The Weekly Raid: How Many Betas Is One Too Many?


With the announcement of Revelation Online's THIRD Closed Beta I can't help but wonder, has it gone too far? I remember a time in the long-long ago when games had ONE Beta test, designed to work out the kinks and gain player feedback just before a full release.

If your game's systems aren't near release ready, why are you releasing a Beta? Oh, because you want to keep laying down tracks to keep the hollering train rolling. Is that it? Have Betas become nothing more than a way to market a game, to build suspense and keep it relevant over a longer stretch of time?

My bias is clearly showing. But maybe I'm wrong. Maybe someone can prove to me that multiple Beta tests are desirable, that they help polish up a game before release.

You tell me.

How many Betas is one too many? Let us know in the comments below! 

From Mega Man II to Ape Escape, I've been playing games for as long as I can remember. I've spent months killing porings in Ragnarok Online and more recently lived a second life in Eve Online. I usually play as gUMBY, gUMBLEoni, or gUMBLes in-game.

  • 2 closed betas should be the absolute most IMO. Some games like Skysaga go absurd and are at ALPHA 9 and such. It's ridiculous. Just fix the issues/polish the game in OBT at that point...

    • Vlad

      Same with Albion Online... The heck do they need so many closed betas running for so long...
      I understand if it was a weekend thing but no...

      At least Albion has an excuse, those founder packs need to sell ! But Skysaga doesn't even have them...

      (Yes, i'm triggered because i actually waited for a year ago)

      I don't mind having the game released later if they improve on it but i find it pretty stupid keeping it on the market for everyone and burn them out.

      • LAMBDA471

        We're living in the age of milking so as long as people keep falling for it, producers will keep on doing it.

  • Guest

    A lot of smaller companies seem to use early access betas as a way to fund their game early. The game isn't even close to being ready for release or Open Beta, but they are low on funds, and need the cash. When I think about this I think of games like Albion Online. Similar to Steams early access. You have games in early access for years.

    I found it very strange to see revelation in it's first CBT with barely any English translations. Are really hurting for attention/money that much? If so, then perhaps they should stop killing their games with p2w mechanics.

  • Damre Red

    Revelation Online is NEVER getting out of Beta. The company has earned more than what they have paid for the contract.