Infinite Crisis is a 3D fantasy themed MOBA set in the fictional DC comics universe and loosely based on the comic series with the same name. Play as DC heroes like Batman and Superman or well known villains like the Joker and Harley Quinn.
Release Date: Mar 25, 2015 (NA/EU)
Shut Down Date: Aug 14, 2015
Pros: +Unique stolen power system. +Objective focused gameplay. +Easily recognizable iconic characters.
Cons: -Mandatory tutorial. -Less champion variety that other MOBAs.
Infinite Crisis Overview
Enter the fictional universe of DC Comics in this stunning, action-packed new MOBA from Turbine, a subsidiary of Warner Bros. Interactive Entertainment. Play as Batman, Superman, their various counterparts, and a host of more than 40 iconic heroes and villains from all corners of the DC multiverse including Mecha and Nightmare Earth. Form squads with your friends and fight it out with other players from all over the world in a variety of maps and game modes designed around different playing styles.
Infinite Crisis Key Features:
- Character Selection – over 40 playable Champions from the iconic DC Comics universe.
- Traditional MOBA Gameplay – traditional MOBA gameplay with towers, last hitting, etc.
- Credit System – drones killed by towers or other drones drop credits that can be picked up. Picking up enemy credits destroys them.
- Purchasing – can purchase items in base or when near an allied turret.
- Abilities and Leveling – players have 3 abilities and an ultimate that unlocks at level 6. Heroes have passives that can be leveled as well.
- Unique "Stolen Powers" System – players select 2 additional abilities at the start of the game. These can't be leveled. (Sort of like Summoner Spells in League of Legends)
- Variety of Maps – 1v1, 2v2, and 5v5 maps available.
Infinite Crisis Screenshots
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Infinite Crisis Featured Video
Infinite Crisis Review
By Marc Marasigan,
Infinite Crisis is a free-to-play 3D Multiplayer Online Battle Arena (MOBA) developed by Turbine and published by Warner Bros. Interactive Entertainment, the companies behind Lord of the Rings Online and Dungeons and Dragons Online. The game went into open beta on March 14, 2014 and was officially released on Steam on March 26, 2015.
The game is set in the fictional DC Multiverse and puts players in the shoes of Protectors. Individuals tasked with saving the entire multiverse from destruction. Protectors have the ability to establish a neural link with Champions which lets them control their actions. Players can control a roster of more than 30 Champions including Batman, The Joker, and other iconic DC heroes and villains as well as their various counterparts from the different universes featured in the game, such as the Prime, Arcane, Atomic, Gaslight, Mecha, and Nightmare Earths. More heroes and maps are planned to be added by the developers in the future.
Establishing the Neural Link
Infinite Crisis features a story-based tutorial that introduces players into the role of Protectors and the danger that threatens the DC multiverse while walking players through the basics of controlling their Champions, combat, and various gameplay features like buying items and using stealth pads effectively. The tutorial can be skipped anytime by clicking on the “Experienced Mode” button at the bottom of the screen, but I would highly recommend that players finish the entire tutorial since it offers 6 free Champions as rewards. The tutorial can get a bit tedious towards the end but the rewards are well worth it.
As you might have guessed from the previous paragraph, Infinite Crisis features a rotating roster of Champions, much like League of Legends (LoL). Players start off with a handful of free-to-use Champions which change on a weekly basis. Players can purchase Champions to permanently unlock them for future matches using Merits, which can be earned from participating in matches, or by using Crisis Coins, the games premium currency which can be bought using real-world cash.
The DC Multiverse
Let’s face it, MOBA’s aren’t really known for great graphics. Nevertheless, Infinite Crisis’ visuals are one of the best I’ve seen in the genre. The game maps, although a bit dark, fit the DC theme perfectly, and, more importantly, are well-balanced for both teams. The character models, however, could use a bit more detail but can easily be forgiven since players don’t usually play with their views zoomed-in on their Champions. The background music definitely gives off a dark DC-ish vibe and sounds like it was scored for a DC movie. The voice overs are great but can get seem a bit repetitive in the long run, especially if you’re a player who constantly spams the right mouse button to move around. The sound effects also fit the overall theme of the game but are easily forgettable.
Infinite Crisis features a diverse roster of Champions, currently 42, which includes various counterparts of a Champion from different corners of the DC Multiverse. The Batman we all know, for example, fights alongside Gaslight and Nightmare Batman, each with different play styles. Both the original Batman and Nightmare Batman use melee attacks while Gaslight Batman uses sonic weapons to inflict ranged attacks. Furthermore, Nightmare Batman is more suited to tanking and taking on enemies head on while the original Batman is more effective whilst hidden in the shadows.
MOBA Crash Course
Infinite Crisis plays exactly like Dota, Heroes of Newerth (HoN), League of Legends (LoL), and other popular MOBA’s currently out in the market. For players unfamiliar with MOBA’s, they are basically PVP arenas where two opposing teams of players try to complete map objectives, like destroying the opposing team’s Power Core, before they destroy yours. However, before players can destroy the enemy’s Power Core, they must first destroy a series of turrets set-up in intervals along lanes leading up to the opposing team’s base. Players do this while fighting it out with the opposing team’s Champions and their army of drones, Infinite Crisis’ version of creeps. Players also earn resources during the course of the match by performing certain actions which they can use to buy items and artifacts that can make their Champions stronger.
