Shores of Hazeron
Shores of Hazeron is an MMO empire simulation game. Create your race, build up your empire from nothing, and conquer the galaxy.
|Publisher: Software Engineering, Inc.
Type: MMO Empire Simulation
Release Date: February 16, 2015
Pros: +Unique mix of multiple genres. +Robust character creation. +High level of control over your empire.
Cons: -Dated graphics. -No female characters. -Extremely high learning curve. -No character progression.
Shores of Hazeron Overview
Shores of Hazeron is an MMO Empire Simulation game created by Software Engineering, Inc. Found your empire under any form of government you want or join another player's empire. Create your alien race from a plethora of options, including insect and bird parts. Build entire colonies full of citizens with real needs. Design your own ships with a block-based building system. Travel the galaxy in a Newtonian-based environment. Build up an army and conquer the galaxy.
Shores of Hazeron Key Features:
- Create your own alien race - unprecedented control over character creation allows you to create anything you can think of, including a bird with six legs.
- Found an empire - found an empire with the system of government you want it to have—even anarchy.
- Design ships - design your ships using a block-based building system and explore the galaxy in a Newtonian-based environment.
- Build colonies - build a small city one block at a time or colonize an entire planet.
- Conquer the galaxy - build up your army and take down everyone who stands in your way.
Shores of Hazeron Screenshots
Shores of Hazeron Featured Video
Shores of Hazeron Review
Shores of Hazeron Videos
Shores of Hazeron Links
Shores of Hazeron System Requirements
Operating System: Windows 7, Debian 7, Fedora 17, Ubuntu 14, or Mac OSX 10 64-bit
CPU: 2 GHz multicore processor
Video Card: 512 MB graphics card that supports OpenGL 3.2
RAM: 2 GB
Hard Disk Space: 200 MB
Shores of Hazeron Music & Soundtrack
Shores of Hazeron Additional Information
Developer(s): Software Engineering, Inc.
Game engine: In-house engine
Open Beta: December 31, 2010
Open Beta Closed: August 15, 2014
Subscription relaunch date: February 16, 2015
Development History / Background:
Shores of Hazeron is developed largely by one man, David Hoeft, who works under the name Software Engineering, Inc. The game is largely funded by a team of Hoeft's that creates CAD software. The game entered Open Beta on December 31, 2010 and could be played completely free of charge while it was developed further. On August 15, 2014, allegedly frustrated with his community and unable to keep up with the $100,000 and rising development costs, Hoeft shut the game down. He later announced on August 20, 2014 that Shores of Hazeron would be morphing into a new game that would later become Gravity Well V, a resurrection of Hoeft's Gravity Well series that left off in the 1990s. After a less-than-favorable response to Gravity Well V and its business model, the community convinced Hoeft that they would now be willing to pay a subscription if it meant that Shores of Hazeron could continue. Hoeft reopened Shores of Hazeron on February 16, 2015 as a subscription game. The game is currently undergoing major revisions in order to ready it for Steam Greenlight.