Top 10 Most Profitable MMOs and MMORPGs


Anyone ever wonder what the top 10 most profitable MMOs are? How do free to play games stack up against pay to play subscription games? You might be surprised. The games below are ranked by total revenue generated world wide. Here are some other fun numbers though in case you're curious. "Pay-to-play" subscription based games generated $2.7 billion in revenue in 2014 while "Free-to-play" games made $7.8 billion. The free to play market is over 3x larger than the pay to play one. Revenue numbers are sourced from SuperdataResearch, a gaming analytics firm.

Note: This list includes all free to play and subscription based online games. MMORPGs, MMOs, MOBAs, FPS games, etc. In fact spots #1-9 are the not only the highest grossing MMOs and MMORPGs, but they're also the highest grossing PC games in the world.

#10 - Hearthstone
2017 Revenue: ~$217M (PC Share Only)
2016: Revenue ~$395M

Despite only launching in early 2014, Hearthstone is one of the most successful online games of all time. The game has already shattered Blizzard's most optimistic assumptions and continues to perform extremely well. With continuous updates, a growing e-sports scene, and mobile compatibility, Hearthstone continues to grow rapidly.

#9 - MapleStory
2017 Revenue: ~$279M

2015 Revenue: ~$253M

MapleStory was one of the first mega successful free to play games in North America and despite its success in the West, it's a much more profitable game for Nexon in Asia. The game has an enormous Chinese playerbase and remains popular in South Korea as well.

#8 Counter-Strike: Global Offensive
2016 Revenue: ~$300M

CS:GO regularly sits at the #2 spot on Steam's most played list after Dota2 and even giving it a run for its money from time to time. The game has consistantly rocked the Steam charts and although gets less users than DotA 2, it monetizes better on a per user basis.

#7 - Lineage
2016 Revenue: $327M

It's amazing how a game released back in 1998 can still be so successful even today. Despite the game's closure in Western markets, Lineage continues to be a moneymaker for NCSoft in Asia. Lineage 2 doesn't come close to the original game's success. Revenue data sourced directly from NCSoft's earnings reports.

#6 - Dota 2
2017 Revenue: ~$406M

2015 Revenue: ~$238M

With Dota 2 rolling out in China and having hit over 1 million concurrent users, it's no surprise that Valve's hit MOBA is gaining share. The game's integration with Steam Workshop allows content creators to design their own cosmetics and sell them to players, which creates a constant stream of unique cosmetics available to players. Dota 2's cosmetics are also available in a much more detailed fashion than other MOBAs, as players can purchase individual weapons, hairstyles, hoods, armor, etc for their heroes rather than one skin.

#5 - World of Tanks
2017 Revenue ~$471M
2015 Revenue: ~$446M

Wargaming's World of Tanks took the world by storm after first launching in Russia in August, 2010. The game has been remarkably successful in every country it's launched in being a smashing hit in Europe, North America, and Asia.

#4 - World of Warcraft
2015 Revenue: ~$814M

I don't think anyone should be surprised to see World of Warcraft make this list, but it may be surprising to some to see it in the #4 slot. World of Warcraft has been hugely successful in both Western and Eastern markets. It's actually the most successful pay to play subscription MMORPG in the world, but has been edged out on this list by free to play titles. World of Warcraft has been one of Blizzard's most profitable games ever, if not the most profitable game. Despite its original launch in late 2004, World of Warcraft continues to remain a dominant force in the MMORPG space.

#2 - Dungeon Fighter Online
2017 Revenue: ~$1,600M
2015 Revenue: ~$1,200M

Dungeon Fighter Online, called Dungeon & Fighter in Asia, makes the #3 spot. This one may be surprising to some, as Nexon shut the game down in the West due to a lack of a playerbase. Fortunately for Nexon, there's no lack of players in Asia, as the game is immensely popular in China. Dungeon Fighter Online reaches over 2 million concurrent players in China alone, making it one of the most popular free to play MMORPGs ever.

#2 - Crossfire
2017 Revenue: ~$1,400M
2016 Revenue: ~$1,200M

Despite being only moderately successful in the U.S, Crossfire remains a juggernaut of a game in China and South Korea. It's the most popular FPS game in Asia and has quite a large e-Sports scene.

#1 League of Legends
2017 Revenue: ~$2,100M
2016 Revenue: ~$1,800M

This one shouldn't be too surprising, as Riot Games' League of Legends took the world by storm since its original launch in late 2009. League of Legends is one of the few free to play games on this list, along with World of Tanks, that's extremely successful in both the East and West. Despite its age now, League is still growing its playerbase. As of September 2016 the game boasted over 100 million monthly active users.

I understand that revenue is not the same thing as profit, but since it's impossible to obtain profit numbers, revenue is the best proxy. Revenue data cited from and is updated yearly. This list of most profitable games will be kept up to date as new data becomes available. We all use data from investor presentations, which are reports produced directly by some of these game companies.

Been playing MMOs since I first got my hands on Ultima Online when I was 12 years old. Played so many games from Star Wars Galaxies to MapleStory to DAoC to World of Warcraft. Long time League of Legends player too! I'm also Known as "ReMo" and "Remotay"

  • yui

    Crossfire would be much better if there would be less hackers. But thats on the EU/NA servers.
    Hope that Korean and China servers are not as plagued with them.

    • CrossFire has a competitive scene in Asia, so I imagine it's a much more leveled playing field, at least at the higher end. Since the game is a bigger money maker there, they're probably more on the ball with banning hackers

  • securitywyrm

    Dungeon Fighter Online has been re-released. It's currently in open beta, with no wipe between beta and release. The distribution rights returned to the original developer Neople when Nexon shut the game down, and they're making sure to 'do it properly.' They've had more communication with the community in a month than Nexon had in their entire time running DFO.

    • thowedthanka

      "more communication with the community in a month than ... entire time running"
      that usually only happens in the beginning then they go back ignoring players, im sure the company before did the same.

      • securitywyrm

        2 years in and they still do weekly streams where they discuss upcoming events, and there's usually 7-10 events going on at once so there's always something to do.

  • Brian Valenzuela

    Would you mind making a list with only MMORPGs?

  • hassam qureshi

    if we start playing world of warcraft how much amount i will earn in month as u know i wil download world of warcraft and i dont know anything about world of warcraft if u have any idea how much i will earn in month as a new player then reply me plzz ty

  • thowedthanka

    "I understand that revenue is not the same thing as profit, but since
    it's impossible to obtain profit numbers, revenue is the best proxy."
    its better than best, server and development cost are probably negligible for something like league of legends, it would only be spending on new art. that would be like only 10k every time a new character is released or something if its anything like heroes of the storm

  • Ragnarok Del

    You should close your website, you dont know what a MMO is.

    • Volomon

      Agreed hearthstone? A 2 player game us a Massively Multiplayer Online game?

  • Justume Samson

    Trion threw RIFT under the bus the last several months (August 2016-present) with a sub expansion that failed and is actively not being fixed at all. Very many faithful patrons have quit in the last 3 months including yours truly, so I would love to see the figures on its revenues soon. Do you all have a most failed MMORPG list?

    • That's a wonderful idea for a list. Thank you. And yes, we do try to update all of our posts as the revenue figures come in. But we haven't seen the numbers yet.

    • Jason Adams

      I loved Rift so much and yes it went downhill so badly. Trion has become a joke sadly. I would love for them to redeem themselves and bring out a revolutionary sequel to Rift. I just don't think that will ever happen. They would never have the funding, would half ass it, and then fail to support it after the fact.

  • Volomon

    I like how there's maybe 3 mmos in a list about mmos. A large player base doesn't make a game an mmo.