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Tartaros Online

Tartaros Online, also known as Tartaros Rebirth, is an anime inspired fantasy MMORPG where players control multiple characters in battle. Play through the story driven RPG mode to unlock new characters, then complete instanced missions solo or with a group.

Publisher: GamenGame, Funple
Playerbase: Low
Type: F2P MMORPG
Release Date: October 29, 2017
Shut Down: December, 2017
PvP: Battle Chaser / Team Battle Modes
Pros: +Control multiple characters at once. +Singleplayer story mode. +Rewarding PvP. +Large number of Characters.
Cons: -Dated graphics and interface. -Already several years old.

In Defense of the Grind

in-defense-of-the-grind-banner

Grind. The word itself just sounds unpleasant. Gamers use the term to refer to any repetitive task. Common examples includes clearing the same field of monsters, completing the same quest/dungeon over and over, crafting otherwise worthless items simply for skill gain, and so on. Grinding is not exclusive to the MMORPG genre, many games all but force players to grind for a few hours by throwing in difficulty spikes. In singleplayer games the grind is a sideshow, a few extra hours of padding to extend the game’s play through time. It's only in the MMORPG genre that grind takes center stage.

Grinding is an important, even essential gameplay mechanism in MMORPGs and is unduly derided. Some of my best gaming memories include grinding with a group of friends while chatting either in the same room or over a voip service. Here are three of my favorite grinding stories, let’s take a look at them and see why they were so memorable.

Henesys Hunting Grounds, graveyard to millions of mushrooms and months of my life

Back when MapleStory was in open beta and Scania was the only server available, there was one item that was easily recognizable by casual and hardcore players alike. It was a rather simple, round shield that had a low lvl requirement. It offered a modest defense score, and could be upgraded many times. Best of all, it dropped off relatively weak monsters right outside town. I must have killed tens of thousands of green mushrooms in the Henesys Hunting Grounds in my quest for that silly little shield, called a pan lid. The drop rate was abysmal, and I kept on killing those poor mushrooms long after they stopped being efficient sources of exp.

It really was just a pan lid after all...

I did eventually get my pan lid, but equipment in MapleStory didn’t have a singular value back then. Instead, each drop had a random value within a range assigned to it. My pan lid rolled at the bottom of the spectrum (9-12), at +9 defense. The range might look narrow, but the value of an item could double with each additional stat point. But I was content. I finally had my pan lid!

Quel'Serrar, one of the best tanking weapons in Vanilla. Also, it glows green!

Next, let’s jump to World of Warcraft. Back in vanilla, there were many epic items that simply lay beyond the reach of ordinary players no matter how much time they put in. Epic tier equipment sets could only be obtained by clearing exceedingly difficult 40-man dungeons that required membership into a well organized guild. There were, however, a few rare pieces of gear available to the non elite, but only if they were willing to put in the grind. One such item was the legendary sword Quel’Serrar. Massive for a single hander and giving off a green glow, Quel’Serrar was easily recognizable by fellow players. Merely wielding the blade proved you had been on a personal Hero’s Journey across the world of Azeroth. Acquiring the legendary blade was a multistep process with the final bit quite literally requiring the sword be forged by dragon fire and seeped in dragon blood!

Slaying Onyxia, Broodmother of the Black Dragonflight

But it all began with a battered and dusty tome. Foror’s Compendium of Dragon Slaying was an extremely rare drop from the final boss in an instanced dungeon called Dire Maul and was required to start the Quel’Serrar questline. My brother and I ran that dungeon countless times with several of our friends. Eventually, we got lucky and the book dropped. After a series of quests, the final hurdle involved slaying the difficult but feasible end game raid boss Onyxia. My brother finally had his Quel’Serrar! While I didn’t get to enjoy the efame associated with the blade personally, but just being part of the process is still one of my favorite WoW stories.

