Ubisoft CEO Says Skull And Bones Is A ‘Quadruple-A Game’ In Defense Of Its $60 Box Price

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Skull and Bones is launching in less than a week, and while it’s currently free-to-play as part of its ongoing beta test, it’s going to cost you a hefty price to get in once it launches on February 16, even more if you want to take advantage of the premium edition’s three-day head start.

The base game will set you back $59.99 while the Premium Edition is priced at $89.99. It’s pretty standard pricing for a typical big-budget game from a big studio. Skull and Bones, however, will also offer microtransactions via an in-game cash shop and battle passes that will require premium currency, thereby inflating the potential cost of playing the game.

Ubisoft CEO Yves Guillemot, however, was quick to defend the game’s pricing during its Q3 2023 investor call yesterday. In response to an analyst’s remark that the game’s box price “could presumably limit the size of the player base,” Guillemot said that the price was justified because Skull and Bones is a “quadruple-A game.”

“You will see that Skull and Bones is a full-fledged game,” Guillemot said. “It's a very big game and we feel that people will really see how vast and complete that game is. So it's a really full triple-A, quadruple-A game that will deliver in the long run.”

Guillemot also added that the game “has the potential to establish itself as a new live experience over the long term.” We’ll find out if Skull and Bones can live up to Ubisoft’s and the community’s expectations soon enough as we move from open beta to official launch in a few short days.

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