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Sudden Attack 2

Sudden Attack 2 is a first-person shooter MMO that takes place in a modern military setting. It emphasizes advanced graphics and realistic physics for visceral, exciting co-operative and competitive gameplay.

Publisher: Nexon
Type: Shooter MMO
Release Date: July 6, 2016
Shut Down: September 29, 2016
PvP: Squad Wars / Battlegrounds
Pros: +Robust weapon customization. +Variety of game modes. +Advanced physics and graphics engines.
Cons: -Never released in the West.

Overview

Sudden Attack 2 Overview

Sudden Attack 2 is a FPS developed by GameHi and published globally by Nexon. It is the sequel to the immensely popular and successful game Sudden Attack, which is currently one of the top free-to-play FPS games in Korea. Developed in Unreal Engine 3, Sudden Attack 2 features advanced graphics that are leagues beyond its predecessor, as well as a physics engine that demonstrates the impact of every bullet shot. Players can join in on a variety of game modes and participate in action-packed PvP to earn currency for use in the game's robust weapon customization system. A new feature to the game that sets it apart from its predecessor is the Squad War mode, which allows players to assume the position of squad leader and command a team of AI-controlled characters and dogs to complete tactical missions.

Sudden Attack 2 Key Features:

  • Fantastic Graphics – Using the technology of Unreal Engine 3 the game recreates maps from the original Sudden Attack as well as brand new maps.
  • Extensive Weapon Customization – Purchase upgrades and mods for your weapons that alter its appearance and gameplay style, allowing players to match their inventory to their playstyles.
  • Variety of PvP Modes – Choose from multiplayer modes such as team deathmatch, sniper, or bomb disarmament with other players from across the globe.
  • Unique Single-Player Mode – Solo players who want to experience the tactical side of FPS without relying solely on other players and twitch ability can join the game's Squad War mode to command AI units on a squad, going head-to-head against another commanding player in mission-style gameplay.

Sudden Attack 2 Screenshots

Sudden Attack 2 Featured Video

Sudden Attack 2 - G-Star 2015 Trailer

Full Review

Sudden Attack 2 Review

Coming soon!

Screenshots

Sudden Attack 2 Screenshots

Videos

Sudden Attack 2 Videos

Sudden Attack 2 - Official G- Star 2014 Trailer

System Requirements

Sudden Attack 2 System Requirements

Minimum Requirements:

Operating System: Windows 7 / 8
CPU: Intel Pentium 4 2.4 GHz (Dual core recommended)
Video Card: Nvidia GeForce 7600 GT / AMD Equivalent
RAM: 2 GB
Hard Disk Space: 4 GB

Music

Sudden Attack 2 Music & Soundtrack

Coming soon!

Additional Info

Sudden Attack 2 Additional Information

Developer: GameHi
Publisher: Nexon Korea

Game Engine: Unreal Engine 3

Announcement Date: November 21, 2014
Alpha Date (Korea): July 2015
Release Date (Korea): July 6, 2016

Shut Down Date: September 29, 2016

Development History / Background:

Sudden Attack 2 is being developed by GameHi, developers of the game's predecessor Sudden Attack, as well as Dekaron. The game is published by Nexon, a massive South Korean publisher of popular games such as MapleStory, Mabinogi, and Vindictus. Development on Sudden Attack 2 began as early as 2010, originally slated for release in early 2011. Its development ran into resource issues and was not mentioned publicly again until 2014, after its publisher, Nexon, merged GameHi with Nextoric, one of Nexon's studios. The combined studio was revealed to have begun development on a new FPS using Unreal Engine 3, eventually confirmed to be Sudden Attack 2. It saw an alpha testing phase in July of 2015 in Korea, and launched on July 6, 2016. On July 29, 2016 Nexon announced that Sudden Attack 2 would be shut down on September 29, 2016, less than 3 months after its release.

One comment

  • Another worthless FPS gone! Hoo-ray. Maybe there is hope for the world. Every time I look at these overblown, underdeveloped games, I remember a line from Bruce Lee in "Enter the Dragon." "Boards don't hit back."
    I find myself wondering if any of the people who waste their time on games like this have ever been shot at with live ammo, or seen someone else shot, and if they have, why it is that they want to re-live the experience, I've always said that I'll have respect for FPS games when they develop an environment that lets the people playing the game feel the genuine sensations that go with being shot. Until then, these games are all "Boards" and they can't go away fast enough to suit me.

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