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Knight's Fable

Knight’s Fable is a browser-based fantasy-themed 2D MMORPG from GTArcade. Pick from four classes and help save a mythical world from an ancient evil hellbent on destruction.

Publisher: GTArcade
Playerbase: High
Type: MMORPG
Release Date: June 18, 2014 (International)
PvP: Arenas
Pros: +In depth pet system. +Cross server arenas. +Lots of content.
Cons:  -Simplistic linear gameplay. -Gender locked classes. -Pay-to-win elements.

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Overview

Knight's Fable Overview

Embark on a journey to become the best of the best in the mythical magical world of Knight’s Fable. Choose from 4 classes, each with their own strengths and weaknesses. Take-on enemies in classical turn-based combat. Recruit heroes and powerful beasts, and implore the aid of beautiful and powerful Goddesses to help you in your quest for honor and glory.

Knight's Fable Key Features:

  • Four Playable Classes – Knight, Fighter, Spiritus, and Mage.
  • MMORPG Gameplay – simplistic, linear MMORPG gameplay with turn based combat.
  • Auto-Play System allows the game to be played while AFK.
  • Pets and Heroes – can be recruited to help players in battle.
  • Alliance System – guild-like system to go on Alliance boss hunts (PvE) and Alliance Wars (PvP).

Knight's Fable Screenshots

Knight's Fable Featured Video

Classes

Knght's Fable Classes

  • Knight – male characters with strong defense. They have outstanding physical attack and defense and also possess lifesteal abilities.
  • Fighter – a male class that excels in one-on-one physical attacks. They have the ability to inflict massive damage while avoiding taking damage themselves with their impressive agility.
  • Spiritus – a support female class adept at buffing allies and debuffing enemies.
  • Mage – a female character who specializes in casting powerful magical spells.

Full Review

Knight's Fable Review

By Toan Layne

Knight’s Fable is a browser-based fantasy-themed 2.5D MMORPG from GTArcade. The open-beta version of the game was released on June 18, 2014 and is available both on Facebook and as a stand-alone browser game from their official site. The game is set in a mythical world enjoying a fragile peace after an epic war between the gods, fighting together with mortals, against the Lord of Discord. This ancient evil has once again awakened and is threatening the peace that both gods and men have so valiantly fought for.

Rise of A Hero

Players start the game, like any RPG game, by creating a character. In Knight’s Fable’s case, players pick from a roster of four pre-made classes. Players can choose to be a Knight, Fighter, Spiritus, or Mage. Unfortunately, as is the case for most browser-based games, players can’t customize their character’s looks or their gender for that matter. After making their choice, players are then treated to a brief cut-scene detailing the story of the epic war that happened ages in the past. Right from the start of the game, it becomes apparent that the game is clearly geared toward the male gaming community with scantily-clad beauties taking center stage. The anime artwork, however, is amazing and the graphics, while nothing special, are still quite good for a 2.5D browser game. The audio is also nothing out of the ordinary, the same high-pitched, mind-numbing sound that you would expect to hear from an old 90’s video game. I can imagine players simply putting the game sounds on mute and listening to their favorite tunes on Spotify instead.

Humble Beginnings

Knight’s Fable’s gameplay, like most MMORPG’s, is quest-driven. Players start out in the City of Spirits and complete a series of quests that reward them with experience points and equipment while leading them from one area to the next. Leveling is extremely fast: one quick fight and you’re at level 2. Another five minutes into the game and you’re at level 6. I got my Fighter to level 27 in a little less than 3 hours. The quests themselves are pretty similar to each other. Speak to this guy, speak to this provocatively-dressed girl, fight with the baddies, rinse and repeat. This is made even more monotonous by the game’s auto-play system. Players can simply click on one button for their entire playing time and just let the auto-play do its job. Even the turn-based combat is automatic with your character just randomly launching a variety of attacks. Strategy goes right out the window making you feel like you’re playing a graphic novel instead of an MMORPG. Speaking of graphic novels, the story itself is good but definitely nothing new. The auto-play feature isn't a new innovation either. Dozens of Chinese developed browser MMORPGs utilize similar systems - Monkey King Online, Stormthrone, and League of Angels come to mind.

