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Perfect World

Perfect World is a 3D fantasy MMORPG heavily influenced by Chinese mythology and set in the mythical world of Pangu. Select from ten classes and engage in PvE and PvP combat using a variety of items, pets, and skills to reach level 100.

Publisher: Arc Games
Playerbase: Medium
Type: MMORPG
Release Date: September 2, 2008 (NA/EU)
Pros: +Unique character customization. +Large-scale PvP. +Daily rewards.
Cons: -Turns into a grind. -Known bugs. -Dated interface.

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Overview

Perfect World Overview

Perfect World is a 3D fantasy MMORPG developed by Chinese online-gaming company Perfect World. Based heavily on Chinese mythology, Perfect World lets players choose from ten classes each with unique skills and roles. With one of the most comprehensive character creation systems, players are able to create a distinct appearance. Quest or grind to level up, unlocking new skills, pets, experience, and weapons. Become part of a guild with up to 200 players and enter instances or fight open world bosses. Players can engage in enormous 80v80 PvP battles for territory where strategy and teamwork determine the outcome.

Perfect World Key Features:

  • Territory War – 80v80 battles where races/classes fight for territory on maps to claim as their own.
  • Auto-Navigation – character navigates its way without player input to pre-designated coordinates.
  • Daily Rewards – players receive free items for logging in.
  • Character Customization – comprehensive character customization allows players to adjust nearly all aspects of their characters features.
  • Unlocked Content – unlock new skills, pets, experience, and weapons.

Perfect World Screenshots

Perfect World Featured Video

Perfect World - Genesis Gameplay Trailer

Classes

Perfect World Classes

  • Archer - Archers are guardians of the winged elves, an apt name considering they learn the ability to fly at level 1 making them unrivaled for mobility. They are one of the primary DPS classes in Perfect World, able to dish out critical hits with precision.
  • Assassin - relying on stealth, Assassins are able to conquer any other class in the game in a 1v1 match. Covert skills combined with overwhelming critical hits deplete enemies HP in a matter of seconds.
  • Barbarian - tearing through their opponents in a rage, the Barbarian is able deal massive damage and endure enemies attacks. While they are natural tanks, the Barbarian can be built to be agile warriors that move faster on the battlefield then other classes on mounts.
  • Blademaster - years of combat training make Blademaster's versatile damage dealers. Taking control of the battlefield by stunning enemies, they are effective at controlling crowds and slicing enemies apart one at a time.
  • Cleric - the healers of Perfect World, the Cleric is also able to bring teammates back from the dead. They prove formidable against enemies due to their ability to heal themselves on the battlefield. Clerics are able to fly at level 1 and learn powerful spells in later levels.
  • Mystic - wielding magic to decimate enemies, Mystics use magically imbued weapons to summon pets or plants and heal themselves. Providing buffs and AoE effects makes them experts at controlling multiple enemies on the battlefield while also acting as support for fellow players.
  • Psychic - the masters of PvP, Psychics are the fastest magic-wielders in Perfect World. They fortify themselves with skills that punish enemies for attacking, such as reflect damage and reflecting debuffs. Fully buffed psychics don't have to attack; waiting for enemies to attack them and kill themselves is more than enough.
  • Seeker - using swords and wearing heavy armor, Seekers cut down any enemy that threatens their world. Able to absorb a high amount of damage, the Seeker proves an effective support class while also wearing down enemies.
  • Venomancer - at one with nature, Venomancers partner with bats, foxes, and other creatures to battle the wraiths that threaten Perfect World. They can take the form of a fox to increase their physical defense and fight with strength, or explore their magic roots using ranged poison attacks.
  • Wizard - casting spells always puts the Wizard at risk but, once chanted, devastating damage is unleashed on their enemies. Drawing on the elements, the wizard focuses on burst damage or can surround themselves with magical defenses to withstand the onslaught of enemies.

Full Review

Perfect World Review

By Sean Sullivan,

In Perfect World, Chinese mythology comes to life in an MMORPG setting. The story is rather simple. A bored and lonely God named Pangu creates the universe, but his world is largely imperfect—wraiths and monsters infect it like a plague. And it’s up to the races that embody Pangu’s vision to create order from chaos. You start by selecting one of six origins that are then subdivided into classes. Each selection highlights a character that dances with their weapons in an exaggerated spectacle . Humans look the least sapien of all the playable races, with faces squished like they've been stuck in a vice for the the last twenty years. I chose to be an Earthguard-Seeker, wielding two swords because I like to repeatedly stab enemies long after they've been vanquished. I was eager to conquer the mythological world of Pangu.

