1 Star2 Stars3 Stars4 Stars5 Stars (325 votes, average: 3.73 / 5)


Tera: Rising is a 3D Fantasy MMORPG with engaging, action-packed gameplay. Players must manually block, dodge, and slash their way through enemies as they explore the lush world of Tera. With a wide range of races, classes, and skills to master, Tera offers a compelling MMORPG experience.

Publisher: En Masse Entertainment
Playerbase: High
Release Date: May 1, 2012 (NA)
PvP: Duels / Battlegrounds / Open World
Pros: +Fluid graphics and gameplay. +Guild battles and political system. +Dynamic combat and skill targeting. +Gamepad support.
Cons: -Repetitive questing during mid levels. -Poor crafting system.



Tera Overview

Rally beneath the Falkyon Federation’s banner to defend Tera against otherworldly beings that seek to claim it for themselves. Tera: Rising drops players into the midst of a conflict between the world’s inhabitants and the Argons, a race of powerful terraforming beings who have come back from defeat to wreak havoc once again. Play as one of seven unique races with inherent strengths and weaknesses, and turn the tide of battle as one of nine playable classes, each with their own distinctive play styles.

Tera Key Features

  • Amazing Setting – traditional fantasy-themed MMORPG set in the world of Arborea with top notch graphics.
  • Character Variety over nine playable classes and seven races. Each race has its unique attributes and bonuses.
  • Real-Time Combat – action-oriented combat where players must aim individual skills and attacks as well as dodge enemies.
  • High Production Value fluid gameplay and great soundtrack enhance the experience.
  • Unique Story – immerse yourself in the world of Tera with its well-written story.

Tera Screenshots

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Tera Featured Video


Tera Classes and Races


All races have access to the following classes. Some classes may require more skill to play than others and may not be suitable for new players of the genre.

  • Lancer – heavily armored melee fighter capable of absorbing damage and generating maximum threat. They sacrifice damage and movement speed for the highest defense in the game.
  • Warrior – agile fighters capable of unleashing a barrage of attacks to provide sustained damage. They can also fill the role of tank but relies heavily on kiting and evading attacks instead of absorbing them.
  • Berserker – a melee fighter capable of dealing colossal damage with charged-up attacks. They can also block attacks but are more suited to the DPS role.
  • Slayer – equipped with light armor and a greatsword, Slayers combine high damage with evasive skills to eliminate threats. They are also capable of knocking down and incapacitating enemies, leaving them open to attacks.
  • Archer – the classic ranged fighter. Archers can deal massive bursts of damage or rapid sustained damage to enemies from long distances.
  • Sorcerer – a ranged class capable of quickly eliminating one or multiple enemies using spells. They can inflict massive damage to enemies but are vulnerable in close combat.
  • Priest – their role is to keep the party alive using their healing and recovery skills. They can use their magic to deal damage to dispatch enemies should the need arise.
  • Mystic – supports, protects, and enhances the abilities of allies with party buffs and auras. They can also summon thralls to heal party members or help them in battle.
  • Gunner - A long ranged DPS class that uses... you guessed it, Guns! They have powerful Area of Effect skills and can summon constructs to aid them in battle.
  • Reaper* – a versatile class that can go toe-to-toe with opponents or take them out from mid-range using their deadly chain blades. They specialize in dealing damage to multiple enemies at once and incapacitating them using area stuns, immobilizations, and knock downs.
  • Brawler - an offensive heavy armor wielding fist weapon using class with both tanking and damage capabilities.
  • Ninja - A quick hit and run class that relies on misdirection to deal damage and escape without getting in harms way. A squishy yet high damage class.
  • Valkyrie - A melee class with a long ranged polearm weapon.

*Players must have a Level 40 character before being given the option of creating a Reaper.


Each race is gifted with distinct racial attributes, skills, and bonuses as well as the ability to teleport to preset areas in the game world.

