Final Fantasy XIV: Stormblood off to one of the Rockiest Starts in Expansion History
I love FFXIV. I really do. This game has taken up the better part of the past three-and-a-half years of my life, and I don't regret it in the slightest. I've made friends, lost friends, and had a great time along the way.
So when Square Enix publishes an update such as this, it really turns some heads.
"If you are unable to enter instanced battle content, we ask you to please wait and try again at a later time. We understand that this unfairly places the burden on our players, but we require more time until the issue can be resolved. We continue to work on measures to address this issue and will follow up once we have an update."
Beg pardon? Didn't you upgrade and relocate the servers so this kind of issue wouldn't happen? In any other free-to-play MMO this kind of thing would be expected, but Final Fantasy XIV is a multi-million dollar game that's published by one of the biggest game companies in the world. Normally I am always sympathetic to developers when their servers go awry, but 13 hours since Day 1 of Early Access for Stormblood has gone live, and this issue remains unresolved.
Stormblood isn't FFXIV's first expansion. That was Heavensward, and it came with its own lion's share of problems. Of course, you can't always predict how smoothly your servers will handle a massive influx of players all trying to log on at once. The Heavensward servers, while having issues handling so many players, were able to host ALL the content in the game and did not block anyone. Having player's enjoyment ruined by being unable to progress in the story and unlock more content, especially when many players took a day off from work, is incredibly poor.
Here's to hoping the server instabilities will be resolved in a timely manner. Until then, due to only a limited amount of players being able to access the instance server, players have taken to forming up queues to try to resolve this issue.