Has A Steam Relaunch Gotten You Back Into A MMORPG?

One necromancer to rule them all!

The art of MMORPG Resurrection used to be a niche occupation. Small companies like Suba Games and Red Fox Games dominated the unholy arts. That all changed when Steam loosened its listing standards a few years ago. A flood of MMORPGs, old and new, came crashing onto the shores of the Steam Store.

For me, it has been a nostalgic blast. Long forgotten games of my youth are appearing as they "relaunch" on Valve's ubiquitous platform. I am totally in favor of this development and have seized the opportunity to try many games like ASTA Online that I never would have had a chance to play had it not been for Steam's necromancy.

But Steam isn't just about bringing the dead back to life. Many living, breathing MMORPGs are launching on Steam these days. Black Desert Online will be doing so next month and I'm going to use the Steam launch as an excuse to get back into the game.

Has a Steam MMORPG relaunch gotten you to go back to a game? What do you think of the whole MMO Necromancy push? Share your thoughts below!

Lifelong gamer always looking for the next virtual adventure. I'm still waiting for the next big MMORPG. Until then, you can find me hopping between multiple games.

  • I've downloaded KAlOnline and a couple of oddballs just for the heck of it. But never have I gotten into one of these older games because they hit my radar on Steam

    • Pedro Flores

      Remo did you really download kalonline? dude i gotta play with you i have like alot of stuff! please please please!!!!! i wanna be there with you ingame!!! omg!!! *dies* ... no but all seriousness let me show you around 😛 yes?

      • Hey sorry for the slow reply. I haven't played much Kal since i downloaded it and tried it for a bit 😛 I've been playing FF14 lately! kal is a hard game to get into unless you played it back when it was first released

        • Pedro Flores

          Oh, no worries ^-^''; i just kinda wanna show you around and hook you up n stuff it shouldnt take 2 long i know your a busy person. a quick runthru to answer all your questions im an original 2004 player >.<''

        • Pedro Flores

          Let me know if you ever want the tour 😀 <3

    • Pedro Flores

      If you would be so kind as to maybe say hi to me ingame <3 that would be great ^^'' (Kalonline)

    • Pedro Flores

      Hey remotay i really wanna show you around kal n stuff if your ever interested >.<'' plz ^^

  • EcoBotsGaming

    I'm waiting for Flyff on Steam... unless it already is !? OMG

  • TianlanSha

    i just realized the steam client as a standalone with no games installed takes up 500mb on its own, on a friend it did 600mb.. unless valve trim it down to 100mb or something, im not using steam anymore unless its some game i cant play anywhere else and i really want to play it

    so far only asta has come back but since there is vanilla wow out there there's no need for asta

    • Marc “LokiFM” Stikkelman

      600MB are enough for you to not have Steam installed? Haha lol, you must not be a gamer yet.

      • TianlanSha

        Do I really need to explain to you why a simple launcher tool doesn't need to be more than 100MB? Haha, you must only possess the professional training to double click game shortcuts and can't even empty the recycle bin. xD

        • Cloaked

          Gaming hasn't evolved in the past 15 years? How so?
          You have tons of games that are pushing the limits on all fronts. Graphics, gameplay, features, story, everything.
          500mb shouldn't even mean anything by now. It's 2017, most people already have at least a 500gb hard drive. I got Steam installed with tons of games installed as well (some of which I should probably delete, damn) and there's still enough space for everything.
          Even though the term "gamer" is very poorly used everywhere he's still somewhat right. If you still complain about disk space in 2017, it's time for an upgrade.

          • TianlanSha

            (For the record I have a 500GB HDD and 268GB of it free, I have plenty of space, I just don't justify an application of this caliber to require so much.)

            (If you bother to read the following and want to have a real discussion, respond after reading it, because I made an effort to explain myself, something you didn't do.)

            In what way has gameplay evolved? Explain it to me. Gameplay is the exact same thing it was 20 years ago, you had racing games then, you have them now, they aren't any different. Just the old ones have more simplistic driving mechanics and the new ones have more realistic ones, but you're still racing and trying to finish first. How is that evolved?

            How has story evolved? Skyrim is from 2011 and has a story more stupid than Arena, Daggerfall and Morrowind. Fallout 4 came out recently and the story is the same as
            Fallout 3, just rehashed.

            How is Mass Effect Andromeda superior than Mass Effect 1? It has an semi-open world filled with generic locations and places, compared to ME1 which had a trailer park "tunnels" for levels, but felt so much more engaging and interesting.