The tittle of this screenshots was "100th Non-stop Baal Run Game -_-"

Finally, let's talk about Diablo 2. The first Diablo game was a hit, but the sequel made the franchise into a sensation. It was the first truly accessible online RPG for my generation. Everyone played it, and everyone loved it. But what exactly was everyone doing? Grinding! Sure, the story was enthralling and the cutscenes were epic (for the time), but the real point of the game was the gear grind. Even after years of playing, I would regularly return to make a new character after a ladder wipe to start the grind anew. I must have spent hundreds, perhaps thousands of hours doing the same few ‘runs’ while skipping 90% of the story content. Tristan Runs, Summoner Runs, and Baal Runs come instantly to mind. The grind eventually became so refined that bots were written to do the entire run and then rehost another game to repeat the process. When a fresh character was leveled and ready, the grind for even more valuable uniques could begin by farming ‘uber’ versions of bosses.

MapleStory, World of Warcraft, and Diablo 2. Three examples of otherwise very different games that all did grind right and prospered because of it. Whether a MMORPG is free to play, subscription based, or buy to play, proper implementation of the grinding mechanic is vital. But what does it mean to get the grind right? Based on my years of MMORPG experience, I’ve come up with a few theories which can be gleaned from the examples above. They are:

1 Diminishing Returns

In both MapleStory and Diablo, a character’s base level matters less and less as players advance. The meager few stat points awarded per level are a tiny fraction of the overall stat pool and of the bonuses granted by equipment. What this means is that every hour you grind yields a smaller reward than the hour before. This principle holds true for both experience and equipment grind. The main reason to grind for or purchase a pan lid in MapleStory was bragging rights. There were shields much easier to obtain that offered nearly the same defense.

2 Self Discovery and Choice

In all of the examples above, the game did not force me to grind those particular avenues. I wasn’t given a prompt or a quest. For one reason or another, I chose those pursuits. In the case of World of Warcraft, the game would have otherwise 'ended' since I did not have the desire to pursue membership into an elite guild. The availability of so many grinding options (including Battlegrounds PvP) kept the game alive. More importantly, not every player chose the same path I did. I recall many friends spending days, even weeks grinding reputation with one faction or another in World of Warcraft. I assessed the reputation rewards, usually access to a trinket, and decided it wasn’t worth it.

3. Don’t Worry About Balance

This one sounds crazy, but makes perfect sense in the context of MMORPGs. Balance is vital in purely competitive games like Starcraft 2, but can actually dull the experience in a virtual world. MS, WoW, and D2 were some of the most unbalanced games around. Mages were leagues ahead of other classes in early MapleStory, WoW was only semi-jokingly referred to as ‘World of Roguecraft’, and Diablo 2 was completely and utterly broken. But that’s why we loved them. Even the act of complaining on forums about the real or imagined imbalance of a particular class, skill, or item is a form of user engagement. Players in MMORPGs are free to create alts, try new builds, and farm or purchase different weapons and armor if they feel one build is stronger than another. To sum, a MMO should not sacrifice variety on the altar of balance.

Grinding Gear Games - The aptly named studio behind Path of Exile

For every game that gets grind right, there are of course a dozen that fail miserably at it. I’ve listed three examples of games that pulled it off, but there are many others out there. One honorable mention is Path of Exile which builds on the core principles established in Diablo 2, but did away with the retail price tag. I would be interested in hearing your grind stories, positive or negative. Please share them with me below!

Tales of Pirates Soundtrack

Tales of Pirates Music & Soundtrack

Tales of Pirates is simple a anime inspired fantasy MMORPG with sandy beaches and airy breezes. The Tales of Pirates soundtrack was composed internally by the Chinese studio behind the game, IGG. The Soundcloud embed features all of the BGMs, tracks, and music from the Tales of Pirates soundtrack. Tales of Pirates is published by IGG, the same studio behind Angels Online, GodsWar Online, and Wonderland Online. The game was initially released in March 15, 2007 and saw a major update called Tales of Pirates 2 come out on December 15. 2009.

