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Order and Chaos 2

Order & Chaos 2: Redemption is an open world fantasy MMORPG on mobile devices with a huge open world, high quality visuals, tab targeting action combat, over a thousand quests, equipment crafting and upgrade system, and tons of content.

Publisher: Gameloft
Playerbase: High
Type: Mobile MMORPG
Release Date: September 16, 2015
Pros: +High quality graphics. +Huge, persistent world. +Engaging questing and dungeons. +Crafting system.
Cons: -Repetitive gameplay. -Some pay-to-win aspects. -Servers are not cross platform.

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Overview

Order & Chaos 2: Redemption Overview

Order & Chaos 2: Redemption is a huge 3D open-world MMORPG developed by Gameloft for Android, iOS, and Windows mobile devices. Experience the sequel to the highly popular mobile MMORPG, Order & Chaos Online, now even bigger and better. Choose from 5 different races (Human, Elf, Mendel, Orc, and Kratan) and 5 distinct classes (Warrior, Ranger, Mage, Blood Knight, and Monk). Journey through a deep fantasy world and complete over 1,000 quests alone or with friends. Customize your character with thousands of skills and pieces of equipment to collect. Defeat monsters with action, tab-targetting combat designed for touch controls and challenge others in intense PVP. Participate in dungeons, join a guild, craft and upgrade equipment, socialize with others, and more in the all new Order & Chaos 2.

Order & Chaos 2: Redemption Features:

  • Large Open World – Experience a fully open, persistent world full of NPCs, towns, monsters, players, and varied environments.
  • Five Classes & Races to Choose From – Choose from five classes (Warrior, Ranger, Mage, Blood Knight, and Monk) and five races (Human, Elf, Mendel, Orc, and Kratan).
  • High Quality Graphics – Immerse yourself in top notch graphics with colorful environments, realistic monster, character, and equipment designs, and a lively fantasy world.
  • Over 1000 Quests – Complete over 1000 quests which include unique Instant Quests, solo/team dungeons, boss battles, and World Bosses.
  • Craft & Upgrade Equipment – Craft a large variety of equipment and material, and upgrade powerful Heritage weapons.
  • Dungeons – Solo through unique Dream Dungeons or party up and run instanced dungeons with players around the world.

Order & Chaos 2: Redemption Screenshots

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Order & Chaos 2: Redemption Featured Video

Full Review

Order & Chaos 2: Redemption Review

By, Herman Y.

Order & Chaos 2: Redemption is a free-to-play, 3D fantasy MMORPG developed and published by Gameloft, the creators of Order & Chaos Online and Heroes of Order & Chaos. Order & Chaos 2: Redemption is the long awaited sequel to Order & Chaos Online, Gameloft’s flagship MMORPG which came out in April 2011 and has over 5 million downloads worldwide. Order & Chaos Online was one of the first mobile MMORPGs that had a fully persistent, open world and drew most of its inspiration from the highly popular PC MMORPG, World of Warcraft. Order & Chaos 2: Redemption follows a similar path but has many new features reminiscent of Guild Wars 2. After over 2 years of development with a team of 120 employees, Gameloft has made yet another hit MMORPG that will set a new standard for mobile MMORPGs.

Classes and Character Creation
When players begin Order & Chaos 2, they are given two free character slots (with 3 more that can be purchased) to create their very own character. Players can choose between five different races (Humans, Elves, Mendels, Orcs, and Kratan) which have unique racial bonuses but does not affect the game’s story or starter area. Kratan is a new reptilian race in the Order & Chaos universe and can only be male while all the other races have an option for both male and female. After choosing a race, players can select one of five classes: Warrior, Ranger, Mage, Blood Knight, and Monk. Warriors are Rage-based, tanky melee fighters, Rangers are swift, ranged archers, Mages are magic-based, AOE spell bombardiers, Blood Knights are two-handed, melee demon slayers that sacrifice health for their abilities, and Monks are magical support and attack hybrids that can both heal and dish out damage. Each class has very different abilities and play styles and is useful in various situations. They are also restricted to certain class-locked equipment. In addition, players can customize their character’s appearance with very limited hair, face, and skin color options (much less appearance customization than in the first game) during the Character Creation.

A Fully Persistent, Open World
Order & Chaos 2 has a large persistent world similar to most PC MMORPGs, much like in the first game. When players begin, they can choose one of two starting areas that feature their own sets of quests and storylines. Players can choose between protecting citizens as a city watch in a bright, colorful port village known as Mariner’s Landing or defending miners as a mercenary in a dreary, small mining town. Both starter areas are fully open world, filled with players running about, and eventually merge into one main storyline. The graphics look great- not as good as most PC MMORPGs- but a step up from Order & Chaos Online. The character models look more realistic than in the sequel but retain a slightly cartoony, fantasy feel to it. The environments are detailed and are filled with monsters, trees, NPCs, objects, unique terrain, and more such that the world does not feel barren, and ranges from bright, colorful grasslands, to dark, wet forests, to mysterious, frozen dungeons. There are many different towns and maps to discover and explore, and each map has convenient portals scattered around to quickly teleport between (after players have discovered them). There are also random events that can appear around the world like in Guild Wars 2.