Forging Your Character

I haven't had this much fun with character creation since I built a computer solely to play Oblivion. Clicking Advanced Settings unlocked sliders for every portion of my characters face, from eye openness to jaw height. The number of ridiculous possibilities teased my imagination. Do you want your character to look like a Bobblehead? Do you want your character’s stomach to look like it’s leaving this dimension? Well in the Perfect World your wildest dreams come true. In pursuit of manufacturing the ultimate warrior I was able to customize the top, mid, and bottom portions of my characters mouth to look like a devious exhibitionist. Dilate those pupils or send your eyebrows to the back of your skull. It’s truly glorious, a game where I can finally place my inner-self in the virtual world. I set out to craft my masterpiece, a statuesque character epitomizing my soul. What emerged was eternally beautiful. I christened him “FabFrank” and we set off to adventure.

Navigating Mythology

FabFrank, the legendary warrior, had finally arrived in Panbu. I let sunbeams glisten off his pasty skin before he took his first steps—the first clunky and disorienting steps. Using WASD to navigate is simple enough, but "Q" and "E" are not assigned to camera-pan, as is common in many MMORPG's. So, you must hold right-click to rotate the camera. But then, holding right-click and left-click also moves your character; while clicking on the ground with left-click sends your character to the designated spot. Three navigation systems all compete for the player's attention. They topple over each other like FabFrank's first steps. Sometimes when I meant to swing the camera to snap an epic photo of FabFrank’s newest gear I ended up sending him into a river. The controls grow on you but the messy introduction was frustrating.

"My Pangu" makes FabFrank jump like he's playing FreeStyle2. Pressing space bar once sends you rocketing to the moon in a pristine crane stance. Press it again and your character flaps his hands, spitting in gravity's face and lurches even higher. And that's not all. Press "X" and you can pull of some sweet flips as you gently glide back to Earth. Every character in Pangu is born with years of gymnastic training. Good MMORPG’s always have a jumping mechanic, no matter how useless it might be. The acrobatics aren't limited to the air. While you're walking from one quest to the next you can press X to somersault your way to victory.

Seizing Your Destiny One Quest Marker at a Time

Questing is almost too easy; easy and brain-dead. An algorithm would have more fun questing than I did. The game holds your hand and introduces you to your first master, who is completely unmemorable. Go there, kill that, collect this, come back so I can send you to the same area again. Questing is the fastest way to level but you'll be sent to an area to kill "two" creatures or collect "one" item before running back to the quest-giver. Force me to stick around and kill some mobs! You spend more time running than you do killing and collecting. It quickly turns into a running simulator. Luckily for me, FabFrank is easy on the eyes so I didn't mind.

With all the running around involved, Perfect World at least incorporates an auto-navigation feature. Never worry about where to go again! Clicking the quest name will move your character to the next designated area or quest giver. Oh I got to kill some blood wolves. Doubleclick “Blood-wolf” under my quest info and FabFrank jogs himself over while I make another coffee. Oftentimes I would alt-tab out only to return and find FabFrank getting himself into shenanigans: either stuck between rocks, hanging in a field of fiery moths, or trying to drown himself. I would scoff and shake my head, “Oh FabFrank,” before setting my minion back on his correct path. He’s all beauty and no brains.

At one point. I found myself in need of quests with no idea where to go. But the quest log has a nice feature so that players don't feel lost. Opening your log by pressing aptly assigned “Q” allows you to see available quests that you may have missed picking up. It also provides you with details as to who provides quests with a hotlink so you can auto-nav your way there.

Music on a Loop

As you watch your character run through the map, soothing Chinese music calms your nerves. It's the same tunes used to relax the body during acupuncture and massage therapy. As you move through areas on the map, it gracefully fades out queuing what should be the next track to fade in. But it doesn't. The same song fades right back in. Immersion is instantly broken and I can't help but wonder what the developers were thinking. The same track starts, stops, I back up a few feet, starts again, stops, and then starts. Sometimes you're in an area for three seconds. And you better believe you're going to hear the same three seconds of song you just heard as you left that area. What started as a soothing melody appropriate for meditating made me wish I was deaf. Despite the poorly designed mechanic, the game's overall sound is pretty good. I could find enlightenment under a waterfall listening to Perfect World's soundtrack.