Voyage Century Online Soundtrack

Voyage Century Online Music & Soundtrack

Voyage Century Online is a nautical themed free to play MMORPG set in the age of exploration. The game has both land based and ship based gameplay and many different skills to level. The Voyage Century Online soundtrack was composed internally by the Chinese studio behind the game, Snail Games . The Soundcloud embed features all of the BGMs, tracks, and music from the Voyage Century Online soundtrack. Voyage Century Online is published by IGG in North America and is known as Bounty Bay Online in Europe. The game was first released in Asia, but the English version was released on December 22, 2006.

Armored Warfare Adds Tier 8 Tanks in Early Access Phase 3

Developer Obsidian Entertainment and publisher My.com have released a new trailer showcasing the Tier 8 tanks being introduced during Early Access Phase 3 testing for their vehicular shooter Armored Warfare. The game is set to compete with World of Tanks and War Thunder, but is not restricting it self to the WWII era. Many modern tanks are set to make an appearance. The vehicles in Tier 8 are currently the most advanced tanks available in the game though a 9th and 10th tier are already planned for the eventual Open Beta Phase.

While Armored Warfare will be free to play, Early Access requires a Founder's Pack purchase with the cheapest option clocking in at $15. This is a similar strategy used for My.com's other highly anticipated title, the sci-fi themed MMORPG Skyforge which entered open beta testing on July 16.

The Tier 8 tanks added include the M1A1 Abrams, Panzerhaubitze 2000, M1128 "Stryker", Centauro 155, T-90, BMPT, Leopard 2A5, C1 Ariete, and the M109A6 Paladin. For a description of each tank, take a peak below the trailer, or check out the official post on my.com.

Armored Warfare - Tier 8 Vehicles Trailer

M1A1 Abrams

This is the newer more advanced version of the M1 Abrams main battle tank. It is a very well balanced vehicle without any true disadvantages save for its low camouflage factor. While it cannot fire guided missiles as other vehicles, its 120mm smoothbore gun is more than capable of taking on any opponent on the battlefield.

Panzerhaubitze 2000

This deadly German artillery vehicle might not be the fastest thing on the battlefield but the firepower of its 155mm Rheinmetall gun can tear even the heaviest of enemies apart.

M1128 "Stryker"

In Armored Warfare the Stryker is a wheeled tank destroyer equipped with an automatically loaded version of the 105mm M68 rifled gun. It is not very maneuverable but it can achieve very high top speed especially on the road and can devastate the opponents with precise fire at longer distances. While the basic armor of the Stryker is very thin, it can be upgraded with two kits for extra survivability.

Centauro 155

Much like the Stryker this variant of the Centauro is a tier 8 heavy wheeled tank destroyer. It is neither very fast nor extremely maneuverable or stealthy but the firepower of the 155mm gun is sufficient to compensate for these drawbacks with its fantastic damage potential.

T-90

The ultimate Soviet main battle tank of Armored Warfare shares the feature of its predecessors - low silhouette, powerful 125mm gun capable of firing guided missiles and thick frontal armor. It can also be equipped with an advanced ERA set and an active protection system.

BMPT

This special Russian-made vehicle is a mix of a tank destroyer and AFV. While its mobility is far from the highest of its tier, it can take tremendous amounts of punishment and its twin 30mm cannons and missile launchers ensure no vehicle on the battlefield is safe from the BMPT.

Leopard 2A5

This late Leopard 2 version offers excellent protection and the firepower of the 120mm Rheinmetall smoothbore. This is quite an agile vehicle although its sides and rear are not as well protected as those of other tanks.

C1 Ariete

The C1 Ariete is an Italian main battle tank. Of all the tier 8 main battle tanks it is perhaps the one with least armor but its mobility as well as the Oto Melara 120mm gun make up for that handicap.

M109A6 Paladin

The Paladin is a highly mobile tier 8 self-propelled gun. The vehicle also aims rather fast, allowing the players to move from position to position between shots easily.

