RPG MO is reminiscent of old-school RPG's with pixelated graphics and a huge world to explore. Train your skills as a warrior through melee combat or cast spells to incinerate enemies. Or, seek life as a merchant, leveling crafting skills and creating items to sell to others.
Release Date: July 18, 2012
Pros: +Old-school aesthetics. +Dynamic leveling. +Expansive crafting system.
Cons: -Limited narrative. –Unengaging combat. –Lacking animations. -Heavy grind to progress.
RPG MO Overview
RPG MO is an indie MMORPG made and published by Marxnet. It features a colorful world filled to the brim with ingredients to gather and enemies to fight. Change stances in combat to level up various stats like accuracy, damage, and defense with the option to increase them all over time. Or, if blades aren't your style you can use powerful magic in fights to vaporize opponents. Break up all the violence with material gathering. Chop wood and mine minerals, transforming materials into valuable items to sell and amass a fortune.
RPG MO Key Features:
- Expansive World - Explore a huge world colorful filled with materials and enemies.
- Dynamic Leveling - Choose to level up specific skills in combat or level all combat skills simultaneously at a reduced rate.
- Crafting System - Use a grid-crafting system that functions like a puzzle, requiring specific material placements to unlock new recipes.
- House Building - build your own home, and invite friends over to awe at your architectural prowess.
- Numerous Skills - Level up over a dozen skills, from combat to crafting, with no level caps.
RPG MO Screenshots
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RPG MO Featured Video
RPG MO Review
By, Charlie Perez
RPG MO takes two popular game concepts and attempt to make them their own. A noble quest indeed but one that doesn’t stack up. While certainly a color filled world teeming with all manner of monsters and points of interest, there just isn’t a drive to do anything in RPG MO; no story, combat isn’t engaging, and even the cosmetics are lackluster.
10 Dots Per Hour
RPG MO’s aesthetic is one that rests on the border between retro and low-budget. Every asset in this world has been filled in pixel by pixel. Although, generally a pixelated look is rather pleasant or even amazing such as in Duelyst. But RPG MO fails to contend. Only a few pixels make up each character or environmental tile. Often times you have to squint and rely heavily on your imagination to make out what is going on. Typically, making a trip to the creative part of your brain isn’t a bad thing. But everything is poorly drawn; it’s what artists affectionately call programmer art. Sure the game world looks serviceable, but if you’re going to take a short cut with pixel art it should look great.
The character design is superbly ho-hum, and difficult to distinguish. One model, Ape Man, looks like a regular character with a beard and a spear. It doesn't differentiate itself from other models. There are also many enemies which are pallet changes, such as wizards that shift between grey and green. My valiant knight ought to be shiny and glamorous, while a wizard should look ancient and powerful. Instead the game confronts you with a bathrobe clad role player.
The graphical short cuts, unfortunately, carry over to animations, or rather the lack there of. The only movement in the game is limited to player characters. But there are no walk animations. Instead player models simply move from square to another. While combat is two models standing next to each other while a damage balloon indicates hits. There are no sword swings or magic animations.
However, despite all these pitfalls the coloring job is quite good. Lush green fields and refreshing blue rivers fill the starter map. Further into the game you’ll see spooky dark graveyards and a boiling hot hell filled with dragons.
Stand and Fight, Literally
Plenty of games have terrible graphics and still go on to do well. But is that the case here? Are the gameplay mechanics good enough to compensate for the graphical limitations? Sort of. Moving your character or interacting with any object is as simple as right clicking somewhere on the grid. Clicking on enemies will see you move up to them where they duke it out. In line with its namesake, your character has access to the typical armament: swords, axes, spears, etc. But combat is unengaging and lackluster, including spells. If you are magically inclined you can use a magic scroll and wand. Much like in Dark Souls your spells can be cast a limited number of times before needing a new scroll.
Leveling up is delightful as you decide how you want your character to be built. Every level grants an HP increase, but you also choose one of four stances to progress. Aggressive stance raises strength, increasing damage done. Accurate raises hit-rate, lowering misses. Defense raises your endurance, allowing better equipment. And control raises them all at the same time, albeit at a much lower rate than specializing. A very popular route is maxing strength with a minimal amount of attack and defense. You won’t hit often but when you do it hurts. Because of this awesome system you don’t need classes; as you play you make your own.
Find What You Need
To break up the combat you’ll be gathering in some form or fashion. Grab your pickaxe, fishing pole, or axe to level up and procure wealth. Starting off, miners will take to tin and later steel, whereas fisherman start off with pint-sized fish before wrestling sharks. You use gathered materials to craft gear, that can be equipped or sold. Use tin and copper to smelt bronze bars, and craft armor or weapons. Or spittle fish over the open fire for a delicious meal.
Most games limit the amount you can gather at one time. In RPG MO you are only limited by your inventory space. So, for example you set your character to mine tin, and look at your second monitor to browse the web. And return ten minutes later, having not pressed another button, with a full inventory. These is no player limit on a single gather node and its never extinguished. It's a strange gathering system and raises concerns. The economy for items should be next to nothing due to the easy material gathering. but otherwise there is no bar on progressing through crafting or leveling up. It’s nice.
Cease and Desist
RPG MO does take many of its systems from Runescape. The entire crafting and gather system, including unlimited nodes, is ripped straight from Runescape, along with the battle stance system. But RPG MO, at the very least, made an attempt innovate by integrating Minecraft's crafting system. Grab items from your inventory and place them onto a grid where specific placement grant new recipes. The entire game is a culmination of system found in other titles, brought under one roof, including player housing. You can build your home but the inability to actively explore and enter your house is disappointing.
A few other neat things are the Daily Log-in and the anti botting system. Every once in a while you’ll get a prompt to enter a simple Captcha code for an experience bonus. But be warned, fail the Captcha too many times and you will be banned.
And for the excellent price of free you have to deal with a premium market. Although it's not a big deal; most of the items are cosmetic or speed up the leveling process in a few different ways. Namely a few damage spells and bonus experience gains.
Final Verdict: Fair
RPG MO is a neat indie title borrowing popular concepts from other games. The graphics are colorful but lacking animations diminish the vibrant environments. Combat is unengaing and bland. There is little to no point to do anything besides grind: grind enemies, grind gathering nodes, grind everything. Not terrible, but only for players who can endure hours of grinding.
RPG MO Videos
RPG MO Links
RPG MO System Requirements
Operating System: XP / Vista / 7 / 8
CPU: Intel Pentium 4 or AMD Equivalent
Video Card: Any Graphics Card (Integrated works well too)
RAM: 2GB (4GB Optimal)
Hard Disk Space: 250MB
RPG MO is available for Android devices.
RPG MO is also a browser based MMO and will run smoothly on practically any PC. The game was tested and works well on Internet Explorer, Opera, Firefox and Chrome. Any modern web-browser should run the game smoothly.
RPG MO Music & Soundtrack
RPG MO Additional Information
Browser Release Date:July 21, 2012
Android Release Date: October 31, 2013
Desura Release Date: January 24, 2013
Steam Greenlight Posting: January 25, 2015
Steam Release Date: August 18, 2015
Development History / Background:
RPG MO is an indie MMORPG made and published by Estonian-based development company Marxnet. The title was initially released for browsers on July 21, 2012. It was subsequently released for Android phones and tablets on October 31, 2013, and made its way to indie distribution platform Desura on January 24, 2013. Marxnet posted RPG MO to Steam Greenlight on January 25, 2015 and released through Steam on August 18, 2015. Marxnet continues to update the game.