  • Humans – from being a homeless and wandering race, they are now admired and respected by all for their role in establishing the Valkyon Federation. Humanity's resilient spirit allows them to resist knock downs, take less damage when low on HP, and regenerate health when resurrected. Living on the road has given them the skills to craft light armor faster.
  • High Elves – once a race of conquerors, High Elves are now committed to fighting for all mortal races against the Argon invasion. They have the ability to replenish their mana every few hours, regain some mana when resurrected, and gather alchemical essences faster than other races.
  • Amani – a proud, honorable, and strong race of dragon people. They were former slaves and value freedom above everything. Racial attributes include damage reduction, knockdown resistance, DoT resistance, and the ability to gather ore faster than all the other races.
  • Baraka – a race of peaceful and noble giants. They are masters of knowledge and combat, making them formidable enemies despite their gentle and pacifist nature. The Baraka can use ancient magic to instantly replenish their health and have virtually unlimited stamina. They can also resist paralyzing effects and craft magical weapons faster than other races.
  • Castanics – a hot-tempered, bold, and independent elf-like race. They will work with other races as long as it doesn’t come at a high price but are loyal to a fault and will never abandon an ally. Castanics are adept at crafting metal weapons, backstabbing opponents, and channeling their anger to make them faster in combat. Their gracefulness also allows them to take less damage from falls.
  • Elin – small female humanoids, children of the goddess Elinu, and sworn protectors of nature. Their innocent and child-like appearance hides their fearsome prowess on the battlefield. Elins can sneak by monsters, speed up their movement, as well as swim and gather plant resources faster than other races.
  • Popori – rabbits, cats, and dogs, given consciousness by the Elin to help them in their fight to preserve nature. They may appear small, cute, and cuddly but are ferocious warriors and dedicated defenders of nature. They share the same racial benefits as the Elin.

Full Review

Tera Review

By Marc Marasigan

Tera: Rising is a fantasy-themed hack-and-slash 3D MMORPG developed by Bluehole Studio and published by En Masse Entertainment in North America. The game was originally known as Tera Online and initially released as a subscription-based game. The game title was changed to Tera: Rising when it transitioned to free-to-play in February 2013. The game is set in the mythical world of Tera, a world inhabited by gods and their mortal creations. A war between the gods, with mortals fighting alongside them left the gods dead, imprisoned, or weakened. The mortal races were left alone to fend for themselves. The peace they enjoyed was short-lived, as a new threat looms on the horizon. Brutal and powerful beings from the underworld called Argons have come to destroy the Tera and end the Titans’ dreams for good. The races must now band together to save their world from utter destruction.

Tera: Rising’s game client is huge. At a little over 25 GB, not including patches, the game does take a while to download and install. I would recommend downloading the game client by torrent instead of the Happy Cloud service. While Happy Cloud allows you play the game earlier, it is prone to corrupted downloads which I found out the hard way. The patcher could also use some work. I don’t know how large the patches are but it took mine almost a day to get the game patched and ready.

Customize Like Crazy

After patiently waiting for the download to finish, players are rewarded with the chance to play the game. Players choose from seven races, each with unique racial attributes and bonuses. Players can create both male and female characters except for the Elin, Popori, and Baraka races. Players who choose to play as the Elin can only create female characters while those playing Popori and Baraka can only create male characters. Players then choose from nine playable classes. While it is highly recommended that players choose a race with bonuses that compliments their preferred class or play style, or vice versa, there’s really nothing to stop you from creating an Amani archer or a High Elf lancer. Some classes also require more skill to use and may not be suitable for newbies. The skill required is indicated by star ratings, with 5 stars being the most challenging.

Character creation in Tera Rising is excellent and offers a lot more options than most MMORPG’s. The game even allows fine tuning of small details like nose height, jaw width, and brow angle through sliders similar to those in Skyrim. I for one like to spend a lot of time making my characters look good and Tera: Rising’s customization options had me customizing like crazy. Presets are available for players who want to immediately dive into the game. There’s also a random preset button which usually comes up with horrendous looking characters and is good for a few laughs. The “mildly revealing” outfits aren’t too bad either.

Noob Island

After creating a character and a short intro movie, players are taken back in time to the first expedition sent to the mysterious Island of Dawn, also known as Noob Island. The Island of Dawn serves as both a prologue to the story and as a tutorial where players are taken through the basics of movement, questing, and combat. Upon entering the game players are start at the Island of Dawn as a volunteer in the second expedition. The second expedition is sent to look for survivors of the first one, which was reportedly wiped out.

My first impressions with the game's visuals were extremely positive. With the sun out and birds chirping on Noob Island, everything looks absolutely amazing and extremely detailed, from the clouds in the sky down to the grass growing between the cobblestones. Skill effects are also top notch and the way monster corpses burn up instead of just disappearing is just awesome. The soundtrack is great and gives an epic fantasy vibe to the game world. Sound effects are good, although the character grunts and yells while attacking can get a bit annoying after a while. It's not just the starting area that looks great the entire game looks absolutely gorgeous on max settings.

That Feeling of Déjà vu

Tera: Rising has all of the standard features you would expect from an MMORPG. It’s got quests, monsters, pets, mounts, crafting, gathering, dungeons, PvP, and everything else you find in a typical MMORPG. The game, in my opinion, borrows heavily from World of Warcraft’s features and mechanics and will feel very familiar to WoW players. Perhaps a comparison to WoW isn't entirely fair, but in some ways Tera feels a bit generic. What sets Tera: Rising apart is its action-based combat system. Along with using the WASD keys to move around, the game also requires players to aim their attacks or skills at enemies. This also applies to support skills like buffs and heals. Players can also opt use a controller, though how they’re going to bind all those skills in a single controller is beyond me.

