The Weekly Raid: How Many Betas Is One Too Many?

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With the announcement of Revelation Online's THIRD Closed Beta I can't help but wonder, has it gone too far? I remember a time in the long-long ago when games had ONE Beta test, designed to work out the kinks and gain player feedback just before a full release.

If your game's systems aren't near release ready, why are you releasing a Beta? Oh, because you want to keep laying down tracks to keep the hollering train rolling. Is that it? Have Betas become nothing more than a way to market a game, to build suspense and keep it relevant over a longer stretch of time?

My bias is clearly showing. But maybe I'm wrong. Maybe someone can prove to me that multiple Beta tests are desirable, that they help polish up a game before release.

You tell me.

How many Betas is one too many? Let us know in the comments below! 

From Mega Man II to Ape Escape, I've been playing games for as long as I can remember. I've spent months killing porings in Ragnarok Online and more recently lived a second life in Eve Online. I usually play as gUMBY, gUMBLEoni, or gUMBLes in-game.