Revelation Online is an upcoming MMORPG that features endless flight, gorgeous graphics, and a variety of classes and races. Players can fly freely across the entire game world without worrying about temporary wings or flying mounts.
PvP: Duels / World PvP / Arena / Guild Wars
Release Date: TBA
Pros: +Detailed character customization. +Freely distribute skill points. +Permanent flight. +Seemless open world.
Cons: -Optimization issues. -Confusing interface. -Reliance on daily quests for progression.
Revelation Online Overview
Revelation Online is an upcoming free-to-play MMORPG by Chinese developer NetEase, creator of the popular game Fantasy Westward Journey. Choose from six different combat classes that include Light Blade, Templar, Summoner, and Elementalist, as well as four social jobs, that feature social and combat skills such as Dancer, Chef, Butler, and Maid. Freely distribute your skill points outside of combat to adapt to a variety of situations. The game offers three different targeting systems that include: classic tab-targeting, assisted action targeting inspired by Blade and Soul, and a third option that blends the classic and action controls. One of the game's unique features is its permanent flight system that allows player to explore the entire game world seamlessly, in contrast with Aion's time-limited flight.
Revelation Online Key Features:
- Six Player Classes + Four Social Jobs – pick a combat class from a variety of melee and ranged classes, then augment it with a social job at level 20.
- Infinite Flight – gain a permanent set of wings at level 30 and fly freely across the game world.
- Freely Swap Skill Points – switch skill points and abilities any time your character is out of combat, giving players the ability to adapt to any situation.
- Multiple Targeting Systems – play the game as you choose, either with classic WoW-inspired tab-targeting or an action MMORPG targeting reticle.
- Variety of PvP and PvE Modes – fight hordes of tough boss monsters in the game's instanced dungeons or join a guild and participate in the game's guild vs. guild PvP battles for castle ownership.
Revelation Online Screenshots
Revelation Online Featured Video
Revelation Online Review
By, Baruch Spinoza
Revelation Online is the first grand scale MMORPG from China to release in the West in quite a while. From the first moment you log-in you’ll notice it’s a game that’s obviously different from the standard flux of Korean and Western MMORPGs. And different is good. Different is needed. Revelation tries to take all of the elements prominently featured in MMORPGs and stuffs them into one game. The question heavy the air is, does it work?
The generalized impressions below are intended for someone debating whether or not to start playing. As I level up I will return to this review and refine my thoughts if need be.
Journey Through The Tutorial
I’m willing to say that the first 30 levels, if not 40, are all tutorial. You will click “F,” the button signifying Interact, more than any other on your keyboard as the story guides you from one destination to the next without ever giving the player time to absorb whatever it is that's going on. Quests involve collecting a few items or killing a handful of mobs, before scooting you along to the next area. It's so quick you can't process how the world is connected. There’s no time for a breather.
I immediately understood what it would mean to be a Bot that gained self-awareness, as Revelation Online treats you as one. The breakneck pacing feels tacky. Though many other games are equally guilty. It’s browser design principles imbued in a mainstream PC experience. Luckily, it does eventually ease up and you can appreciate you classes combat prowess.
No matter what class I played in Revelation Online I found combat enjoyable. It’s a bit of an odd mixture. When you first start playing you're given the option between three layouts: keyboard, mouse, or action combat. As a melee class I chose action, but the action combat schema is still at its foundation a tab-targeting system—your character locks onto the nearest mob. Though combat’s fast-paced nature makes it feel fluid and varied, separating it from traditional tab-targeting games.
Abilities are bound to your mouse buttons; 1-5; then Q, E, R, T, G; and F1 through F6. There’s a lot to absorb. And I found myself using the majority of my abilities during combat. Combat is playing your keyboard like a guitar, constantly moving across the keys as you dish out attacks. The variety of moves keeps combat engaging, demanding player’s attention. Some classes, such as the Occultist, can switch stances—from DPS to healing—completely changing their schema so that, in a sense, you have two classes in one.
During a fight you will move constantly. Telegraphs and monstrous attacks force you to dodge, and some attacks even require jumping to avoid damage. Combat is like a dance. At least it is when you’re squaring off against bosses. But for typical mobs you’ll group up as many as you can and then unleash all of your abilities at once to wipe them out.
A E S T H E T I C S
Revelation Online is a game that can be described as pretty and reheated pea soup at the same time. Maybe pulchritudinous is the right adjective for once. Environments are often beautiful at a distance, and then lose their details as you get closer. That’s because there are various quality textures trying to melt together, and they don’t mix. It can be jarring at times. Though the overall experience gets a checkmark in the beauty department as you run through the maps.
The biggest issue is a delayed pop-in that hurts initial impressions of the game’s world. Even your porcelain-doll character's armor will sometimes take a second to load in its details, breaking the game's fourth wall.
