Huxley: The Dystopia
Huxley: The Dystopia was an MMOFPS where players were able to pick between two races: the human Sapien or as a mutant Alternative, who were both battling for Lunarite, a new energy source.
|Publisher: Webzen Games Inc.
Type: Shooter MMORPG
Release Date: May 3, 2010
Closure Date: December 30, 2010
Pros: +Two unique races. +Faction cities. +Weak points on bodies.
Cons: -Very short-lived. -Long development time led it to be outdated quickly.
Huxley: The Dystopia Overview
Huxley: The Dystopia was a first-person shooter set in a persistent MMORPG world, which allowed players to interact with each other in hub cities and queue for PvP matches through the game's lobby system. It attempted to merge the first-person perspective and fast-paced action of first person shooter games through the storyline, quests, and a large overworld. Players were able to pick from two different races: one called the Sapiens, which were normal humans, and another race called Alternative, which were mutant-humans. The game was a fight between both races over control of the world to gain its resources, particularly the resource Lunarite—a new energy source. Players could pick from three classes: the Enforcer, the Avenger, and the Phantom, which are the Heavy, Medium and Light classes respectively, offering class-specific abilities and unique equipment. Gameplay was divided between the faction-specific hub cities that allowed players to interact with each other, and the game's battles which could include up to 64 unique players in ferocious combat to win in multiple gameplay modes.
Huxley: The Dystopia Key Features:
- Two Playable Races – Play as Sapien, the game's humans, or join the mutant humans called Alternatives in their battle to secure resources.
- Three Playable Classes – Pick from the Enforcer, the Avenger, or the Phantom classes, offering unique abilities.
- Skirmishes and Battlefields – Enter the game lobby and pick from multiple game modes and game sizes, hosting up to 64 unique players.
- Multiple Vehicles – Drive a hoverbike around town as a status symbol, or take the game's public transportation to get to your destination.
- Faction-based Hub Cities – enter a massive city full of friendly players that band together to join PvP battles.
Huxley: The Dystopia Screenshots
Huxley: The Dystopia Featured Video
Huxley: The Dystopia Videos
Huxley: The Dystopia Online Links
Huxley: The Dystopia Music & Soundtrack
Huxley: The Dystopia Additional Information
Developer: Webzen Games Inc.
Publisher: Webzen Games Inc., NHN
Game Engine: Unreal Engine 3
Composer: Kevin Riepl
Release Date (Closed Beta): July 2009
Release Date (Open Beta): May 3, 2010
Closure Date: December 30, 2010
Development History / Background:
Huxley: The Dystopia was developed and published by Webzen Games, a South Korean developer responsible for games such as FlyFF, MU Online, and Rappelz, and was founded in 2000. The game was announced in 2007, and its first North American closed beta came out in 2009, three years later. The game is notable for its hefty monetary transaction made in 2007 that allowed The9 to publish and operate the game in China for $35 million USD, which was the largest export transaction to date for a Korean-developed game. Its short-lived existence in the US was marked by its transfer of services, originally being released through the ijji portal, moving two years later to Webzen's own publishing service. The game did not stay online for long, and offered hardly any official notification of its cancellation. Huxley: The Dystopia is still listed on Webzen's own website as if the game were still under development—its project release date set as "within 2007."