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Nexus TK

Nexus: The Kingdom of the Winds, or Nexus TK for short, is a 2D fantasy MMORPG based on Korean mythology. Nexus is one of the oldest MMORPGs still in service and allows players to experience the game for free until Level 49.

Publisher: Kru Interactive
Playerbase: Low
Type: MMORPG
Release Date: 1996 (Korea); 1998 (NA)
PvP: Duels / Events
Pros: +Retro RPG elements. +Mature and helpful community. +Low system requirements. +Unique guild and roleplaying features.
Cons:  -Dated graphics. -Archaic gameplay and user interface. -Subscription required to access most content. -Steep learning curve.

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Overview

Nexus: The Kingdom of the Winds Overview

Nexus: The Kingdom of the Winds is a classic Korean MMORPG that has been in continuous service since its 1996 release. It is developed by Nexon and published by Kru Interactive. While it is a subscription-based game, players can play for free until Level 49. While the population may have dwindled over time, a core community of fans remain in this highly player-driven MMORPG. There are four classes, or paths, that players can choose from as they explore the three kingdoms of Koguryo, Buya, and Nagnang. Players have the power to organize clans, get elected to the councils governing advanced classes, and even run the in-game justice system.

Nexus: The Kingdom of the Winds Key Features:

  • Explore Three Kingdoms – discover the different empires of Koguryo, Buya, and Nagnang in a world inspired by Korean mythology.
  • Chose from 4 Base Paths – paths, which are similar to classes, consist of Warrior, Rogue, Mage, and Poet. Each has four sub-paths to follow.
  • Get Social and Political  rise up the ranks in player-run clans, class councils, and even within the Kingdoms themselves!
  • Player Housing  each of the Three Kingdoms has three villages where players may rent plots of land and customize their own homes.
  • Free Trial – play for free with a trial account until Level 49. Subscribe for $9.95 per month to continue progressing.

Nexus: The Kingdom of the Winds Screenshots

Nexus: The Kingdom of the Winds Featured Video

Full Review

Nexus: The Kingdom of the Winds Review

Coming soon...

Screenshots

Nexus: The Kingdom of the Winds Screenshots

Videos

Nexus: The Kingdom of the Winds Videos

System Requirements

Nexus: The Kingdom of the Winds System Requirements

Minimum Requirements:

Operating System: Windows 95 / 98 / 2000 / XP
CPU: Intel Pentium 3
Video Card: DirectX 7.0 compatible card
RAM: 512 mb
Hard Disk Space: 1 GB

Music

Nexus: The Kingdom of the Winds Music & Soundtrack


Additional Info

Nexus: The Kingdom of the Winds Additional Information

Developer: Nexon
Publisher: Kru Interactive

Designer: Jung-Hyup-Park
Original Art: Jin Kim
Programmers: Jung-Ju Kim, Jea-Kyung Song

Beta: 1995 (Korea), 1997 (North America)

Foreign Release:

Korea: 1996
North America: 1998

Development History / Background:

Nexus: The Kingdom of the Winds is the name of the American version of the Korean developed MMORPG Baramue Nara, or Baram for short. Development on the game began in 1993 in the labs of KAIST (Korean Advanced Institute of Science and Technology) and it was commercially released three years later in 1996. The North American beta started a year later and launched in 1998.

One of the original developers on Nexus, Jake Song, went on to develop another classic Korean MMORPG, Lineage. Together with the Legend of Mir 2, these three Korean MMORPGs are among the oldest MMORPGs still in service. While Nexus: The Kingdom of the Winds has not enjoyed the same level of success as Lineage or Mir 2, it was still an important pioneer of the MMORPG genre.

  • cosmiclatte

    Ha I remember playing this game like 15 years ago on my cousin's desktop. After a while of free to play, it changed to pay to play and the game pretty much died. I heard it's back to free to play(partially).

    • I played this YEARS ago too. I played the free trial until the level cap, which was much lower back then. It's free to play now till level 49.

  • 15 years ago, I used to pay for my subscription by sending a check to Nexon lol the good old days

    • I played this forever ago too. I was young and my parents wouldn't pay for another MMORPG (I was playing Ultima Online at the time too, so I played the free trial FOREVER. I killed those squirrels like a boss and graduated to the nine tailed foxes, but couldn't progress beyond the low level cap back then for trial users.

  • Guerrund

    Awesome game. Not the best graphics, but there is a deep social element that you can't find in other games. Clans and Subpaths have their own politics and you can change the actual game. Add rooms and such if you are the leader. Very interesting game system.

    • Ivay

      I agree with youuu!!

  • Insprata

    I remember this game being a lot more fun than it probably actually was...

  • Timothy Noël

    Gameplay:
    I was immediately charmed by NexusTK’s manwha inspired aesthetic and its fantasy Three Kingdom’s era setting. Gameplay is closer to that of an old 8bit Legend of Zelda than the now typical MMO. Like Zelda, there is a heavy focus on story, and it’s worth reading into it as you go, though please forgive the “amnesiac stranger” faux pas that the story starts you on.

    This game does not hold your hand and it can be fairly daunting to figure out where you can go next and what you can do. Talk to every NPC you can and read any and all text to continue quests. I would recommend keeping a notepad on hand.

    The UI is surprisingly functional. I say surprisingly since I have been playing a lot of old MMOs recently and NexusTK’s UI was almost intuitive to use. It’s also very attractive and melds well with the game’s art, something many modern games should take a hint on, looking at you, Black Desert.

    Controls are click-to-move or use arrow keys. Letter keys are tied to items in your inventory, number keys are tied to macros or skills. Hit space bar to attack, level-up on creatures and eventually you can acquire spells for your spellbook by collecting items and giving them to particular people, a system much more inspired than automatically learning new powers by killing 1000 boars.

    Uniqueness:
    Social features are DEEP in this game. Out of the 16 end-game jobs, 12 of them require the player to be trained and initiated by a player dojo leader. Additionally, once you become a class, you enter that class/job’s global chat, so players of the same profession can communicate and give help to one another. This game is all about using your words and co-operating if you want to get ahead. There’s also a political system, but that was far beyond what I could get to.

    There is also no level cap, which means the average players are up in the level 700+ area, and new players may find themselves hampered due to social based progression mechanics.

    Recommendation: Tentative Yes
    The game is not well suited to a modern audience, however, for those of you who got your start in early MMOs such as Runescape or Everquest, this may give you those old-school warm fuzzies as it did me. This game is deep, and for those willing to study up on it will find a pretty cool world.

    As for me, this is not going to be my main MMO, but it was a worthwhile adventure into where it all started. NexusTK is pretty darn cool.

    Arbitrary Awards:
    Best MMO of 1996! First Korean MMO! Longest Running MMO!

  • Ivay

    This game. too comfy. and i can't leave this game :3