Victory Command is a 3D military themed MOBA where each player commands customized squads consisting of multiple units. Battle on a variety of maps in fast-paced matches pitting two teams against each other!
|Publisher: Petroglyph Games
Release Date: May 19, 2015
Shut Down Date: June 22, 2015 (Relaunched as Battle Battalions)
Pros: +Fast paced gameplay. +Mix of MOBA and RTS elements. +Varied maps.
Cons: -No singleplayer content. -Only one game mode announced. -Limited information available.
Victory Command Overview
Victory Command is a military themed MOBA that offers many innovations on the genre. While matches still involve two teams of five players, each player will have the opportunity to control a customized squad of up to fifteen units. A set time limit for each match and multiple win conditions ensure the game will remain fast-paced and exciting. Victory Command mixes elements of the RTS (real time strategy) genre by encouraging strategic maneuvers like flanks, ambushes, and taking advantage of terrain.
Victory Command Key Features:
- Customized Squads – mix and match units to form custom squads of two to twelve units.
- Fast-Paced Gameplay – matches take between 10-15 minutes with a time limit of 20 minutes and multiple win conditions.
- Free From Lanes – maps provide open ended battlefields which allow for more strategic depth than the usual 3-lane MOBA setup.
- Commander Abilities – each Company offers a set of powerful skills such as airstrikes, napalm strikes, anti-weapon gas, and more.
- Unlock New Features – earn experience and credits during matches to research improvements or purchase new companies.
Victory Command Screenshots
Victory Command Featured Video
Victory Command Review
By Huy Luong and James Borbajo
Victory Command is a free-to-play Military MOBA with RTS elements that pits you and four other commanders against five enemies in engaging, tactical combat. The game is developed by Petroglyph Games, a Las Vegas-based game developer that made Battle for Graxia and several other titles. Victory Command has gone through multiple Closed Betas before being offered as an Early-Access game on Steam on May 19, 2015.
The soundtrack was composed by Frank Klepacki, the person who composed the music for the famous Command and Conquer series.
Victory Command is currently available through download on Steam as well as PlayGrid’s website. An account signed up through PlayGrid is required to play and there are options to purchase premium accounts that give bonuses to players old and new.
Beginning your conquest for Victory
Victory Command has a series of short tutorial videos to help players learn the basics. Though even without watching them, most players should be able to get the hang of game’s mechanics in no time. Upon logging into the game, users will arrive at the “home” screen. From here players do everything from setting up their companies, purchasing credits, using different currencies to invest into upgrades, acquiring more companies to use, and so on.
The home screen can be overwhelming at first, but after some fiddling around, most will become accustomed to the layout and figure out how to tailor their units to fit their playstyle. Whether it be a squad filled with Javelins, a company consisting of flame-spittin’ tanks, or a diverse group ready to tackle any enemy, players can mix and match their company to suit their desires. The home screen is a multifunctional interface where players can set up their companies, purchase credits, and use the different in-game currencies to upgrade or enhance gameplay. One aspect of this game that I found to be slightly frustrating is how acquiring companies and other perks work. To completely unlock a company or an ability, players will have to research and purchase what they want, meaning they’ll have to spend two types of ingame currency to acquire companies, abilities, and perks. However, both of these currencies are easy to obtain by playing matches, so it isn’t difficult to do, but it definitely feels redundant at times.
The graphics are another potential shortcoming of the game. While they are visually appealing, they can feel too cartoonish at times and may not suit everyone's tastes.
Choose your Company! Class and Customization
Victory Command gives players the option of three main classes, or “companies,” to play around with. They are the Jack, Dune Runner, and Striker Companies. The Jack Company consists of tank units, the Dune Runner Company is composed of mobile recon units, and the Striker Company is formed of infantry units. The game follows a “rock-paper-scissors” type of gameplay, where one type of unit is generally better suited to combat another class of unit, along with being more vulnerable to a different sort of unit. The basic pattern is that tanks are overwhelmed by infantry, infantry is obliterated by recon, and recon is decimated by tanks.
However, this isn’t always the case, as Victory Command allows its players to customize their companies once they’ve unlocked the necessary abilities to do so. After purchasing the company customization ability, the player must also acquire at least one other “sub-company”. Sub-companies contain units that are different from the main unit type the starter company offers. For example, instead of controlling a set of tanks that only fire shells and are effective against recon units, players can customize it so that they have a flamethrower type of tank that decimates infantry along with a rocket-launching one that obliterates recon units. If players choose to be a “jack of all trades,” they’ll find that their effectiveness in combat diminishes greatly. Learning to customize your company to fulfill the role you want is essential to winning in Victory Command. The variety of unit types within a company adds a lot of depth to Victory Command and removes the simple rocks, paper, scissors counterplay to create a surprisingly in-depth game.
