I have a feeling it's going to go down the tubes like Dragon's Prophet.

  • Mombasa69

    As soon as I saw the words "is a Korean MMORPG..." Well, will be staying well clear of this then...

  • Devo Gudrun

    God this game is awful. The action combat, standard mmo style combat, quest, u.i. was all garbage. The best is when NPCS reset after moving 10 feet away from their spawn point. The greatest thing about the game is the 5 minutes it takes to actually launch, and load into the zone, gives you time to rethink your life a little. Just another shitty Korean MMO, probably the last time I touch any game made in Korea, I can't believe this was actually worse than Black Desert.

  • Ryan Broderick

    If you like collecting Pokemon, you may find some fun in collecting the different mounts/pets in the game. Aerial combat is pretty fun too. The MMO parts of the game are pretty generic theme park it seems like though. Nice lighting effects, poor texture quality. Probably wouldn't recommend buying a founders pack, but it's worth a try when it goes free to play.

  • rob

    im trying so hard to like this game. it just feels like another EOS or Asta type generic game. the graphics and character physics are so boring to look at. so far i have to make sure i play this before any other game or well before bed time as it will be unplayable boring and will literally make my eyes water with tears of boredom. makes acquiring mounts kind of useless if the graphics style is like something out of 2012 or before. again i'm trying to get my 24 dollars worth before it goes into the uninstall category but why?? flying mounts?

  • Shea Thomas

    Very horrible game, don't waste your time, its the almost aborted fetus of TERA and Dragon's prophet, it looks good but dull at the same time, combat is ridiculously terrible, I keep seeing the same mobs just different colours, constant single player instances, generic to it core and after playing both TERA and dragons prophet I can say this game is actually worse than both.

  • Eve Snow

    I see a lot of "boring" this, "I hate" that about Riders of Icarus. I played closed beta and open and both times had very good experience. Yes it has Tera'ish feel but I don't see it as a negative. Most ppl who whine about their experience are ppl who will never be pleased with games unless its fully p2p (not sure even that will help though). cant say Riders very generic either. there is a lot to do (unless you live in the game). P.S. I am not hating on anyone please don't respond with angry stupid messages.

    • Shea Thomas

      Point and click combat, generic gameplay, generic quests, boring skill animations, boring class skills, its the nearly aborted fetus of Dragon's Prophet and TERA.

      • John Anson Wick

        So it's like WoW?

        • Zaranius

          Nice! xD

        • Clumsy Fawn

          WoW has better animations, story, massive world, better boss mechanics, more class viability.
          Don't be a stupid edgelord.

        • DucturTunma

          Exactly!

  • Shea Thomas

    LMAO, no, no it wont, way too generic for a game in 2016, its not even action based combat, it's point and click.

  • Roci

    What a disappointing game! I've spent long, DULL boring hours grinding my way thru their leveling system to reach level 8.
    I don't see any one else playing for hours, even days at a time. Yet, as with most games, they cheat solo players in favor of the "party" mentality. Yet, you can't form parties if you have the sudden sensation that you might just be the ONLY Player on the whole server!
    Upshot: Don't waste your time. Another beautiful on the outside game that's the same old grindy sort of ugly on the inside. It will be dead soon, unless someone is keeping it running at a loss as some kind of corporate tax dodge.

    • Cruz7o3

      You've reached LvL 8? you haven't even hit the breaking point of the game... LvL 15 lol... you cant judge a game by reaching a level after the beginning of the story... Story gives u 6 LvLs, so you went 2 levels after the story and you judge it by that, LOL... weird.

      • Roci

        "you cant judge a game by reaching a level after the beginning of the story."
        If getting there requires hours of repetitive game play that leaves me tired and uninterested in whatever might come after it, I can indeed judge, and I should.
        Whatever "story" there might be is so poorly told and so badly executed that the player is "stuck" without any "driving force" to continue or push forward with the core game story. To this point, I've played about six hours over three days (I work for a living so I can't spend days at a time in game) and I have nothing left to do, no one to ask (NPC) what I should do next, and since I saw only four or five other players over three days, no one with enough courtesy to help me, Let alone form the "Party" that this and other games always preach about. So what is the point of "level grinding"? Especially when each level costs more than the last and brings exactly the same rewards for twice the effort? I decided to try this game for the dragon element of it. But rather than give me a "carrot", this muddle-fest seems to be all "stick." If I had been paired with dragon at the beginning, and had developed some kind of bond with the character, the grinding might be easier to take. But there is nothing really "attractive" in the game that bonds me to a greater effort. The game itself is beautiful, but like so many of these games these days, it has no heart.

      • Shea Thomas

        lv25 here, the game is shit.

  • Cruz7o3

    Best game i've played so far Coming from UO/AoC/Runes of Magic/Tera/GW2/ **Black Desert Online** and ArchAge - This game is like how BDO should have been/Archage. I mean yeah, its still in "OPEN BETA" Stage with a cap of LvL 25 - **35** now after the new update - but the Combat System is not bad, the combo system is not bad, the graphic isnt bad but again its still in "Open Beta Phase released to Full Game once all Content is out. Flying Mounts/Gears/Dungeons/Pets/Using pets to power up gears. I think this is as complete as a game can be until they add more characters/(Maybe housing)/and couple other things.. This is almost like UO + BDO put together > just need open pvp 🙂

    • Shea Thomas

      How much were you paid to spout all those lies and bs?

  • Mac

    If you like MMO's that are way behind their time, you'll love this game.