Combat is made even more challenging by requiring players to memorize a monster’s “tells” when attacking. Recognizing the different “tells” allows players to dodge or block the monster’s attacks. This, along with the aiming mechanism, takes a while to get used to but you’ll soon be killing Big Ass Monsters, or BAM’s, as they’re called in the game, without missing a step. The action-oriented combat in Tera is actually quite fun. Despite the repetitive nature of all MMORPGs, combat consistently felt enjoyable.

Skills and Glyphs

Skills in Tera: Rising are either learned automatically at certain levels or bought at Tactics or Magic instructors. The game allows players to chain skills together for optimum results. Since you only get limited space for your hotkeys, picking the right skill rotation will ultimately depend on the player’s playing style, the opponent, and the situation. For example, a player may have a skill rotation set for fighting normal mobs, a different one for BAM’s, and yet another one for PvP. In the end, it’s all about what works best and what players are comfortable with.

Glyphs are Tera: Rising’s version of the skill tree. They are used to modify skills to make them fit a certain play style. Glyphs can be used to increase a skill’s damage, reduce its MP cost, decrease its cooldown, or increase its duration. They can be earned by leveling up. 10 glyph points are awarded to a player when he hits level 20 and 1 skill point per level from level 21 to 60 for a total of 50 glyph points. Players can unlock glyphs via the Glyphs tab in the skill window. The glyphs are shown beside the skills they modify. Glyphs cost 1-7 points depending on their strength. Clicking on a glyph will spend the points and unlock it. Players can save up to five glyph configurations and can reset glyphs whenever they want to, free-of-charge.


Tera: Rising’s PvP system allows players to test their skills against other players in a variety of ways. They can challenge other players to quick one-on-one combat called Duels anytime, anywhere. Players can also battle it out in a Deathmatch where up to 10 players per side can fight it out in a team-versus-team match. Gold and items can even be placed as bets to make things more interesting.

On PvP servers, players gain a skill at Level 11 that allows them to declare themselves “outlaws”, and kill or be killed by other players. Tera: Rising’s PvP servers also offer a unique feature called GvG, or guild versus guild, matches which can only be initiated by guild leaders. The battles last for 24 hours, until a guild reaches a set score, or until a guild leader forfeits the match. Players can attack opposing guild members anytime which just sucks if you happen to be the only one online.

Great MMO Music

Another aspect where Tera: Rising shines is its musical score. From the moment players launch the game till they log off, they're immersed in awesome music that really fit's the game's fantasy theme. Tera features an excellent variety of tunes, from epic orchestral pieces like "Tera Nova," to the more whimsical and upbeat "Nature Knows" track. A lot of players listen to their own music while grinding in MMORPGs, but I found no need to while playing Tera. The music in Tera is certainly exceptional, though not as memorable as the Ragnarok Online OST.

Final Verdict – Excellent

Aside from the ridiculously long download and patching time, there’s really nothing bad I can say about Tera: Rising. For a free-to-play game, you really can’t go wrong. Top-notch graphics, great sound, fast-paced gameplay, a unique story, and an incredible character creation system make this game one of the best MMORPG’s I’ve played so far, sexy and skimpy outfits aside.


Tera Videos

System Requirements

Tera System Requirements

Minimum Requirements:

Operating System: Windows XP SP2 / Vista / 7 / 8
CPU: Intel Pentium 4 3.2 GHz / SMD Athlon 64 3200+
Video Card: Nvidia GeForce 7600 GT / ATI Radeon X1600T
Hard Disk Space: 40 GB

Recommended Requirements:

Operating System: Windows 7 / 8
CPU: Intel Core 2 Duo E6750 / AMD Athlon 64 X2 6000+ or better
Video Card: Nvidia GeForce 8800 GT / ATI Radeon HD 3870 or better
RAM: 4 GB or better
Hard Disk Space: 40 GB


Tera Music & Soundtrack

Additional Info

Tera Additional Information

Developer: Bluehole Studio
Executive Producer: Yong-Hyun Park
Chief Strategy Officer: Byung-Gyu Chang
Art Director: Huang Cher Ung
Composers: Inon Zur, Rod Abernethy

Game Engine(s): Unreal Engine 3
Closed Beta Date: December 14, 2010 - January 5, 2011
Free to Play Date: February 5, 2013 (NA/EU)

Foreign Publishers:

Europe: Gameforge
Korea: NHN Corporation
Japan: NHN Japan Corporation

Foreign Releases

Korea: January 25, 2011 (went free-to-play in January 2013)
Japan: August 18, 2011 (went free-to-play in December 2012)
Europe: May 3, 2012

  • yui

    Never got past lvl 40 in this game because i got flatout bored of it... Any guilds in EU that still plays the game and has active fun community? That might help me getting back into it...

