PUBG On Performance Improvements And Anti-Cheat Measures; CEO Talks About Future Plans For The Shooter

playeruknown's battlegrounds pubg rifle blue jacketWhen you have up to one hundred players trying to kill each other in a 25 square mile map things are bound to slow down at some point in the game. PlayerUnknown’s Battlegrounds fans will be happy to know that the developers are hard at work improving the game’s performance according to their recent Steam post.

“Through the last patch, we were able to improve server and client performance by adjusting the visible distance while the character is in the air. In the current patch we are spreading out the pre-match starting locations. Previously, all the players would spawn together at the same location awaiting the start of the match. Lots of interaction among multiple players in such a small area had a high impact on the servers. To solve this, we have introduced multiple areas where players gather before the match start. As a result, the performance, both server and client-side, has improved.”

The devs are also working on improving airplane performance and will also be testing out a new anti-cheat system sometime in the near future. PUBG warns players that the new security measure may cause crashes on some PC’s. Players are advised to report any crashes caused by the new anti-cheat system on the game’s official forums.

Meanwhile, GamesIndustry.biz recently sat down with Chang Han Kim, the CEO of PUBG Corporation to talk about his plans for the game and the studio. Kim says that they’re planning to expand globally and that they’re “aggressively hiring.”

"We wanted to start with regions and countries that have larger userbases. So last year, we started by opening and expanding the offices in those areas... we're aggressively hiring there. We have established offices in Santa Monica, Shanghai, Tokyo and we are recruiting in those offices. This February, we'll open the new office in Amsterdam and expand the team over there."

Kim also talked about development plans for the game.

"[So far] we have been focusing on getting out of Early Access, but I think 1.0 as a number is just an iconic milestone. It was just about keeping our promise with the community, because we promised we would launch as soon as possible and ensure the game had everything they wanted. 2.0 and 3.0 don't really have any meaning for us.”

“We see PUBG as an endlessly evolving online product. It's not like we have a clear roadmap with 2.0 and 3.0,” says the PUBG CEO. “The current version, I want to say it's flawless, but it still needs to be polished and enhanced. That will be our primary goal: polishing the current experience to provide the best game.”

The studio has also partnered with Extra Life to raise $300,000 for Children’s Miracle Network and announced that they will be giving away $2 Million in lootbox revenue to various charities this year.

You can check out awesome highlights from PUBG's early access after the break.

PLAYERUNKNOWN'S BATTLEGROUNDS - Final Week of Early Access