China Becomes First Communist Country To Regulate Random Loot Boxes

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In a revolutionary move China is the first communist country to impose regulations on loot boxes. The Ministry of Culture demands that publishers disclose the odds of obtaining items from a loot box. Tear down that wall—that wall obscuring what my chances are of receiving a shiny hat.

The translated newsthanks to NeoGaf's chillybright—reads:

“Online game publishers shall promptly publicly announce information about the name, property, content, quantity, and draw/forge probability of all virtual items and services that can be drawn/forge on the official website or a dedicated draw probability webpage of the game. The information on draw probability shall be true and effective.”

“Online game publishers shall publicly announce the random draw results by customers on notable places of official website or in game, and keep record for government inquiry. The record must be kept for more than 90 days. When publishing the random draw results, some measures should be taken place to protect user privacy.”

It's not quite clear what the punishment is for not complying: A fine? Prison (taking cue from South Korea)?

This isn't China's first regulatory measure. A little more than a year ago China announced they were cracking down on unlicensed games. Not that it's stopped copypasta titles from launching.

What do you think? Is China's loot box regulation a step in the right direction? Should publishers disclose the odds of winning a rare-pretty dress for your perfect avatar?