The Mighty Quest for Epic Loot
The Mighty Quest for Epic Loot is unique real-time strategy action game set in an eccentric fantasy world. Players enter the world of Opulencia ready to hack and slash their way through castles to steal opponents’ loot, while gaining resources to construct an epic and deadly keep to keep their treasures safe.
Release Date: February 5, 2015
Shut Down: October 25, 2016
PvP: Castle Raiding
Pros: +Unique mix of action RPG / strategy elements. +Great sense of humor. +Good visuals.
Cons: -Cash shop dependent.
The Mighty Quest for Epic Loot Overview
The Mighty Quest for Epic Loot is a free-to-play, real-time strategy action MMO developed and published by Ubisoft. It is a unique combination of tower defense and hack-n-slash genres. Its tower defense aspects protect player loot from other players and its hack-n-slash element is what a player uses to assault other player castles. Attack and Defense game modes support a variety of player taste through its multiple heroes in Attack mode and its array of traps, creatures, and defense strategies available for Defense. The game shut down for good on October 25, 2016.
The Mighty Quest for Epic Loot Key Features:
- Mix of Genres – unique mix of action RPG/Tower Defense/Strategy elements.
- Castle Defense – build a castle and create your own dungeon with traps to prevent enemies from looting your castle while assaulting others.
- Four Playable Heroes – with skill trees and unique weapons to loot other players’ castle creations
- In-depth Crafting System – for character equipment akin to Diablo games (RNG elements)
The Mighty Quest for Epic Loot Screenshots
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The Mighty Quest for Epic Loot Featured Video
The Mighty Quest for Epic Loot Review
By Margo Sikes
The Mighty Quest for Epic Loot is a free-to-play, real-time strategy action MMO developed and published by Ubisoft, a major worldwide game developer. The game officially launched on February 5, 2015, and is available for download on its website and through Steam. It is a unique combination of tower defense and hack-n-slash genres. Its tower defense aspects protect player loot from other players, and its hack-n-slash element is what a player uses to assault other player castles. Attack and Defense game modes support a variety of player taste through its multiple heroes in Attack mode and its array of traps, creatures, and defense strategies available for Defense.
The game begins with a cinematic introduction to its story proceeding to introduce the player to Cornelius Richling, the tutorial guide and objective provider. The player, a recent lottery winner, is given the choice to between three starter castle styles: Dusky, Foggy, and Evening. The three types all of look different and have different sets of creatures, traps and barricades available. After selecting a castle, players acquire its run-down version, devoid of creatures or any challenge. Cornelius tasks the player with multiple castle bolstering tasks, such as placing creatures, traps, and upgrading elements of the castle. Furthermore, the game introduces the player to its offensive modes, allowing the player to pick one hero. While only the Knight and the Archer are available to beginners,the rest become purchasable through the game’s premium currency, Blings. After completing the preliminary quests, the player is given the chance to fight a harder NPC castle that unlocks the next region in the game, leading into bigger loot hauls and castle upgrades.
The tutorial is relatively brief as the game explains itself through a well-crafted user interface and the player’s interaction with it. Once the player enters the post-tutorial game, a universal chat window appears and they can interact with other users to a greater extent. More player castles become available, which can be attacked to earn Crowns, a form of currency used to determine a player’s PvP standing.
Crafting Your Defenses
Half of The Mighty Quest for Epic Loot is setting up the castle to defend it from players who want to add to their wealth. With access to level creation tools that allow you to drag, drop, and rotate objects, players can create their own dungeons that turn into challenging scenarios for their foes to conquer. Using the currencies acquired from looting other player’s dungeons, various objects can be purchased to bolster the castle defenses. Creatures act as fightable NPCs, which can be hidden among Traps that must be powered and placed strategically. Gold mines sit inside the castle and can be looted by the castle owner and destroyed by enemies as a mean of acquiring more gold.
Gold and life force, both currencies dropped by raiding other player’s castles, can be used to purchase upgrades for the player’s castle. Life force is used to upgrade the castle’s Heart, which allows for new buildings to be created and unlocks new enemy and trap types, as well as acting to expand player castles with additional rooms.