            As for 500MB not meaning anything nowadays, while TECHNICALLY it may be true, EMPRICIALLY it is not. I can point out a game that is 800MB, has no 3D graphics and has as much content, if not more than a modern counterpart that is fully 3D, is about 10GB in size. While it TECHNICALLY doesn't mean anything, if you are not going to improve anything just use bigger resources to achieve the exact same things you can do with smaller ones, this is a complete waste of space. For example, World of Warcraft 1.x was 5GB, 2.x was 8GB, 3.x was 17GB, 4.x was 26GB and from then on I stopped following... now, the example is that more content has been added, which justifies the increased size, while games with smaller content take up even more space.

            Don't you find it stupid to have Steam (600MB) just to play a single 100MB 2D MMORPG in it only because the game is Steam-exclusive?

            Graphics are not a "limit". You have Witcher 3 from 2015 that has "shiny" graphics, but plays as Gothic 1 from 2001. Just because graphics are becoming more realistic, or sometimes the developers being so desperate to make it realistic and make it surrealistic instead doesn't count as "pushing a limit" if it doesn't do more than it did 15 or 20 years ago.

            Even open world games haven't evolved much. I recently finished Morrowind and played Skyrim the year before, they are exactly the same thing, but the first one is older. All this open world is filled with generic caves with generic enemies that have no story or anything.Every year comes out a open world sandbox minecraft clone that claims to be "pushing the limits" and it's the same thing as everything before it and everything after it.

            What you have right there is a delusion that just because things are newer, they are better, or because a AAA studio made it, it must be better. You didn't explain why any of the features you mentioned had evolved, you just mentioned them and ended with the classic "EVERTHING...". Numbers increasing plays a trick in people's head that bigger is better, like the numbers in WoW. In 1.x a top level character had 5k HP, in WoW 7.x or whatever it is now, a top level character has 800k HP or maybe even more .. 8m ... the numbers only increase because Blizzard are either too lazy to balance things with smaller numbers, or they do it on purpose to make people feel more powerful.

            Pushing a limit means having a game where you can pick up a grain of sand and interact with it however you like - put it in your bowl, in someone's soup, in your year...
            Pick a leaf from a tree and do everything you want with it - tear it in whatever shapes and pieces you want, twist it, make it into a pipe... whatever... that's pushing a limit.

            When games can do that, then I can agree with you.

          • TianlanSha

            Pushing a limit means having a game where you can pick up a pebble or a stone (any pebble or stone you like, not just the ones the developers set up as "interactive" objects) and interact with it however you like - put it in your bowl, in someone's soup, invent a game with it, paint it however you like, not with patterns chosen from a list... etc.
            Pick a leaf from a tree(any leaf from the tree you like, not just the ones the developers set up as "interactive" objects) and do everything you want with it - tear it in whatever shapes and pieces you want, twist it, make it into a pipe... whatever... that's pushing a limit.
            When you can communicate with NPCs by not just using a predefined lines, but instead being able to write/speak yours by either using a set of keywords in certain order or whatever... and then NPCs respond uniquely (based on an AI) depending on what you asked them, not with predefined answers that the developers wrote and linked to predefined questions.
            When games can do that, then I can agree with you.

  • Fei 暉

    Some games deserve to die, but not all. It's nice to see some games given another chance to shine. Maybe they were ahead of their time or just too different, or the competition was too great at the time (moar hyped) rather than them being bad games.

    If anything, if these older games are well received and became popular, I hope the MMO Necromancy push serve to raise some questions as to what gamers want and what companies should consider before they embark on their project for a "next-gen" game.

  • Cloaked

    CABAL Online. When it came to Steam I immediately got it along with some friends. Playing on a new server made all the nostalgia and good memories come back. I had the time of my life again... for a few dozen hours. After that, the feeling was gone.
    Resurrecting old MMOs works but, not for all. It only lasted a short while for me :(. I had the same experience with CrossFire Europe when it came on Steam, all good for a few days but after that, meh.
    It's time for them to die. There's barely anything they can do to keep a game that old alive.

  • EazyMakaveli

    the worst part is when you download through steam, but you still have to make a new account on the game's website.

  • Haywood Phillips

    Steam in general, and steam sales specifically got me into a ton of mmorpgs that I gave up on previously. Nearly all the big ones that made it steam actually. FFXIV I didn't touch since its first disastrous release, until a steam release and sale. Its still has the most hours for a steam mmorpg by me. That game alone baited me into trying out most of the other mmorpgs on steam(especially f2p), with mixed results.

    ESO I got so much poor feedback from friends I didn't take the plunge until it was dirt cheap on steam. Might give it a shot after morrowind again, since I don't play it much.

    The only f2p that gets massive playtime from me is TERA. And only because I was playing it before steam release and it was pretty simple to have it on steam (just a copy/paste job if memory serves).

  • Augosyx

    Sometimes, it may be for nostalgia's sake that some people who used to play dead MMO games tend to come back for its relaunch but at this day and age, that feeling can just.... die after a while. It's nice but just for a short while. I know I can't go back to PWI knowing how bad it'll be for me on the long term.