MMOs.com Podcast – Episode 120: Fortnite Battle Royale, FFXIV, Raiding, Casting, & More

MMOs.com Podcast Episode 120 - Omer (@remotayx) and Erhan (@Ehaltay)

This is episode one hundred and twenty of the MMOs.com Podcast and we look at the most recent news and happenings in the MMO and gaming world. As always we jumped right into the Weekly Raid, "Is Fortnite Guilty of Plagiarizing PUBG?" We compared Fortnite Battle Royale to Playerunknown's Battlegrounds and talked about the statement Bluehole made about the games. We heard the opinions of a few viewers as well. We then discussed Final Fantasy XIV's raiding system and how simply queuing up for boss fights can potentially diminish the "raiding experience". We ended with a lighthearted look at Hi-Rez Studio's reality show "The Caster" - a web series about people trying to become professional casters.

The Weekly Raid: Is Fortnite Guilty of Plagiarizing PUBG?

Download the Podcast from Soundcloud

  • Titi Macel

    I'm with Alway on the topic of trash in raids. When I first did Omega it felt so weird because there was no built up before the boss in the actual instance, plus it made me question what is the point of having 2 systems (trials and raids) when they are the same.
    What I think mmorpgs should do with the trash is teach you the boss. The 1st boss (Vale Guardian) in the first raid in Gw2 is a pretty good example, before you can get to the boss you need to kill 3 mini bosses in sequence and each has some mechanics that Vale Guardian will have. Before the 2nd boss (Gorseval) you need to run from a wave of spirits and destroy walls in your way, the boss itself has a mechanic where he charges an instant kill attack and players need to destroy a wall to get to safety. This is smart trash design, too bad that Arenanet decided to not do it anymore and just do long empty "corridors" between bosses.