Defending Your Castle
After the player has deemed their creation completed, they must test the castle by either validating it on their own, buying a premium pass which allows other users to try it, or joining a Clan and requesting a member’s help. The validation phase determines the Time Attack aspect of the castle pillaging; their time becomes a goal for other players to beat. When beaten, a Star is rewarded, which allows a player access to a percentage of the loot. The aim is to get all three Stars when pillaging a castle to get all of its loot. However, it can sometimes be difficult with the pile of enemies and traps woven together. Much of the game content comes from its users, which means that its balance is demonstrated via player ratings and comments rather than linear progression.
Looting Your Neighbors
To support player’s castle-building endeavors, players require the aid of a Hero. Archer and Knight are the initial picks, both with their own strengths and weaknesses. Players can purchase or loot equipment with randomized stats to aid them in combat. Once acquired, players can use the Blacksmith to combine, upgrade, and re-factor pieces of gear to benefit characters even more. Weapons in particular affect gameplay and are similar to Diablo in the sense that some can fire multiple bullets, swing quickly, add stun chance, and other randomized additions.
Heroes also have skill trees that allow them to deal with dungeons differently, and over time acquire new and updated versions of their abilities. However, only four slots are available for skills during combat. As a result, the player must decide which abilities are most aligned with their challenges and their own gameplay preferences. Heroes use these skills to conquer enemy castles, both player and NPC alike. Loot drops randomly inside dungeons as well as the game’s currencies, with additional currency rewarded upon completion of the dungeon. Certain objectives award premium currency, although those objectives are far and few between.
The player-versus-player elements of The Mighty Quest for Epic Loot are the main attraction for players who participate in the game for the long-term. They offer premium currency as reward on top of the fame and fortune of being in the high tiers of the league. The game ranks players according to their Crown count, sectioning them into League of Legends-esque tiers of players, and offering daily rewards for players in ranked tiers. Premium currency can be the reward, meaning that if players spend enough time bolstering their defenses and attacking other players’ castles, they can acquire Blings without spending real world money. On top of acquiring (or losing) Crowns from attacking enemy castles, players can also rate and comment on their experience at the end. Players can also receive feedback from Clan members, once they reach the required level to join a Clan.
The Mighty Quest for Epic Loot has a more limited cash shop than many other free-to-play games, focusing more on quickening the grind than allowing players to actually pay to win. For the most part, the game is balanced, the castle defense items primarily cost in-game currency and hero upgrades are attained from gameplay, although brand new heroes can only be purchased with Blings. Many useful items are available for both regular currency prices and premium. However, these items are often blocked until the player reaches a certain level. Cosmetic items are also available for premium currency only, adorning heroes in flashy items like wings and unique hats, as well as EXP boosts, currency boosts, and armor dyes.
Final Verdict - Good
With great art and a fun sense of humor, this game stands out in the sea of free-to-play games. It combines genres in a unique manner and brings a fresh experience to the table. Its two different game modes reinforce each other well and are initially different enough to act as a breath of fresh air every time the player switches from attacking to defending. As a result, the game is likely to appeal to a wide variety of players. Over time, however, it becomes more of a grind, with not enough excitement and reward later on to keep a player in the game. This fault becomes evident earlier if the player does not enjoy one of its game modes, as it is not possible to progress without dipping feet in both.
The Mighty Quest for Epic Loot Videos
The Mighty Quest for Epic Loot Links
The Mighty Quest for Epic Loot System Requirements
Operating System: XP / Vista / 7 / 8
CPU: Intel Pentium 4 3 GHz
Video Card: Any Graphics Card with at least 256 MB video memory
RAM: 2 GB
Hard Disk Space: 600 MB
The Mighty Quest for Epic Loot is a very light client based game that should run smoothly on practically any PC. The game only lists minimum system requirements.
The Mighty Quest for Epic Loot Music & Soundtrack
The Mighty Quest for Epic Loot Additional Information
Director(s): Arnaud Jamin
Composer(s): Jamie Christopherson
Release Date: February 5, 2015 (Worldwide)
Closed Beta Date: June 10, 2013
Open Beta Date: February 25, 2014
Shut Down: October 25, 2016
Development History / Background:
The Mighty Quest for Epic Loot was developed by Ubisoft's Montreal studio and combines castle defense (a la Orcs Must Die) with action RPG gameplay. The game launched into closed beta testing on June 10, 2013 and launched globally on February 5, 2015. The game shut down for good on October 25, 2016.