Fighting Mobs

Combat follows typical MMORPG blueprints. Attack enemies using basic attacks or use skills assigned to your numbered hotkeys. You'll only have one skill for a while, and it will one-shot everything. It is never a struggle to kill any mob, at least in the beginning of the game. I get that beginner areas are designed to introduce players to the game but there was no satisfaction in beating enemies. In Ragnarok Online, Porings would explode in a fireworks display of loot and experience. In Perfect World, enemies would die and I had no idea I had beaten them. Their animation was anticlimactic. Not that I could tell I was hitting them to begin with because the range for engagement seems arbitrary. The sound effects of combat seemed delayed and I never once believed I was actually engaging an enemy.

Expanding Mythology

Perhaps Perfect World's most interesting mechanic is its grand scale PvP that pits 80 players from clans against each other for territory. With 44 areas capable of being conquered there is plenty to win and lose. Losing clans have to pay protection money to their conquerors to rub in the shame of losing. Open world PvP proves just as merciless. After passing level 30 you're flagged for PvP outside of safe zones and subject to being ripped in half by unrelenting players. It is fun but to guarantee a win in PvP you have to turn to the cashshop.

While the developers touted that the cash shop would not be necessary to play, it is necessary to win in PvP. HP and MP charms are pretty much required before testing yourself against other players. Same with faster mounts. So at level 100 you're running around with your discovered gear but everyone else at 100 has opened their wallets for boosted items. It turns into pay-to-win. Unless you don't care about PvP, in which case there's not much else to do. End-game instances are about making money or finding that extra piece of gear. And there's no raids; just parties of six. The novelty quickly wears off.

Honestly, I had no idea what was going on as FabFrank ran from one quest to the next. The enemies are ubiquitous and uninspired. The world is repetitive and uninteresting. Combat is bland and boring. Attacking in a festive dance wears off after the first mob. Lastly, quest rewards provide no incentive to keep playing.

Final Verdict - Good

Maybe Perfect World was great three years ago. But it has aged, and fallen far from its original standing. Its reigning feature is the character creation system that allows for some of the best character designs I have seen in an MMO. Rarely do you find a game that allows for Frankenstein concoctions. But beyond that, the game is a clunky mess. It feels dated, a relic from some bygone age that should only be appreciated at a distance.

Screenshots

Perfect World Screenshots

Videos

Perfect World Videos

Playlist: Perfect World

Links

Perfect World Links

Perfect World Official Site
Perfect World Wikipedia
Perfect World Wikia [Database/Guides]

System Requirements

Perfect World Requirements

Minimum Requirements:

Operating System: Windows 2000/XP/Vista/7
CPU: 1 GHz
RAM: 1 GB RAM
Video Card: GeForce 4 Ti4200 64MB or ATI Radeon 8500 64MB
Hard Disk Space: 8 GB available space

Recommended Requirements:

Operating System: Windows 2000/XP/Vista/7
CPU: Dual-Core 2.5 GHz CPU
RAM: 3 GB RAM
Video Card: GeForce FX 5200 128MB or ATI Radeon 9500 128MB
Hard Disk Space: 8 GB available space

Music

Perfect World Music

Additional Info

Perfect World Additional Information

Developer(s): Beijing Perfect World
Publisher(s): Beijing Perfect World, Level Up Games!, Games-Masters Ltd., Perfect World Entertainment, Arc Games

China Release Date: July, 2005

Closed Beta: August 19, 2008 (English Version)

Open Beta: September 2, 2008 (English Version)

International Release Date: September 2, 2008

Development History / Background:

Perfect World was first released in China in July 2005 and developed by China-based online game company Perfect World. It wasn't until September 2, 2008 that primarily English-speaking countries were able to play. Beyond Perfect World, the company also operates Neverwinter, Swordsman Online, and Jade Dynasty. On May 31, 2011, Perfect World bought Cryptic Studios, responsible for games such as City of Heroes/Villains and Star Trek Online, from Atari for $50 million. On October 8, 2012, Valve Corporation agreed to grant Perfect World rights to Dota 2 operations in mainland China.

