Albion Online Oberon Midseason Patch Will Add Three New Outland Zones, Devs Roll Out Fix For Large-Scale Combat Issues
Albion Online is getting a midseason patch that will introduce new Outland zones for players to explore, capture, and loot. The upcoming Oberon Midseason Patch will add three new Outland regions: Siluria, East Glouvia, and West Glouvia.
“Three major new Outland regions have been added to the world of Albion: Siluria (equivalent in size and value to Cumbria) and West and East Glouvia (equivalent in size and value to West and East Anglia, respectively). While these regions will be claimable during the next Invasion Day (May 18), and will generate siphoned energy and spawn loot chests, they will not contribute season points to the current (sixth) GvG season. They will begin generating season points as normal at the beginning of Season 7.”
A number of changes to combat will be rolled out for the sake of balance. The Life Leech passive has been buffed for axes, daggers, hammers, maces, quarterstaffs, and spears while Auto Fire damage over time for all crossbows have been decreased. According to a Tweet by Sandbox Interactive, the planned changes are still in testing and might still change in the future. You’ll find the full testpatch notes on the official forums.
— Albion Online (@albiononline) May 5, 2019
Meanwhile, Sandbox Interactive has rolled out a temporary fix for performance issues and lag experienced during large-scale combat.
“I promised to keep you informed regarding server performance in preparation for the next reset day. We’ve been hard at work and finally I have some really good news to report:
We’ve been able to find the cause for the abominable combat performance in large fights and have already rolled out a temporary workaround last friday which massively improved the situation over the weekend!
While we’re not happy with this workaround as a long term solution (see below), we’re confident that fights are already be significantly better and you should be able to fight more smoothly than ever before. Happy zerging!”
Apparently, the issue was caused by a problem with how they setup their live servers in preparation for the game’s free-to-play launch. “[. . .] We’d outfitted the live servers with multi-CPU systems (not to be confused with multi-core systems!) in preparation for the Free 2 Play launch of Albion,” explains Game Director Robin Henkys. “These multi-cpu systems were performing far worse under pressure than a single cpu system, so our short term solution was simply to deactivate the additional cpus on these machines.”
The developers are currently hard at work rewriting the network code to fix the issue once and for all. We'll let you know as soon as they come up with a permanent solution.