Most impressive is Revelation Online’s enemy designs. The originality immediately apparent after your first dungeon, though there’s no visual harmony between the game's various bosses, or a sense of narrative purpose for their existence. Again, Revelation Online's style is drawing from various influences. However, you’ll rarely kill trope mobs: boars, kobolds, etc. By virtue of being unique, the mob designs are impressive.
The most off-putting aspect of Revelation Online is its convolution: multiple currencies, an overwhelming number of items, difficult to ascertain quest objectives. You’re not eased into RO’s world. You transition from baby-step story quests to, “Here you are. Now figure out what everything does.” It’s easy to feel lost, confused, misguided. It's complexity through obfuscation.
More than once I had to turn to helpful online guides to figure out the purpose of one item or another, including crafting and gathering which seem obscure because of their user interface presentation. Meanwhile, icons in the bottom-right of your UI represent anywhere from one to five elements, so that you find yourself hovering over each to see if it contains the character sheet you need. The smorgasbord reminds me of numberless browser games that operate under the same design principle: the illusion of deep gameplay by adding buttons.
Waving Your PvP Skills
PvP plays a rather large role in Revelation Online. At level 40 and up you can enter Battlegrounds which play out like a MOBA-esque zerg fest. You run down lanes, as NPC warriors clash, and kill the members of the other team. The first team to obtain 100 kills wins. It’s chaos incarnate: a place to spam all of your abilities or pick the stragglers as they try to flee. Is it fun? It’s fun to stomp on other players, which means you want to be the one with the best gear in the fight. Otherwise, you’re going to struggle to obtain a kill.
There are also arena duels, either solo, or in 3v3 battles. The arena involves a level of skill and tactics. The right juxtaposition between your team’s composition means the difference between winning and losing. World PvP also exists, but both parties have to be willing to fight. Otherwise the attacker earns a killer mark, making it possible that they will drop some of their gear if killed. It’s a system that diminishes the appetite for World PvP.
Rather than pass judgment on the most contentious aspect of any MMORPG and tell you whether it constitutes pay-to-win or not, I’m detailing what items are available and how they benefit the player, and you can decide whether or not those items fit your pay-to-win concept. Looking at the shop, it’s not obvious what items do. So I spent 20 bucks on random items to see what would happen.
Besides cosmetics, you can buy Ausgyth treasure items, which give you tokens to be exchanged for bronze shards, a currency for a huge swath of items at a corresponding NPC—including crafting mats and level 49 gear. There's also experiencing increasing potions, skill and stat reset manuscripts. Some of the crafting mats sold are necessary crafting components, such as the Divine Sigil. But they can, so it seems, be earned without spending money in the cash shop. Though the convenience of spending money to circumvent grinding does exist.
Final Verdict - Good
Revelation Online is a tried and true good game. It suffers from many faults but overcomes its issues by excelling in its strengths: combat and multiple avenues of progression. Largely, Revelation is attractive just for being different. NetEase has taken many of the elements featured in popular MMORPGs and stuffed them into one game, and it works well enough. While it can be overwhelming thanks to its convoluted presentation, Revelation Online is an enjoyable game with enough variety to entertain any player seeking a novel MMORPG experience.
Revelation Online Videos
Revelation Online System Requirements
Operating System: Windows XP SP3
CPU: Intel Pentium Dual-Core 2.4 GHz
Video Card: GeForce 9500GT / Intel HD4000 Integrated Graphics or better
RAM: 2 GB
Hard Disk Space: 5 GB
Operating System: Windows 7
CPU: Intel i5 Quad-Core 3.0 GHz
Video Card: GeForce GTX650Ti or better
RAM: 4 GB
Hard Disk Space: 10 GB
Revelation Online Music & Soundtrack
Revelation Online Additional Information
Game Engine: BigBagin Engine
CN Closed Beta: August 29, 2014
CN Open Beta: June 19, 2015
Closed Beta 1: October 25, 2016 - November 08, 2016
Closed Beta 2: December 20, 2016 - January 04, 2017
Closed Beta 3: January 19, 2017 - February 09, 2017
Open Beta: February 27, 2016
Release Date: March 06, 2016
Development History / Background:
Revelation Online is developed and published by NetEase, a Chinese developer notable for its popular game Fantasy Westward Journey. The game was announced via trailer at G-Star 2013, with the company announcing it was looking to expand overseas for the first time into South Korea. It went into a Chinese closed beta on August 29, 2014, and later released a Chinese open beta on June 19, 2015. My.com secured publishing rights for a World Wide audience and announced the game would enter its first Western Closed Beta on October 25, 2016 and end on November 08, 2016. A second Closed Beta began on December 20th, 2016, lasting until January 04, 2017. The final Closed Beta test was held on January 19, 2017 and ended on February 09, 2017. The cash shop was made available during the third Closed Beta. Revelation Online entered Early Access for Founder's Pack owners on February 27, 2017, and entered Open Beta on March 06, 2017.