The first thing most players notice when entering a battle is that they control more than one unit. This sets Victory Command apart from traditional MOBAs, where users would typically control one “Champion” or “God.” No, it’s not Starcraft–at least, it’s not that intense. But having some micromanaging skills, something I severely lack, can aid the player in successfully destroying the enemy. Generally, games last anywhere from ten to fifteen minutes.
The core gameplay of Victory Command is focused on accumulating 250 “Victory Points,” which is achieved through fighting for control of various strategic points located on the map. Players will mainly be running around the map, looking for the company they are most effective against or hurrying to secure objectives. Terrain also plays an important role in Victory Command. Having the high ground provides a strategic edge in battle and having units hidden away in brushes where they are invisible (think League of Legends brushes) creates ambush opportunities. It is best to use the terrain to your advantage as they can give you leverage over the enemy. Some of the game's terrain is only passable by infantry too, giving players avenues for escape when they're in a tight spot. Players can also use the extraction command in an emergency to beam back to their base to heal. This is an important thing to remember to use because once units die they do not revive. Every kill adds up in the end and no one wants to be the player with just one unit remaining! In addition to these main points are secondary objectives, which give bonuses if the player decides to take hold of them. For example, capturing the spy satellite gives vision of all major objectives on the map, which is definitely useful when wanting to see the other team’s movements. In addition to your units, you get skills, perks, and a drone to use in combat. Skills such as “Artillery Barrage” can quickly change the tide of battle, while “Suppression” is used to slow an enemy’s retreat. Perks provide bonuses and boosts to your units, such as innate healing or damage boosts. Drones provide short term benefits to your team; vision in a certain spot, or speed boosts. Once a team acquires the max amount of victory points, they’re able to nuke the other team’s base and achieve victory!
Victory Command relies heavily on the use of teamwork. It’s completely impossible to single-handedly carry a game by yourself. You could be obliterating all of the tanks as infantry but if the enemy has one recon company, you’re inevitably going to lose. This is my only gripe, as it can cause a lot of imbalance during games. Players do not know what the enemy team has until they’re locked in and ready to go. Imagine going into a game where your entire team consists of tanks, and the other team is entirely infantry. The loss is inevitable. Since Victory Command is objective oriented, there's a tremendous amount of strategy involved in a game. Splitting up forces to pursue multiple objectives and individually microing units is key to winning games.
The Good and the Not So Good
I find that the best aspect of Victory Command is how easy it is to jump into a game and how quick those games are. The queue times are normally a minute or two long, and the games are quick. There’s no “peace” time in the game; the action starts right away and the RTS element forces players to think more about their gameplay and strategy. Another good feature of this game is its reliance on teamplay, however this is also a double-sided blade in that if you have horrible teammates, you will probably not have a good time. As mentioned before, players could be unfortunate and have unbalanced games. A bunch of scissors against a bunch of rocks. The purchasing of upgrades and units are also confusing at first, as there are scarcely any explanations given to players on how the system works.
Final Verdict - Good
Victory Command is an interesting take on the MOBA genre, as it mixes both MOBAs and RTS elements to give players a unique experience. The fast-paced gameplay is definitely a plus, as it allows players to get in and out of games quickly. Unlike other MOBAs, Victory Command is easy to pick up and learn too, making it definitely worth checking out.
Victory Command Videos
Victory Command Links
Victory Command System Requirements
Operating System: Windows Vista SP2
CPU: Intel Core 2 Duo 2.6 GHz / AMD Athlon 64 x2 Dual Core 3400+
Video Card: Nvidia GeForce 400 / ATI Radeon 5000 series
RAM: 4 GB
Hard Disk Space: 4 GB
Operating System: Windows Vista / 7 / 8 / 8.1 / 10
CPU: Intel Core i5 2.66 GHz / AMD Phenom II X4 970
Video Card: Nvidia GeForce 500 series / Radeon 7000 or better
RAM: 4 GB or better
Hard Disk Space: 4 GB or more
Victory Command has not published system requirements yet. These are estimates based on our experience. We will update the system requirements when they become available.
Victory Command Music & Soundtrack
Victory Command Additional Information
Developer: Petroglyph Games and Neoact
Publisher: PlayGrid Games
Release Date: May 19, 2015 (Early Access Steam)
Development History / Background:
The concept for Victory Command dates back to a failed Kickstarter project from 2013. Petroglyph tried to raise $700,000 for a WWII themed RTS titled 'Victory' but fell short. The project did manage to attract the attention of a Korean free-to-play game developer called Neoact. The two companies partnered up to work on a revamped version of the game that saw it transform from a RTS to a MOBA.
Older gamers with a keen eye may notice the visual resemblance between Victory Command and several classic Command & Conquer titles. This is due to the fact that Petrogylph was founded by many ex-Westwood Studios employees. Victory Command launched into early access beta on May 19, 2015.