Day of Infamy
Day of Infamy is a 3D WWII first-person shooter with a heavy focus on teamwork and squad tactics. The game features authentic WWII weapons and gear, and is set in various locations in the European theater.
|Publisher: New World Interactive
Release Date: July 29, 2016
Pros: +Authentic WWII weapons and gear. +Realistic damage model. +Good graphics and effects. +Team-based gameplay.
Cons: -No tutorial. -No matchmaking system. -Almost all guns sound the same. -Steep learning curve for squad tactics.
Day of Infamy Overview
Day of Infamy is an FPS set during WWII that balances one-life gameplay and intense firefights. Engage in a variety of brutal multiplayer game modes where tactically approaching tight corridors and clustered homes is the only way to ensure survival. Work with your teammates to flank enemy positions, destroy weapon caches, and eliminate the enemy team. Be careful what you say over the in-game VOIP as enemies in range can intercept your signal. Compete across 16 maps, from a mountain village to a heat-stroked desert city. Or, work with friends across five cooperative game modes, testing your skills against AI insurgentsacross 5 cooperative game modes. Arm yourself with over 40 weapons, outfitting your load-out with a variety of attachments to customize your play style.
Day of Infamy Key Features:
- Strategic Gameplay – players must work together and coordinate within their squad, and with other squads, to accomplish objectives.
- Iconic WWII Battles – take part in battles set in iconic locations in the European theater, from the shores of Italy and the beaches of Normandy, to the forests of Bastogne and Germany.
- Choose Your Alliance – fight as a soldier in one of the three major armies involved in the war: the US Army, the Commonwealth Army, or the Wehrmacht.
- Authentic WWII Gear – choose from a number of combat roles and employ a variety of authentic WWII weapons, including bolt-action rifles, flamethrowers, and bayonets.
- Take Charge – take on the role of officer and direct your squads in battle while calling in artillery support with the help of a radioman.
Day of Infamy Screenshots
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Day of Infamy Review
By, Marc Marasigan
Day of Infamy is a WWII first-person shooter that started out as a mod for the lobby-based shooter Insurgency, which also started out as a mod for Counter-strike: Source. Days of Infamy has players fighting as a soldier in the US Army, the British Commonwealth, or the German Wehrmacht, in some of the most iconic battles of World War II in the European theater of war, from the shores of Italy and the beaches of Normandy, to the pine forests of Bastogne and Germany.
Like Insurgency, Days of Infamy runs on Valve’s Source engine and features graphics that look good but are starting to show their age, especially when compared to more recent games like The Division and Battlefield 1. And like the original game, Day of Infamy’s menu is plain and could definitely benefit from pizzazz. The plus side is that even low to mid-end rigs can run the game at a fairly decent frame rate. The overall audio quality is good: guns and explosions sound great—soldiers screaming for their mommy when under fire is also a nice touch. One small complaint would be that the guns all seem to sound the same, whether you’re using an M1 Garand, a Lee-Enfield, or a Karabiner. It would have been nice if the guns could be distinguished by the sounds they make. Not a big problem, but it would have helped increase the game’s realism.
Trial By Fire
Day of Infamy lacks a tutorial which means that all learning is done during matches. Fortunately, the game features a single-player mode which allows players to team up with, and play against, AI opponents. Players can spend as much time as they want learning the basics of the game, such as movement, stances, as well as the layout of various maps. The controls are easy enough to learn and most FPS players should feel right at home. The hard part is learning to work with your team and, more importantly, figuring out where the shots are coming from. Learning teamwork with AI, however, is a lost cause.
In their current state, the AI will almost always storm an objective alone rather than work with other AI, oftentimes leaving the wide-eyed new player behind to fend for his own. Unfortunately, this is also the fate that awaits you as soon as you join multiplayer or co-op matches. While veteran players are fairly tolerant of newbies, they rarely go out of their way to teach them so the best you can do is to try and keep up, unless by chance some good soul decides to take you under his/her wing.
The Illusion of War
Like Insurgency, much of Day of Infamy’s gameplay revolves around capturing and defending objectives. Matches, however, tend to be faster-paced, more action-packed, and a hell of a lot more fun compared to the original game. This is because instead of KIA players sitting out the rest of a match, as is common in most lobby-based shooters, players killed during matches in Day of Infamy are respawned every few seconds or so to function as reinforcements—except for Patrol matches where players stay dead until the next round commences. A set number of reinforcement waves are awarded for successfully capturing an objective or reclaiming one. The reinforcements keep the action going while also giving players the illusion that they’re fighting more than 16 players on the other team.
