Crowfall Delayed Until 2018

In a Founders' Update posted November 15, the Crowfall team stated that the game would miss its 2017 soft launch window and was drawing a "line in the sand" to launch in 2018.

The official update was very direct with readers and mentioned that Crowfall was initially slated to launch by December 2016 which will make the game at least a year late, even if they hit their revised 2018 mark. Reasons for the delay include an overhaul of the movement and combat systems, both of which required significant work after player feedback.

But “progress” isn’t the same as “done”, and obviously there isn’t enough time left in 2017 to get everything done. For that reason, we’re resetting the “line in the sand” to next year and we’re going to push like hell to get the game to soft launch as early in 2018 as we can. I’m not going to give a more specific date than that because the goal isn’t (and has never been) to make some artificial deadline. The goal is to make Crowfall a virtual world unlike any other, a game where we hand the fate of the world to you, the players.

Crowfall bills itself as a 'Throne War Simulator' and is built on the Unity engine. It held a successful Kickstarter campaign back in 2015, and has been in development since. While Crowfall brings many interesting concepts to the table, I found their online store most amusing. There's a $7000 Guild Stronghold for sale!

Further Reading: Founders' Update: Target Dates & Victory Conditions

Crowfall - Kickstarter Overview Trailer