Hero's Song is an upcoming action MMORPG that features pixel graphics, click-to-move controls, and punishingly hardcore gameplay mechanics. Become a legendary hero and explore endless dungeons and ancient cities in search of knowledge, treasure, and the power of the gods.
|Publisher: Pixelmage Games
Type: Action MMORPG
PvP: Open World
Release Date: October, 2016 (Early Access Beta)
Shut Down Date: December 26, 2016
Pros: +Roguelike elements. +Skill-based gameplay. +Emergent world.
Cons: -Difficult gameplay. -Generic graphics. -Ambitious feature list.
Hero's Song Overview
Hero's Song is an upcoming buy-to-play open world rogue-like action MMORPG in a world shaped by player choices, the power of the game's gods, and thousands of years of history. Available character options will never be the same as the game's generated worlds provide different timelines, resulting in the rise and fall of different race and class options. Every playable character boasts unique histories and genealogical trees that determine their abilities, entering a world that they're part of, which stands in stark contrast to many modern MMORPGs. A wide variety of character and class options are available that span races such as Woold Elves, Deep Dwarves, and Varloosh, and classes such as Warrior, Necromancer, and Dreadlord. The game's lore takes forefront in the game world to such an extent that even the Gods can be found and killed within the game, tangibly impacting their followers as a Priest's magic is based on belief. Players can become gods themselves through the game's ascension system, occurring at level 50 once players have passed the Trials. The studio behind Hero's Song shut down on December 26, 2016, ceasing all development for the game.
Hero's Song Key Features:
- Fluid Game World – enter a world affected by its history, its players, and its gods, morphing dynamically to the changes that occur.
- Believable Lore – the game uses emergent behavior to tell the player's story as they play, using their choices to affect the game world believably.
- Variety of Races and Classes – take control of a variety of races and classes with different backgrounds and unique playstyles, including Avar, Tenab, Shaman, and more.
- Hardcore Gameplay – play in a high-stakes world that emphasizes intelligent tactical decisions and punishes mistakes with permanent death.
- PvP Servers – create a server and turn on friendly fire to add a strong PvP element to game, increasing the stakes and giving players even more of a reason to play intelligently.
Hero's Song Screenshots
Hero's Song Featured Video
Hero's Song Review
Hero's Song Videos
Hero's Song Online Links
Hero's Song System Requirements
Operating System: Windows 7 or later
CPU: Core 2 Duo or better
Video Card: GeForce 6600 or AMD equivalent
RAM: 2 GB
Hard Disk Space: 8 GB
Official system requirements have not yet been released for Hero's Song. The requirements above our based on our experience and will be updated when official numbers become available.
Hero's Song Music & Soundtrack
Hero's Song Additional Information
Developer: Pixelmage Games
Game Engine: Unity
Kickstarter Launch Date: January 19, 2016
Closed Alpha Date: July 2016
Closed Beta 1 Date: August 2016
Closed Beta 2 Date: September 2016
Release Date: October 2016
Shut Down: December 26, 2016
Development History / Background:
Hero's Song is being developed and published by Pixelmage Games, a company founded in 2015 by John Smedley, the former President of Sony Online Entertainment and Daybreak Games, with the intention to create pixel art games with complex, emergent worlds. The game was initially slated to be partially funded by Kickstarter with a funding goal of $800,000 and an additional $1 million from private investors, which launched on January 19, 2016. The developers decided to take the Kickstarter down within a week of its posting on January 26, 2016 when it was realized that the game was not going to reach its funding goals through the crowdfunding campaign. Investors decided to fully fund the game, and the game's development has been on track with the initially slated timeline, which estimates an alpha in July 2016, two betas between August to September, 2016, and a full release in October, 2016.