Camelot Unchained Backers Test Out Siege Scenarios
There’s probably nothing more satisfying in a medieval fantasy game than seeing a castle’s walls crumble with a well-placed catapult or trebuchet shot. A feeling that Camelot Unchained beta testers will probably be familiar with as they test out the game’s “Saturday Siege Night” scenario last week.
“While this is still very much a work in progress, it’s been awesome to see players deploy siege engines against our fully destructible castle while its defenders scrambled to keep the walls up! Watching towers crumble and fall, sometimes in wacky ways, was always entertaining!
Many scenarios were played, bugs were found, fun was had! In other words: lots of progress as lots of new Backers had their first look at V0.1 of our Saturday Night Siege scenario.”
Meanwhile, the fellas over at City State is hard at work to crank out new updates including a new siege scenario test map, improvements to siege engine equipment, lighting effects, animations, new classes, and skill icons. You’ll find the full list of changes on the Camelot Unchained official site.
You might also want to check out the first Q&A session with City State co-founder Mark Jacobs where he also talks about the siege feature testing. You’ll find the video right after the jump.