Matches are won by capturing and holding the most objectives when the timer runs out, or when the opposing team runs out of reinforcement waves and the last member of the team is killed. A similar system was used in Battlefield 1942 in order to simulate the vast number of combatants involved in a typical WWII battle. Speaking of which, the ability to drive and pilot WWII era vehicles and aircraft, like in Battlefield 1942, would be an awesome addition to the game.
A Taste of Semi-Realism
As far as modern multiplayer shooters go, Day of Infamy is one of the few games that manages to strike the right balance between the run and gun fun of Call of Duty and the slow, tactical gameplay, of military simulators like ARMA 3. Since Day of Infamy originally started out as a mod for Insurgency, most of the original game’s features were kept intact in the standalone version. These include the realistic damage model which allowed enemies to be taken out with one or two well-paced shots, the suppression system that caused a player’s view to blur when under fire, and the lack of HUD and crosshairs. These features force players to work together as a team to employ time-tested–real-world tactics such as suppress and maneuver, the most commonly used one in-game.
Working As A Team
Upon joining a match players choose their role before they set foot on the battlefield, but can change their role when they die. Players can pick between one of seven roles: Officer, Rifleman, Assault, Engineer, Support, Machine Gunner, or Sniper. Each have different loadouts and abilities which they use to help their squad secure victory. Officers, for example, can call down artillery and smoke screens on key positions, provided that they have access to a radio backpack, carried by a Support player, to call it in. Engineers, on the other hand, can equip flamethrowers, while Snipers are the only players who can equip scopes.
A team consists of up to 16 players divided into an assault and a support squad. Each squad can have up to one officer, two engineers, two supports, two machine gunners, two snipers, and an unlimited number of riflemen and assault players. Each player on the squad is free to choose a role depending on their preference, what’s currently available, or in response to the current situation on the battlefield. A typical squad usually has one officer, a support, and one or two machine gunners. The rest either serve as riflemen and snipers during long range engagements or as assaults and engineers during close quarter battles. One of the things that I like about this game is that the ability to counter enemy strategies by changing roles makes for dynamic battlefields, where momentum can shift from one team to the other with the toss of a coin.
Keeping It Casual
Day of Infamy, like Insurgency, lacks any type of progression system. As far as shooters go, Day of Infamy is as casual as they get: no account levels, no perks, no cosmetic gear, no weapons skins, and no cash shop either. The beauty of casual games is that you can play whenever you want, for as long as you want. The downside is that without a progression system, there’s really no incentive to play the game aside from having fun. This isn’t necessarily a bad thing, although, it can, and will, have a negative impact on the game’s life span and replayability. Unless the developers continually come up with new content and ways to keep players interested, they’ll eventually find themselves with a dwindling playerbase and a one-way ticket to that special place where games go to die.
Final Verdict – Great
As a kid who grew up playing the first Call of Duty and Medal of Honor games I was sad to see World War II shooters take a back seat in favor of ones set in more “modern” times. It’s nice to know that there are still modders hard at work trying to bring this iconic era back to life with games like Day of Infamy. Day of Infamy is basically Insurgency, re-skinned as a World War II shooter. Aging visuals aside, the game manages to deliver a fun and action-packed FPS experience. However, the game’s casual nature, and the fact that you have to pay for something you can basically get for free via the Insurgency mod might prove to be its own undoing. Overall, Day of Infamy is a great game but one that I wouldn’t recommend unless you’re a total WWII nut like me. If you own Insurgency then you might want to try out the mod before forking over your cash, especially with Battlefield 1 looming just over the horizon.
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Day of Infamy System Requirements
Operating System: Windows XP 32 bit
CPU: Core 2 Duo E4300 1.8GHz / Athlon 64 X2 Dual Core 4000+
Video Card: GeForce GT 330 / Radeon HD 6530D
RAM: 2 GB
Hard Disk Space: 6 GB
Operating System: Windows 7 64 bit
CPU: Core 2 Duo E6600 2.4GHz / Phenom 8750 Triple-Core
Video Card: GeForce GTS 250 / Radeon HD 6670
RAM: 4 GB
Hard Disk Space: 6 GB
Day of Infamy is also available for Linux and Mac OS X.
Day of Infamy Music & Soundtrack
Day of Infamy Additional Information
Developer(s): New World Interactive
Publisher(s): New World Interactive
Game Director: Jeremy Blum
Game Engine: Source
Mod Release Date: January 28, 2016
Early Access: July 29, 2016
Release Date: TBA
Development History / Background:
Day of Infamy is a buy-to-play 3D WWII FPS developed and published by independent game developer, New World Interactive. The game originally started out as a community-driven mod for Insurgency. Due to the mod's popularity, it was released as a standalone game through Steam Early Access on July 29, 2016 and received very positive reviews. Day of Infamy runs on Valve's Source engine, the same engine used by Insurgency.