A New Form of Questing
Questing in Order & Chaos 2 is similar to the sequel with many welcome additions. Quest NPCs are scattered around the world and talking to them brings up the standard “page of text” quest dialogue. Occasionally, players can make choices in how to respond to NPCs but the choices do not have much effect on the story or the rewards. The story is mildly interesting and there are some story-based instances every now and then that are engaging to play through. Quests usually involve killing monsters, gathering material, clearing dungeons, defeating bosses, and speaking to other NPCs. In addition to the standard “theme park” questing, Order & Chaos 2 has a new type of questing called “Instant Questing” which resembles the quest style of Guild Wars 2. Certain NPCs provide “Instant Quests” that players can complete by filling a “helping NPC quest bar” via completing objectives such as killing monsters or gathering objects. This type of questing is unique in that there are multiple ways to fill the bar and is not as generic and limiting as general fetch quests. Some quests can be frustrating if many players need to gather the same item or defeat the same monster which results in a lot of waiting around and fierce competition among players in the same area.

The Limiting Vigor System
One big restriction towards questing in Order & Chaos 2 is its Vigor system, which is somewhat like an energy system. Every day players have a certain amount of Vigor, which is the amount of experience they can earn each day. The amount of Vigor is relatively large so most players under 20 won’t be affected negatively by it. When players use up all of their Vigor in one day, they can continue playing the game, but cannot gain any more experience until the next day. This somewhat resembles the energy/stamina systems seen in other mobile games in that it limits how much progress players can make in one day, although like mentioned before, players can continue to quest, farm, run dungeons, etc., even when they are out of Vigor. One good thing about the Vigor system, however, is Double Vigor. Any leftover Vigor left unused in one day will turn into Double Vigor the next day, which is essentially double experience. Therefore, players who do not use up all their Vigor in one day will be able to level twice as fast the next day (for the amount left unused). This greatly benefits casual players while limiting more hardcore players. The Vigor system is something most players will dislike but compared to most mobile games, it isn’t too bad.

Order & Chaos Now with Action Combat
While the original Order & Chaos Online greatly resembled traditional PC MMORPGs with its standard auto-attack, point-and-click combat, Order & Chaos 2 attempts to change things up with a slightly more action-oriented combat system. While the game still involves tab-targetting, players can now attack faster by consistently pressing the attack button, which makes the game feel more like an action RPG. Players can still auto-attack without pressing the attack button, but attacking is slower this way. There are skills to use which can be activated by pressing its hotkey above the attack button and players can move while attacking which is a feature most suited for Rangers, Mages, and Monks. Like usual, players can tap to move or move with the virtual joystick and can rotate the camera by dragging the screen. Overall, the combat feels more fast-paced and satisfying than in Order & Chaos Online and works well on mobile devices.

Other Features
Order & Chaos 2 has many features that add much more depth to the game. The game has a crafting system in which players can craft equipment via a menu that involves creating and combining material to craft a piece of equipment (i.e. weapons, armor, and accessories). Players can also gather crafting material around the game’s world as well as obtain them from defeating monsters. The game also has special Heritage weapons that, unlike regular weapons, can be upgraded and powered up by sacrificing other weapons. Trade-wise, players can purchase and sell items easily through the game’s auction house which simplifies the trading process. Order & Chaos 2 also features a PVP Arena that players can participate in for a limited amount of times a day that involves fast-paced, competitive action and a leaderboard, and well as friendly PVP duels that players can challenge others to at any time. There are also instanced, party dungeons starting at level 15 where players can find rare equipment, as well as solo Dream dungeons that players can run 3 times a day.

Cash Shop/In-App Purchases (IAP)
Like Order & Chaos Online, spending money is not necessary in Order & Chaos 2 but gives advantages in PVP, leaderboard rankings, speed of leveling, and equipment. Players can reach end-game (max level) without spending a single penny if they are willing to grind for experience and farm to obtain powerful equipment or upgrade their equipment. Spending money provides cosmetic items, such as wearable ears, backpacks, and wings, as well as experience boosts and temporary stat boosts. With Runes (premium currency), players can also purchase in-game gold, inventory expansion, and character slots, and refill part of their Vigor. Like the original game, Order & Chaos 2 also has daily treasure chests that allow players to draw random useful items every couple of hours with the possibility of obtaining rare equipment. One of the chests, however, can only be opened with Runes and has the potential of giving out powerful equipment and rare materials, giving a large advantage to paying players. In order to do well in PVP and to join top guilds, players probably will have to spend money in order to stay competitive equipment-wise. Another big aspect of the game is the H.E.R.O. system, much like a VIP system in other games, that gives various bonuses, and purchasing Runes increases the H.E.R.O. rank for even greater bonuses. These bonuses include experience boosts, crafting material, and other useful rewards and convenience items such as portable banks, crafting tables, mailboxes, and more Vigor. Overall, spending money is not necessary to progress in Order & Chaos 2 but gives many advantages in convenience, leveling, crafting, and equipment.