    • nahptune

      Hope you don't mind a late response.

      Wouldn't recommend the EU server. Horrid staff and fairly p2w. I'd stick with the EnMasse severs. No p2w, friendly, active staff, and a huge community (which has grown since the Steam release).

      Leveling in this game can be pretty boing, though. At level 40 you can pick up a reaper and get a taste of the end-game content and stuff, though. I find Cosair's Stronghold and Kumasylum pretty fun, myself.

  • Zariarn

    Amazing graphics. Beautiful worlds. Great combat. But it tends to get very grindy later on. Story doesn't have much weight. Haven't tried PVP.

  • Tera is a great example of P2P gone F2P. Since going F2P their playerbase increased a lot and they're making more $ than ever before too!

  • LevelTwo

    Love it and still playing!

  • Matt

    This game died for me with the F2P release. Nothing about the cash shop or anything. BAMs used to require upwards of four or five people of the same level as the BAM to take down. Not since going F2P. You can solo or duo a BAM now. It used to be exhilarating. Now, it's just anticlimactic. :/

  • RuneArm0r

    Tera is arguablely the #1 free to play client based MMORPG Out there right now. It embodies almost perfectly what a client based mmorpg should be.

    1. Gorgeous Graphics
    2. Very very in depth, a lot of content
    4. Big community
    5. Very cool pvp
    6. Not Pay to Win (maybe not yet)

    Overall, this is the top dog of the free to play MMORPGs out there. The only thing I gotta say is just hope your computer doesn't blow up cause it takes a shit ton to run this game lol.

    • Marco

      just delete number 1 and 3

  • FrozenFyre

    Just wanted to let you guys know that there is a class missing under the class tab. No Gunner. 😛

  • PackAsaurasRex

    Personally I don't like Tera but I'm glad to see another game (besides WoW) doing something like recruit a friend, they do something called Buddy System and you get 100% more xp for 30 days..

  • The graphics are really great, the gameplay whilst unique was still definitely grindy and forgetable. I had to stop playing though because after one update the game refused to patch itself. I gave up trying to get it to work because it was already ridiculous they let the issue persist that long.

  • maxlee

    This game is terrible do not play it

  • Tyler Allen

    As mainly a PVE type of person, tera was not the right game for me to play when I got to end game. nothing more than 5 man dungeons saddens me, but I did enjoy the game getting to 65. Its extremely easy to level in tera also.

  • HikuMAtsune

    What's kinda weird, is I kinda disliked what they did to simplify the maps. I never really gotten to level 30+, but they seemed to have made the maps linear a long time ago. It kind of made me disappointed. It's still a great game though, I'll probably retry it 🙂

  • Kytana Nyx

    There are new classes now. Brawler*, Ninja** and Valkyrie***.

    Tera is probably the best free MMORPG because of the absolutely stunning graphics and the sheer variety of ways to play. Every once in a while, Tera switches their main story so you can continue playing for a long time. Sure, some of the quests and stuff are a little repetitive when first starting, but then once you get a little higher, there are so many side quests and badges to earn.

    *Only female humans and castanics
    **Only elin
    ***Only female castanics

  • DucturTunma

    I had played Tera till about level 50 years ago. Dunno how the game is now but when I last checked it was still pretty nice. Would say that it's probably one of the best free mmorpgs out there with beautiful colorful graphics and some kind of action combat which does not feel that much of an action but is better than tab targeting.
    But even after trying to get back to Tera, I just couldn't get into it for long enough time to get to the end game. As a solo player I found it hard to find people to help me do dungeons in mid levels. But that's not the main reason why I quit.

    Could anyone recommend some mmorpg with similar art style but without endless grinding and bots like in BnS and RO? (both f2p and b2p are good) I'm focusing on PvE. Tried ESO and like it but I hate the realistic artstyle. I want something that could give me the same childish excitement that Tera gave me when I first played it

  • Yea Right

    Just started playing this a few days ago, so far I really like it. Doesn't seem to have a Pay to Win Item Shop, and the Combat Systems pretty fun.

  • Yea Right

    I So I hit lvl 65 (the level cap on TERA) the other day. from lvl 1-20 you use the basic quests to level up. But from lvl 20 to 65, you can press H and use the Dungeon Finder or the PVP event to level up the rest of the way. During the time I leveled they had massive exp buffs (they were giving 400% exp gain for the dungeons). As a result, the game didn't feel very grindy, which was a plus. I didn't spend a penny on the game thus far, and although I plan on buying that monthly sub if I can get more into the game, it's refreshing playing something that's not constantly chasing after me to BUY BUY BUY.