Infinite Crisis, however, leans more towards LoL’s gameplay where skill damage increases in proportion to a Hero’s stats, level, and equipment as opposed to Dota where skill damage usually remains the same throughout the game even if you’ve filled your inventory with the most powerful items available in the game. This makes every Champion useful up until the end of the match unlike Dota where some heroes inflict massive damage early in the game but become essentially useless when opposing heroes are geared up and become stronger. The game also mixes things up a bit by adding additional gameplay features like Power Relays that boost drone power when captured and stealth pads scattered across the map that Champions can hide in to set up ambushes. The game environment is also destructible and cars, as well as other debris, can be picked up and thrown at enemies.
Like other MOBAs, there's a jungle in Infinite Crisis, which means one player in the 5v5 mode is typically responsible for "jungling". Infinite Crisis has its own version of Baron Nashor / Roshan too called the Guardian, which is the most powerful jungle monster in the game. The guardian spawns 10 minutes into a game and upon killed drops a Doomsday device which can be activated to deal tremendous amounts of damage to any structure - including the enemy's power core (basically their nexus / ancient). Champions in Infinite Crisis also have very traditional MOBA roles. Markman like Gaslight Batman for example are capable of dealing lots of damage from a distance but are extremely fragile - they're basically the "AD" carry.
Gift or Curse?
Infinite Crisis also makes things easier for players who have trouble with last-hitting, a skill essential for any MOBA player. Last-hitting is basically timing your attacks to score the last hit on an enemy to earn resources. In Infinite Crisis, last-hitting is important, however, drones still drop resources when killed by a unit other than a player. These resources can easily be picked up by any player. Opposing players can also pick up dropped resources which denies your team of precious resources. I just want to point out that I have a love-hate relationship with this feature. While it makes things easier for players like me who suck at micromanagement, it also adds more things to think about and watch out for in an already fast-paced game. It might just be me and my easily confusable brain but this feature seems like this will take a bit of getting used to. Especially since picking up resources can lead to death if not careful - as resources need to be stepped on to be picked up and can easily lead to an ambush or poke damage.
Pick a Map, Any Map
The game currently features 4 different game modes, with more modes planned to be added in the future. Players can pick from four maps, Crime Alley, a 1 vs AI Solo Lane map, Coast City, a 5 vs 5 Two-Lane map, Gotham Divided, the classic 5 vs 5 Three-Lane map used in most MOBA’s, and Gotham Heights, a 5 vs 5 Capture and Hold map similar to LoL’s Dominion map. The game's queue system rewards players for staying in queue too, which ultimately makes finding a match quicker for everyone. With 1v1, 2v2, and 5v5 maps available, there's something for everyone.
Playing as Batman and wish you could temporarily “Borrow” Flash’s super speed to catch up to that dying enemy or use Catwoman’s Teleport to get out of a sticky situation? Infinite Crisis allows players to equip their chosen Champions with two additional powers “borrowed” from other Champions. These are called Stolen Powers. A handful of Stolen Powers are available at the start of the game. More can be unlocked by playing and leveling-up Champions to unlock Stolen Powers inherent to them like Superman’s characteristic Super Strength or Poison Ivy’s Healing Wave. Stolen Powers add more depth to the game and allows for more diverse play styles. These “stolen powers” are sort of similar to summoner spells in League of Legends, except they typically have much lower cooldowns. Stolen powers cannot be “leveled” like other skills.
The Balancing Act
MOBAs are a genre where balance is the key to success. Overpowered (OP) heroes or maps that favor one team over the other are common reasons for losing players. It’s a good thing that Turbine kept this in mind when putting in items in their Premium shop and made sure that nothing is OP or game-breaking. The shop contains a mix of items which can be bought with Merits, Crisis Coins, or using either one. Champions, for example, can be unlocked using Crisis Coins or by using Merits while Stolen Powers can only be unlocked using Merits. The shop also features cosmetic costumes which can only be bought using Crisis Coins.
Final Verdict - Great
Infinite Crisis is a game that mixes MOBA’s with the comic-book superheroes and villains that we have all come to love and hate. Whoever had the bright idea to mix these two up is a genius because with MOBA’s being one of the most popular game genres along with the comic book fever that has gripped the world in the last couple of years, you should give Infinite Crisis a chance. Queue problems aside, the game is simply outstanding. Great graphics, awesome sounds, as well as the unique gameplay elements that sets it apart from the typical MOBA, not to mention the fact that you can play as your favorite superheroes or villains, make this game a definite winner in my book.
Infinite Crisis Videos
Infinite Crisis Links
Infinite Crisis System Requirements
Operating System: XP / Vista / 7 / 8
CPU: Intel Core 2 Duo E6600
Video Card: GeForce 6600 / ATI Radeon X1300/X1550
RAM: 2 GB
Hard Disk Space: 7 GB
Operating System: Vista / 7 / 8
CPU: Intel Core i7
Video Card: GeForce 400 Series / ATI Radeon HD 5000 series or better
RAM: 4 GB
Hard Disk Space: 7 GB
Infinite Crisis Music & Soundtrack
Infinite Crisis Additional Information
Developer: Turbine (Owned by Warner Brothers)
Publisher: Warner Bros. Interactive Entertainment
Designer(s): James Fielding, Alan Cacciamani, Pu Liu, Brent Wiedmer, and Matt Knizacky
Composer(s): Arnej Secerkadic
Engine: K2 Engine
Closed Beta Date: May 8, 2013
Open Beta Date: March 14, 2014
South Korea: May, 2010
Development History / Background:
Infinite Crisis was developed by American game developer Turbine and is the first game developed by the studio since they were acquired by Warner Brothers in 2010. Infinite Crisis is also the first non-MMORPG developed by the studio and is their first MOBA. Development for Infinite Crisis likely began after the studio was acquired by Warner Brothers. Closed beta testing began in May 8, 2013 and the game moved into Open Beta on March 14, 2014 and finally officially launched on March 26, 2015 with its debut on Steam.