Lineage 2 Coming to Mobile Thanks to Netmarble

As part of the Nexon vs NCsoft drama earlier this year, NCsoft bought a 9.8% stake in fellow Korean studio Netmarble. While the move was originally regarded as a strategy to block a hostile takeover by Nexon, the hastily arranged partnership has begun to bare some fruit. The first successful game from the partnership was Marvel Future Fight, a mobile RPG with brawler style gameplay.

Soon you'll be able to do this on your iPhone!

Now the duo have announced Project S which involves porting the classic MMORPG Lineage 2 to mobile platforms. First released in 2003 and now nearly 12 years old, the game still has a modest following, especially in Korea. Project S is in line with NCsoft's plan of transitioning to mobile and will mean all three games in the Lineage franchise will have a mobile presense. A mobile app version of the original Lineage was released back in March 31, 2014 and the upcoming Lineage Eternal (aka Lineage 3) is scheduled to launch with cross platform right out the gate.

Here's the latest trailer for Lineage 2, the PC version that is. It remains to be seen whether the mobile version will offer true cross platform play, or just a companion app with complementary rewards.

Lineage 2 - Infinite Odyssey Gameplay Trailer

Green Man Gaming Offers The Elder Scrolls Online For $12

The previously subscription based MMORPG The Elder Scrolls Online (TESO) may have ditched the monthly fee back in March 2015, but the game still required a rather steep $60 purchase to get through the gates. Fortunately, a sale on Green Man Gaming that went live on July 17, 2015 offers TESO at a steep discount: $14.99 for the regular version and $27.19 for the 'Imperial Edition.'

This could be you playing with snakes on TESO!

But the good news doesn't stop there! A coupon code available through Dealzon shaves another $2.99 off that price which means you could be running around Tamriel for as little as $12! The Dealzon coupon code is: DEALZO-NGMGSA-LESVVC

Check out all the details on the Green Man Gaming, and Dealzon Pages. But hurry, the coupon expires on July 23 at 12pm EDT. Still not convinced? Check out the official free to play trailer for the game below:

The Elder Scrolls Online - Tamriel Unlimited Trailer

 

Drift City Soundtrack

Drift City Music & Soundtrack

Drift City is an animated racing game with a large, persistent world where players can interact with others. Drift city is one of the few racing MMORPGs and is developed by the Korean studios Naver Corporation and Npluto. The Drift City soundtrack was composed by the developers internally for use in the game. The Soundcloud embed features all of the BGMs, tracks, and music from the Drift City Soundtrack. The game is free-to-play and first launched in North America on August 1, 2007. The game bounced between publishers and is now published by GamesCampus.

Don't Starve Together Soundtrack

Don't Starve Together Music & Soundtrack

Don't Starve Together is survival game with creepy 2D animations. Originally developed as a singleplayer game by Canadian studio Klei Entertainment, a multiplayer version was released at around the same time as the first expansion: Reign of Giants. The Don't Starve Together soundtrack was composed by Vince de Vera and Jason Garner. The Soundcloud embed features all of the BGMs, tracks, and music from the Don't Starve Together Soundtrack. The game is buy to play and first launched on April 23, 2013 on Steam. The multiplayer version launched on December 15, 2014 (early access), but was made free to all owners of the original game on June 3, 2015. Don't Starve is available on PC, Mac, Linux, PlayStation 4, and PlayStation Vita.

Counter Strike Nexon Zombies Soundtrack

Counter Strike Nexon Zombies Soundtrack Music & Soundtrack

Counter-Strike Nexon: Zombies is free to play shooter developed for the Korean studio Nexon specifically targeting the Asian market. Licened by Valve, the game has similar gameplay elements to the original Counter Strike but rather than pitting terrorists vs counter terrorists, players chose between human and zombie teams. The Counter Strike Nexon Zombies soundtrack was composed by the studio internally for use in the game. The Soundcloud embed features all of the BGMs, tracks, and music from the Counter Strike Nexon Zombies Soundtrack. The game is free-to-play and was originally only available in Asia. On October 7, 2014 it was released globally through Steam.

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