14 comments

  • Perfect World = Tera, exactly the same....

  • Unless it's changed, it's totally pay to win now. And pay HUGE! I'm talking $1600 (not kidding) for initial Rank 9, the best gear possible. And that's without refinements, gems to put into the sockets, other gear, people talk about spending $10,000 on it (again, not kidding). You CAN get the stuff free, but it takes a great many hours farming to do it.

  • It's not impossible to work your way up without cashing. You do need spend tons of hours and have multiple characters. The expensive part would be acquiring the gears to pvp properly since the community is very challenging. But if you rather play pve, with enough effort you can do just fine.

  • I don't even know where to begin with this game...I run a gaming channel. I'll simply post a video about it to anyone reading this.

  • Use to be R9 rr Archer

    This is not a review, but simple personal opinions after playing 3+ years. Here we go!
    If you hate action combat or fluent combat in general, this game is for you! Other than pay to win, grinding is boring.. Best part of playing this game after hitting level 102 and forgetting about trying to get to 105, was the chat feature, where you had a variety of smiles. My favorite was the tiger smiley. Much more can be said but ill surmise it.

    +Good customization capabilities for the game engine of its time.

    +Great skill animations (Best concepts there are vs modern games as well)

    -Gear > Skill for PvP

    -Extremely gear dependent for PvE.

    +Crafting system that you can make money off of.

    +Marriage system for those who may like it.

    -Expensive side on crafting, repairing and enchanting gear, as well as genie (Fairy Companion.)

    -Open world PvP Basically has you killing friends and a chance for some gear, items and others to drop from your inventory when you die. Items can be purchased to prevent that. Also safety lock that locks your inventory so you dont drop anything, but you cant sell trade etc....

    +Big Plus is the Nation War and Territory War.
    Territory War is basically competing for land on the map as a faction and fighting against other faction for dominance.
    Nation War is just a PvP fest. 4 Sides Every one who entered is placed randomly into the sides (Groups enter together stay together) basically 2 types of maps, Capture the Flag (CTF) and Dominance. Basically where you battle to capture a fixed amount of locations on the map that generate points, first to 100 wins the map. Rewards for overall performance is good, but killed the economy of the game technically.

    +An Embrace function, for male and female characters.

    Those really the main nitpicks about the game even tho their are many others. Watch a few videos to see the actual combat, and general feel about the game, because game play trailers are deceptive normally but this one, is extremely deceptive.
    I hope you make the right decision.

  • hey does anyone know where i should go to start perfect world i'm struggling to play because the play button goes to guild of wars 2

  • guild wars2*

  • Been playing this game for 6 years. They've made it so complicated now, the servers ( i'm stuck on Morai server ) are so laggy, and your disconnected so often its stupid. So many people quit the game a few years ago, then came back they really hate it now. So many glitches never get fixed. They even had a server shutdown during a multiserver War. So one server couldn't even get online.

    This game sucks, it's not really playable because your lagging all the time, or worse being disconnected from the server many times a month. It's just garbage.

    Don't play PWI, unless you want to waste your time and money.

  • Played it since 30/3/2009. This was the game of my childhood, first MMORPG. So many friends and so many things to explore. I play the game quite frequently, running across first 3 races locations, listening to the best (IMO) MMO music. But this is just nostalgia.

    The game in the vanilla state was awesome. So much struggle, but everyone was unique (all people had white/blue armour sets, people with violet, green or gold gear were gods for all players. It was fun.

    Genie update was the start of bad days. New systems, daily quests (not collecting 5 gems, new one with boss killing), people stopped doing world quests. Next updates made levelling faster, but basic economics was ruined. PW always had problems with economics. You always had literally empty pockets. Unless you had a 5+1 const party for grinding XX(that how we called dungeon, where you farm resources from the royal family to craft green gear, in RU server ofc) and a buyer, who obviously donated or had a guild with the territory, you were damned.

    Quests gave you (and give) a tiny bit of money. Professions were too expensive and they were profitable only on high levels (except apothecary). You always wanted new gear, equipment repair and etc.

