Heroes Of The Storm’s New And Improved Matchmaking System

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There’s probably nothing more frustrating in a MOBA, not to mention any MMO, than a matchmaking system that somehow always manages to pit newbies against players who can basically wipe out an entire team by themselves. This is what prompted Blizzard to make a few changes to the Heroes of the Storm's matchmaking system based on feedback from players.

The revamped matchmaking system dramatically decreased uneven matches from 44% down to a measly 3%. Apart from a team’s overall skill level the improved system also takes into account individual skill ratings, team composition, and party size so players don’t end up in a match of pugs vs clan: a scenario that solo players face all too often not only in Heroes of the Storm but in other MOBAs as well. Queue times, however, have been affected by the changes, but according to the devs, “We’re okay with [the] time gain if it means we’re creating high-quality games.”

Blizzard is also working on further improvements such as preventing certain heroes, like Murky and Nova, among others, from being in the same team. And the developers have implemented a balance patch that slightly nerfs Rehgar, Li-Ming, and Stitches, while giving Anub’arak a better chance of survival.

Check out what Li-Ming can do in the video below, or teleport over to the Heroes of the Storm blog for more info. Also don’t forget to check out the balance notes here.

Li-Ming Spotlight – Heroes of the Storm