Final Verdict – Great
Order & Chaos 2: Redemption is a great game that sets the bar high for future mobile MMORPGs. Despite some pay-to-win aspects and generic MMORPG gameplay, Order & Chaos 2 manages to create an engaging experience with high quality visuals, slightly more unique questing, and tons of content that can be enjoyed without spending any money, making it one of the best mobile MMORPGs to date.

Screenshots

Order & Chaos 2: Redemption Screenshots

Videos

Order & Chaos 2: Redemption Videos

System Requirements

Order & Chaos 2: Redemption System Requirements

Minimum Requirements:

Android 4.0 and up / iOS 7.0 or later.

Music

Order & Chaos 2: Redemption Music & Soundtrack

Additional Information

Order & Chaos 2: Redemption Additional Information

Developer: Gameloft
Publisher: Gameloft
Platforms: Android, iOS, Windows
Release Date: September 16, 2015

Order & Chaos 2: Redemption was developed and published by Gameloft, a France-based mobile gaming company with subsidiaries in 28 different countries. Order & Chaos 2: Redemption is the sequel to Gameloft’s award winning, mobile MMROPG, Order & Chaos Online which came out in April 2011. Order & Chaos 2 reached over 100,000 downloads one week after its release and is set to reach over 1 million downloads within a month. After four years of content updates for Order & Chaos Online, Gameloft will be shifting most of their attention now to Order & Chase 2 instead. At the moment, Order & Chaos 2 is not cross-platform between Android, iOS, and Windows.

  • Looks to be one of the most comprehensive mobile MMORPGs out there. Even a nice little voice acted intro. Huge improvement over the last generation of mobile games like Pocket Legends.

  • The game is excellent. The vigor system is actually a positive because it does limit people's playtime so you do not spend all day playing the game. Once the vigor is exhausted, you park your character in a safe place and come back the next day.

    This is not a play to win game. What you can buy in terms of runes are mostly cosmetic and accelerate the upgrade and evolve of your heritage weapon but it does not give P2W players an advantage over people like myself who are patient and do the dreams 3 times a day.

    The PvP system is great though I question placing a world boss event right in the middle of a PvP zone such as Vega Lake. How many times have lowbee players been ganked by high-end players and thus prevented from getting the reward?

  • Max

    The auction house seems pretty restricted. I went through my inventory to see what I could sell and found nothing. The only items I could see for sale are class specific weapons which are needed to level up the legacy weapon my characters got at level 5.
    The mail feature is also restricted. I have received system mail, but can't see a way to mail items between my characters or to other players. It looks like there is a trade feature in the auction house allowing trades between players, but since it won't accept crafting materials, what's the point?

  • Heath Smith

    The Vigor system is not flawless by any means. People with lives play when they have time but if you purchase Nicks Investment Fund Gem package, you MUST log in daily to receive the full amount of gems. Your Vigor can also be "full" preventing you from storing up a few days. (way to make you spend gems: money)
    After a few extremely simple missions (pre 45) your vigor is gone and they force you to stretch the amount of time required to level your avatar up (the more you log in the better chance you'll spend 5$), when the game itself is not complicated and every city wants the same missions done wrapped in a different package.
    The Heritage Weapon: Fascistic idea, but horrible plan. Dream dungeons are tedious and annoying with very little reward.
    Playing this game on a phone is horribly hard, tablet or PC is the best bet.
    After 45 it seems to get a bit easier (not exactly the best way to attract new customer's)
    The Gear Score (GS) system is a joke because of the horrible auction system (full trade would limit the money they receive). If you cant get into a dungeon to get gear to raise your GS your forced to buy the crappy city vendor gear that normally gives no bonus to your classes attributes: Agility Strength Wisdom etc.
    Honestly, even though it is fairly fun once your 45, it nickel and dimes you for every little thing, from dream dungeon gems to vigor (only according to your hero level since you've spent money) They have even limited the amount of times you can speak in world chat according to your level.
    The trade of gear or items between players needs to me loosened up, majorly. But it wont be, then less money would be spent.
    This game just needs a normal monthly payment instead of the nickel and dime process they put into practice.
    with phrases like "enjoy your life, and the game" this is a advertisement ploy to attract more players to spend 2-10$ a week instead of 15-30$ a month.
    Great design team, horrible aggressive business team that all players love to hate 🙂