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Fantasy Earth: Zero

Fantasy Earth: Zero was a 3D action MMORPG that was unique for its large-scale–player-vs-player battle called Kingdom-versus-Kingdom, and for its strategy and shooter elements.

Publisher: GamepotUSA
Type: Action MMORPG
Release Date: March 3, 2010
Closure Date: March 21, 2011
Pros: +Fast-paced action combat. +Strategic PvP. +Class customization.
Cons: -Outdated graphics. -Lacking character customization.

Overview

Fantasy Earth: Zero Overview

Fantasy Earth: Zero was a free-to-play 3D action MMORPG originally created under the name Fantasy Earth: The Ring of Dominion, which had been released briefly in 2006 by Square Enix and then shortly cancelled due to lack of demand. The publishing rights were later bought by Gamepot, who renamed it Fantasy Earth: Zero and removed its subscription fee, generating revenue solely through the game’s premium currency, “arbs.” The game meshed strategy elements and shooter elements, making for a unique experience that allowed players to jump head first into massive kingdom-vs-kingdom battles as one of five classes: Warrior, Sorcerer, Scout, Fencer, and Cestus, each with their own combat specializations and skills. Unlike many MMORPGs, Fantasy Earth: Zero requires players to target their enemies with crosshairs as if the game was a third-person shooter, inspiring players to replay over and over again thanks to its high skill cap and customizable class builds. The game’s PvP battles took place on a large game map and primarily consisted of battles and resource collection that could be used to build units or structures to help the team capture or defend points.

Fantasy Earth: Zero Key Features:

  • Fast-paced Action Combat – Target your enemy in your crosshairs and unleash an array of abilities, making sure to dodge their attacks and skillfully weave through the battlefield.
  • Five Playable Classes – Pick from Warrior, Sorcerer, Scout, Fencer and Cestus, all of which offer unique skills and playstyles that complement the game's massive battlefield.
  • Kingdom Vs. Kingdom – Jump into massive scale PvP battles that are found across the game's map, fighting over castles and keeps to dominate the region.
  • Build Units and Structures – Mine crystals to purchase powerful units and structures that can be used to help defend or attack strategic points, controlling the flow of the battle in a strategic manner.

Fantasy Earth: Zero Screenshots

Fantasy Earth: Zero Featured Video

Videos

Fantasy Earth: Zero Videos

Coming Soon!

Links

Fantasy Earth: Zero Online Links

Fantasy Earth: Zero Wikipedia
Fantasy Earth: Zero Wikia [Database / Guides]

Music

Fantasy Earth: Zero Music & Soundtrack

Additional Info

Fantasy Earth: Zero Additional Information

Developer(s): Multiterm, Fenix Soft
Publisher(s): Gamepot, GamepotUSA, Square Enix, Gamania, Hangame, PlayOnline

Designer(s): George Kamitani
Composer(s): Hitoshi Sakimoto, Masaharu Iwata, Manabu Namiki

Open Beta Date (Japan): November 2, 2006
Release Date (Japan):
 December 21, 2006

Release Date (China): April 23, 2007
Release Date (Hong Kong): June 26, 2008
Release Date (Taiwan): July 3, 2008

Open Beta Date (US): March 17, 2010
Release Date (US): May 18, 2010

Closure Date (US): March 21, 2011

Development History / Background:

Fantasy Earth: Zero was initially developed by Multiterm, which was absorbed into NHN Japan in 2007, at which point the development rights were transferred to Fenix Soft, a company under Square Enix. The game was originally published by Square Enix on February 23, 2006. However, the game was not successful and the servers shut down within months of release. Publishing rights were purchased by Gamepot, who removed the game's subscription fees and turned it to a free-to-play game. In 2011 the game claimed over 1,200,000 players worldwide. It was available in Japan, Taiwan, Hong Kong, China and the United States through its multiple publishers. Although it ultimately closed due to lack of revenue. Its United States release is notable for its very short lifespan, as it took the game very long to make it stateside. It closed after about a year of being open, thanks to money troubles on the publisher's part. Gamepot has not seen much success in the United states but still publishes games in Japan, such as Trickster Online, Cabal Online, and La Tale.

  • C.Ye

    Completely neglected the key aspects of the game that have kept it going and helped it win awards yearly.

    1. Not "was", "is". This game lives on in Japan, with a graphics update for character appearances announced at TGS 2015.

    2. Character PHYSICAL customization is lacking. To be fair, older systems would have been screwed with anything fancier.

    3. The important skill customization is highly varied with skill-tree hybrids as effective as any single-tree characters. It's all about gameplay.

    4. Playing field is level to some extent. 1000 hp. 100 pw. No stats with leveling, only skill points. No large skills can ever be cast twice immediately. DoTs and CC are EQUALLY (non-scaling) powerful with weaker weapons as they are with stronger ones.

    5. Battles are won by CLAIMING, STEALING, and HOLDING territory. Territory captured and stolen through player-placed structures provide large DoT to the enemy Castle/Keep. Also provides map vision within territory.

    6. Killing the enemy players has minimal influence on enemy Castle/Keep's HP, but destroying Obelisks and Eclipses deal immediate damage.

    7. Crystal farming and usage is far more important than let on. In fact, most combat (aside from the clueless players) occurs to take territory or control of crystals.

    8. Summoned creatures are ESSENTIAL to victory if either team begins to utilize them.

    Knights > all Summons, including themselves.
    Wraiths > all humans, good for pushing.
    Giants > all structures, critical for taking down heavily guarded structures at key locations.
    Dragons > all, but only spawned with pre-war prep and when team is LOSING.
    Chimera > Castle/Keep, spawned with pre-war prep, constantly drained of HP, is a Kamikaze unit; if detonated at the enemy Castle/Keep, will deal a FULL BAR of damage to the enemy, enough to win a losing Battle.