Knight’s Fable also features an in-game tutorial which, in my opinion, doesn’t do a really good job of explaining certain key features of the game. It’s easy for new players, particularly players who are new to MMORPG’s or RPG’s in general, to be overwhelmed and confused with everything that’s happening especially with the game’s fast pace. Veteran players, however, should have no trouble getting themselves quickly up to speed. With the game’s auto-play system though, who needs a tutorial?

Safety in Numbers

One of Knight’s Fables main selling points, and one which I liked, is the ability to recruit heroes and a variety of beasts to help your character in battle. They can be acquired as rewards from quests and can also be purchased from taverns. Players can choose from 4 hero types: Blood, fighters who can inflict powerful physical damage; Spirit, mages with devastating magical spells; Divine, combatants with a lot of health; and Iron, heroes with high physical and magical defense. Heroes also have different qualities that range from common to legendary. Players can have up to three heroes in their party at one time and can change them up to fit different situations. Beasts, on the other hand, can be acquired by collecting beast fragments that players can exchange for a summoning scroll which permanently adds the beast to the player’s party. They can also be purchased from the premium shop using, Gold, which can be bought using real money. Unlike heroes, pets can only attack when their attack gauges are full. They do, however, give your party buffs and stat bonuses, and their powerful attacks target all enemies. Beasts can be leveled up using Spirit, Energy, and Aura stones that are given as rewards for quests.

Forging Alliances

As they progress through the game, players can join Alliances, Knight’s Fable’s version of guilds. As part of an Alliance, players can participate in Alliance boss hunts which rewards players with tons of experience points and rare items. Players can also join Alliance Wars, a way for Alliances to test their strength and skills against other Alliances. In Alliance Wars, attackers try to capture different parts of the city while the defenders try to stop them within a time limit. Points are awarded for every point captured. The team with the most points wins the war.

Bloody Shrines PvP

Knight’s Fable allows players to test out their party setup against each other in PVP matches that can be accessed through Battle Shrines. Players pit their party against another player’s party in the same turn-based combat that they encounter when fighting mobs and bosses. Players win Glory points by participating in matches regardless of whether they win or lose. Winners gain 10 Glory points and losers gain 5 so losing is not really that bad. Glory points can be traded in for silver, the game’s main currency, and other rewards.

Greed is Gold

Like most free-to-play game, Knight’s Fable also allows players to purchase premium items from the cash shop, using Gold, to give them an edge over other players. Unfortunately, like most low-budget browser games, premium items tend to be a bit overpowered especially the weapons. These premium weapons can be game-breaking in PVP but again, 5 Glory points is not that bad. The game also basically plays itself so purchasing OP weapons is not worth it, in my opinion.

Final Verdict - Fair

Knight’s Fable features simple, linear gameplay mechanics that are perfect for casual gamers. Nothing really stands out from this game, well, nothing apart from the scantily-clad women. The hero and beast feature is a nice touch but not really new to MMORPGs. The game's auto-play feature also cheapens the experience, but Knight's Fable isn't the only game to have this feature. Overall, a nice game to try for players who have a little extra time on their hands.

Screenshots

Knight's Fable Screenshots

Videos

Knight's Fable Videos

System Requirements

Knight's Fable System Requirements

Minimum Requirements:

Operating System: XP / Vista / 7 / 8
CPU: Intel Pentium 4 or AMD Equivalent
Video Card: Any Graphics Card (Integrated works well too)
RAM: 512 MB
Hard Disk Space: 100 MB (Cache)

Knight's Fable is a browser based MMO and will run smoothly on practically any PC. The game was tested and works well on Internet Explorer, Opera, Firefox and Chrome. Any modern web-browser should run the game smoothly.

Additional Info

Knight's Fable Additional Information

Developer: Youzu Interactive
Publisher: GTArcade
Platforms: Web (browser) and Facebook
Release Date: June 18, 2014 (Worldwide)

Development History / Background:

Knight's Fable was developed by Chinese game developed Youzu Interactive and published globally through the GTArcade website. Youzu is best known for developing browser based titles such as League of Angels. Knight's Fable launched into open beta in the U.S. on May 29, 2014 and into full release on June 18, 2014.