Riot Games Shares Vague Development Goals For Its League Of Legends MMO

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Riot Games is determined to keep its upcoming League of Legends MMO under wraps even when pressed for details by Necrit in a YouTube interview. While the developers were happy to answer the YouTuber’s questions, they were careful to avoid giving away any pertinent details.

When asked about factions in the game, the developers expressed their desire to allow players from opposing factions to still interact with each other while still staying true the original MOBA’s lore. They also confirmed plans for multiple factions but are still working on how their rivalries and conflicts will play out.

The interview also touched on Riot Games’ approach to the MMO genre, with the developers saying that they’re taking cues from what other studios have done before, back when almost every studio was trying to make the next World of Warcraft. They also emphasized the importance of understanding player reactions to different gameplay shifts and the broader scope of MMO development.

On the scale of the MMO’s world, the developers offered a vague response, citing their goal to fully realize the world of Runeterra but failed to mention whether it would feature zones or an open-world design.

The developers also delved into Riot’s art style, the project’s origins, and how the team handles player hype, feedback, and criticisms. While they failed to reveal any noteworthy information about what’s essentially their first foray into the MMO world, the interview does offer some insight into their development goals and the direction they’re taking with the project.

It’s probably going to be a while before we get any concrete details about the game, but we’ll be sure to keep our ears to the ground for anything that might pop up. In the meantime, you can check out the full interview right down below.

An Interview With The Riot MMO Developers