    Mounts were expensive as hell. Good mounts cost you a real money, like flying mounts, and you always struggled with low movement speed. For example, best wings were +3.0 default MS. Basic free wings were +1.0 MS (IIRC). Only one race had free +2.0 MS wings -- it was pointy ears (elves, I don't know how do you call them, we call them Сиды (like seedy). More updates -- more money wasting. Genies want to eat, feed them, Learn skills, and etc.

    The game was P2W from the early start when the shop was added. But with every patch, every addon, PW became more P2W, more grindy and less interesting.

    Do not play the game if you have no nostalgia feelings. If you want to experience PW -- go find a classic server with the first expansion, or better without it.

    But I've always been loyal to my memories. When PW was an interesting adventure when the world was fulfilled with new players, who didn't know where to go and who to kill. Everybody was asking for help and everyone helped! It was the golden age (same was in WOW Vanilla) when people were so poor so they group up and trying to be better together -- they were questing, they tried to find the guide in a new dungeon. It was fun, and it was the TRUE MMO EXPERIENCE.

    I am very lucky to catch this time and hold it in my memory.

    (warning: spelling)

  • This game is like a hamster wheel, taking years, doing the same quests over and over to raise the levels of all your skills, boundaries and equipment. The alternative is to sink thousands upon thousands of dollars into the game to buy the more elite gear and items to level more quickly. It is no surprise that items to allow individuals to automatically level their character are made available at a very high cost. It is 100% Pay2Win.

    It has a very elitist culture. With PWE constantly removing the ability for individuals to be able to get squads, due to inferior equipment, they make it more difficult for struggling players by removing items from being able to be earned from a solo endeavour making it very difficult to progress in this game. Other players constantly ask that you show your weapon before granting you an invitation to a squad.
    Items that were previously able to be earned through tasks in game are removed and put into the cash shop on a regular basis. This can make it difficult or more likely impossible to be able to improve your gear or abilities without paying real world money, when coming late to the game, due to established players having been able to acquire it more easily.

    Many elite players have confessed to spending between $5,000 and $15,000 to be able to compete within PvP. PvP has become incredibly unbalanced, with characters that are over powered able to take out characters that were originally designed as tanks in game with a single blow.

    The company has been mismanaging its games for many years now. This has been reflected in the great many lay offs of employees in the company, the rapid decline in its share prices and the closing of many of its divisions. Servers have been merged many times over the years, with only one quarter of the servers remaining now, due to only having one eighth of the population they once had. It is estimated that many of the games that PWE support won't last more than 2 to 3 years, so investing time or money in their games would be a complete waste.

    I have played this game for 9 years and have seen it go from being one of the greatest MMO’s to the mess that it is now. I more than anyone would love to see someone come on board with the courage to do what is necessary to turn this game around. I had many family and friends that used to play this game, that have all quit and never anticipate returning. Although I loved playing this game, even I can’t encourage others to play this game with a clear conscience.

    Don't be mislead by individuals that lie and tell you that elite gear can be easily obtained for free, they have an ulterior motive. The population of this game is dying at an incredible rate and those that have spent countless hours and thousands of dollars will do anything to keep it alive, even trying to encourage others to join by feeding them lies about how simple it is to not spend money and achieve high level gear and abilities. Unless your idea of a great weekend is being constantly one shot by these individuals, I would highly advise trying another game. Unfortunately greed and selfishness dominate this game.

    Other games that won't have your bank manager calling you in a hysteric and allow you to compete on a more even playing field more quickly would be "Tera" or "Elder Scrolls Online".

  • The latest Update to PWI resulted in most of factions unable to access their bases due to newly applied conditions, all the money you spent is gone, and a base can cost $1,000 of dollars. The game itself has a great premise, or did have. The language allowed in the game will scare a biker, subjecting children to this may be against the law as they are aware of the language. The game offers items for sale but there's a catch to many of them. It's similar to gambling, you might get what you think, however you'll get, for the most part . . junk. Yes the game is free to play, however that may only last a few days when the realization sneeks up on you that you must spend money to continue to play the game. I believe the range of money people spend on this game is $50 to well over $1,000 a month!! Extreme sexual connotations are everywhere, from clothing, actions and language. I would recommend this game if the management would clean up its act, it is a Chinese oriented game.

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